Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetMouseState.3 @ 361:87624d1308f5
From: Wilbern Cobb <vedge@csoft.org>
Subject: Re: SDL 1.2.4 on FreeBSD (fwd)
X-Mailer: My Mailer 1.5 <slouken@devolution.com>
On Wed, 17 Apr 2002, Sam Lantinga wrote:
> > By the way, README.OpenBSD is outdated; nasm, semaphores and OpenGL
> > work fine; native audio has been the default in ports since post-2.9.
>
> Great, want to update README.OpenBSD?
Actually i think it can be removed, none of what it says applies now;
GNU make is no longer needed as of 3.0 either.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 18 Apr 2002 04:47:49 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
line wrap: on
line source
.TH "SDL_GetMouseState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_GetMouseState\- Retrieve the current state of the mouse .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBUint8 \fBSDL_GetMouseState\fP\fR(\fBint *x, int *y\fR); .SH "DESCRIPTION" .PP The current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the current mouse cursor position\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&. .SH "EXAMPLE" .PP .nf \f(CWSDL_PumpEvents(); if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1)) printf("Mouse Button 1(left) is pressed\&. ");\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_GetRelativeMouseState\fP\fR, \fI\fBSDL_PumpEvents\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59