Mercurial > sdl-ios-xcode
view VisualC/SDL/SDL.vcproj @ 2980:8789e4b0e0e7
Bug 653 bugfix
author | Szymon Wilczek <kazeuser@gmail.com> |
---|---|
date | Sat, 03 Jan 2009 12:00:20 +0000 |
parents | bd518fc76f28 |
children | caffd6a5555d |
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<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="8.00" Name="SDL" ProjectGUID="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}" RootNamespace="SDL" > <Platforms> <Platform Name="Win32" /> </Platforms> <ToolFiles> </ToolFiles> <Configurations> <Configuration Name="Debug|Win32" OutputDirectory=".\Debug" IntermediateDirectory=".\Debug" ConfigurationType="2" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="_DEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="1" TypeLibraryName=".\Debug/SDL.tlb" /> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="..\..\include" PreprocessorDefinitions="_DEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__MMX__;__3dNOW__;__SSE__;__SSE2__" RuntimeLibrary="2" BufferSecurityCheck="false" UsePrecompiledHeader="0" PrecompiledHeaderFile=".\Debug/SDL.pch" AssemblerListingLocation=".\Debug/" ObjectFile=".\Debug/" ProgramDataBaseFileName=".\Debug/" WarningLevel="3" SuppressStartupBanner="true" Detect64BitPortabilityProblems="false" DebugInformationFormat="4" CompileAs="0" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalOptions="/MACHINE:I386" AdditionalDependencies="msimg32.lib winmm.lib" OutputFile=".\Debug/SDL.dll" LinkIncremental="2" SuppressStartupBanner="true" IgnoreAllDefaultLibraries="true" GenerateDebugInformation="true" ProgramDatabaseFile=".\Debug/SDL.pdb" SubSystem="2" ImportLibrary=".\Debug/SDL.lib" CLRUnmanagedCodeCheck="false" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCWebDeploymentTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> <Configuration Name="Release|Win32" OutputDirectory=".\Release" IntermediateDirectory=".\Release" ConfigurationType="2" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="NDEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="1" TypeLibraryName=".\Release/SDL.tlb" /> <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" EnableIntrinsicFunctions="false" AdditionalIncludeDirectories="..\..\include" PreprocessorDefinitions="NDEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__MMX__;__3dNOW__;__SSE__;__SSE2__" StringPooling="true" RuntimeLibrary="2" BufferSecurityCheck="false" EnableFunctionLevelLinking="true" UsePrecompiledHeader="0" PrecompiledHeaderFile=".\Release/SDL.pch" AssemblerListingLocation=".\Release/" ObjectFile=".\Release/" ProgramDataBaseFileName=".\Release/" WarningLevel="3" SuppressStartupBanner="true" Detect64BitPortabilityProblems="false" CompileAs="0" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalOptions="/MACHINE:I386" AdditionalDependencies="msimg32.lib winmm.lib" OutputFile=".\Release/SDL.dll" LinkIncremental="1" SuppressStartupBanner="true" IgnoreAllDefaultLibraries="true" ProgramDatabaseFile=".\Release/SDL.pdb" SubSystem="2" ImportLibrary=".\Release/SDL.lib" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCWebDeploymentTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="API Headers" > <File RelativePath="..\..\include\SDL.h" > </File> <File RelativePath="..\..\include\SDL_audio.h" > </File> <File RelativePath="..\..\include\SDL_cdrom.h" > </File> <File RelativePath="..\..\include\SDL_compat.h" > </File> <File RelativePath="..\..\include\SDL_config_win32.h" > </File> <File RelativePath="..\..\include\SDL_cpuinfo.h" > </File> <File RelativePath="..\..\include\SDL_endian.h" > </File> <File RelativePath="..\..\include\SDL_error.h" > </File> <File RelativePath="..\..\include\SDL_events.h" > </File> <File RelativePath="..\..\include\SDL_joystick.h" > </File> <File RelativePath="..\..\include\SDL_keyboard.h" > </File> <File RelativePath="..\..\include\SDL_keysym.h" > </File> <File RelativePath="..\..\include\SDL_loadso.h" > </File> <File RelativePath="..\..\include\SDL_main.h" > </File> <File RelativePath="..\..\include\SDL_mouse.h" > </File> <File RelativePath="..\..\include\SDL_mutex.h" > </File> <File RelativePath="..\..\include\SDL_name.h" > </File> <File RelativePath="..\..\include\SDL_opengl.h" > </File> <File RelativePath="..\..\include\SDL_pixels.h" > </File> <File RelativePath="..\..\include\SDL_platform.h" > </File> <File RelativePath="..\..\include\SDL_quit.h" > </File> <File RelativePath="..\..\include\SDL_rwops.h" > </File> <File RelativePath="..\..\include\SDL_stdinc.h" > </File> <File RelativePath="..\..\include\SDL_syswm.h" > </File> <File RelativePath="..\..\include\SDL_thread.h" > </File> <File RelativePath="..\..\include\SDL_timer.h" > </File> <File RelativePath="..\..\include\SDL_types.h" > </File> <File RelativePath="..\..\include\SDL_version.h" > </File> <File 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> </File> <File RelativePath="..\..\src\video\SDL_blit_1.c" > </File> <File RelativePath="..\..\src\video\SDL_blit_A.c" > </File> <File RelativePath="..\..\src\video\SDL_blit_auto.c" > </File> <File RelativePath="..\..\src\video\SDL_blit_auto.h" > </File> <File RelativePath="..\..\src\video\SDL_blit_copy.c" > </File> <File RelativePath="..\..\src\video\SDL_blit_copy.h" > </File> <File RelativePath="..\..\src\video\SDL_blit_N.c" > </File> <File RelativePath="..\..\src\video\SDL_blit_slow.c" > </File> <File RelativePath="..\..\src\video\SDL_blit_slow.h" > </File> <File RelativePath="..\..\src\video\SDL_bmp.c" > </File> <File RelativePath="..\..\src\cdrom\SDL_cdrom.c" > </File> <File RelativePath="..\..\src\SDL_compat.c" > </File> <File RelativePath="..\..\src\cpuinfo\SDL_cpuinfo.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_d3drender.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_d3drender.h" > </File> <File RelativePath="..\..\src\audio\windib\SDL_dibaudio.c" > </File> <File RelativePath="..\..\src\audio\windib\SDL_dibaudio.h" > </File> <File RelativePath="..\..\src\audio\disk\SDL_diskaudio.c" > </File> <File RelativePath="..\..\src\audio\disk\SDL_diskaudio.h" > </File> <File RelativePath="..\..\src\video\SDL_draw.h" > </File> <File RelativePath="..\..\src\video\SDL_drawline.c" > </File> <File RelativePath="..\..\src\video\SDL_drawpoint.c" > </File> <File RelativePath="..\..\src\audio\dummy\SDL_dummyaudio.c" > </File> <File RelativePath="..\..\src\audio\dummy\SDL_dummyaudio.h" > </File> <File RelativePath="..\..\src\audio\windx5\SDL_dx5audio.c" > </File> <File RelativePath="..\..\src\audio\windx5\SDL_dx5audio.h" > </File> <File RelativePath="..\..\src\joystick\win32\SDL_dxjoystick.c" > </File> <File RelativePath="..\..\src\SDL_error.c" > </File> <File RelativePath="..\..\src\SDL_error_c.h" > </File> <File RelativePath="..\..\src\events\SDL_events.c" > </File> <File RelativePath="..\..\src\events\SDL_events_c.h" > </File> <File RelativePath="..\..\src\SDL_fatal.c" > </File> <File RelativePath="..\..\src\SDL_fatal.h" > </File> <File RelativePath="..\..\src\video\SDL_fillrect.c" > </File> <File RelativePath="..\..\src\video\SDL_gamma.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_gdirender.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_gdirender.h" > </File> <File RelativePath="..\..\src\stdlib\SDL_getenv.c" > </File> <File RelativePath="..\..\src\video\SDL_glfuncs.h" > </File> <File RelativePath="..\..\src\haptic\SDL_haptic.c" > </File> <File RelativePath="..\..\src\stdlib\SDL_iconv.c" > </File> <File RelativePath="..\..\src\joystick\SDL_joystick.c" > </File> <File RelativePath="..\..\src\joystick\SDL_joystick_c.h" > </File> <File RelativePath="..\..\src\events\SDL_keyboard.c" > </File> <File RelativePath="..\..\src\events\SDL_keyboard_c.h" > </File> <File RelativePath="..\..\src\video\SDL_leaks.h" > </File> <File RelativePath="..\..\src\stdlib\SDL_malloc.c" > </File> <File 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