Mercurial > sdl-ios-xcode
view docs/man3/SDL_DisplayFormat.3 @ 361:87624d1308f5
From: Wilbern Cobb <vedge@csoft.org>
Subject: Re: SDL 1.2.4 on FreeBSD (fwd)
X-Mailer: My Mailer 1.5 <slouken@devolution.com>
On Wed, 17 Apr 2002, Sam Lantinga wrote:
> > By the way, README.OpenBSD is outdated; nasm, semaphores and OpenGL
> > work fine; native audio has been the default in ports since post-2.9.
>
> Great, want to update README.OpenBSD?
Actually i think it can be removed, none of what it says applies now;
GNU make is no longer needed as of 3.0 either.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 18 Apr 2002 04:47:49 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_DisplayFormat" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_DisplayFormat\- Convert a surface to the display format .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_Surface *\fBSDL_DisplayFormat\fP\fR(\fBSDL_Surface *surface\fR); .SH "DESCRIPTION" .PP This function takes a surface and copies it to a new surface of the pixel format and colors of the video framebuffer, suitable for fast blitting onto the display surface\&. It calls \fISDL_ConvertSurface\fR .PP If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value before calling this function\&. .PP If you want an alpha channel, see \fISDL_DisplayFormatAlpha\fR\&. .SH "RETURN VALUE" .PP If the conversion fails or runs out of memory, it returns \fBNULL\fR .SH "SEE ALSO" .PP \fI\fBSDL_ConvertSurface\fP\fR, \fI\fBSDL_DisplayFormatAlpha\fP\fR \fI\fBSDL_SetAlpha\fP\fR, \fI\fBSDL_SetColorKey\fP\fR, \fI\fBSDL_Surface\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01