Mercurial > sdl-ios-xcode
view touchTest/gestureTest.c @ 4651:86c171888eee
Added gesture test c file. Beginning of gesture recognition.
author | Jim Grandpre <jim.tla@gmail.com> |
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date | Mon, 14 Jun 2010 01:44:04 -0400 |
parents | |
children | 744b75ad18b8 |
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#include <stdio.h> #include <SDL.h> #include <math.h> #include <SDL_touch.h> #define PI 3.1415926535897 #define WIDTH 640 #define HEIGHT 480 #define BPP 4 #define DEPTH 32 #define MAXFINGERS 3 //MUST BE A POWER OF 2! #define EVENT_BUF_SIZE 256 SDL_Event events[EVENT_BUF_SIZE]; int eventWrite; int mousx,mousy; int keystat[512]; int bstatus; int colors[7] = {0xFF,0xFF00,0xFF0000,0xFFFF00,0x00FFFF,0xFF00FF,0xFFFFFF}; int index2fingerid[MAXFINGERS]; int fingersDown; typedef struct { float x,y; } Point; typedef struct { Point p; float pressure; int id; } Finger; Finger finger[MAXFINGERS]; Finger gestureLast[MAXFINGERS]; void handler (int sig) { printf ("\exiting...(%d)\n", sig); exit (0); } void perror_exit (char *error) { perror (error); handler (9); } void setpix(SDL_Surface *screen, int x, int y, unsigned int col) { Uint32 *pixmem32; Uint32 colour; if((unsigned)x > screen->w) return; if((unsigned)y > screen->h) return; pixmem32 = (Uint32*) screen->pixels + y*screen->pitch/BPP + x; Uint8 r,g,b; float a; memcpy(&colour,pixmem32,screen->format->BytesPerPixel); SDL_GetRGB(colour,screen->format,&r,&g,&b); //Always returns 0xFFFFFF? //r = 0;g = 0; b = 0; a = (col>>24)&0xFF; if(a == 0) a = 0xFF; //Hack, to make things easier. a /= 0xFF; r = r*(1-a) + ((col>>16)&0xFF)*(a); g = g*(1-a) + ((col>> 8)&0xFF)*(a); b = b*(1-a) + ((col>> 0)&0xFF)*(a); colour = SDL_MapRGB( screen->format,r, g, b); *pixmem32 = colour; } void drawCircle(SDL_Surface* screen,int x,int y,int r,unsigned int c) { float a; int tx; /* for(a=0;a<PI/2;a+=1.f/(float)abs(r)) { if(r > 0) { //r > 0 ==> filled circle for(tx=x-r*cos(a);tx<x+r*cos(a);tx++) { setpix(screen,tx,(int)(y+r*sin(a)),c); setpix(screen,tx,(int)(y-r*sin(a)),c); } } else { //Draw Outline setpix(screen,(int)(x+r*cos(a)),(int)(y+r*sin(a)),c); setpix(screen,(int)(x-r*cos(a)),(int)(y+r*sin(a)),c); setpix(screen,(int)(x+r*cos(a)),(int)(y-r*sin(a)),c); setpix(screen,(int)(x-r*cos(a)),(int)(y-r*sin(a)),c); } }*/ int ty; float xr; for(ty = -abs(r);ty <= abs(r);ty++) { xr = sqrt(r*r - ty*ty); if(r > 0) { //r > 0 ==> filled circle for(tx=-xr+.5;tx<=xr-.5;tx++) { setpix(screen,x+tx,y+ty,c); } } else { setpix(screen,x-xr+.5,y+ty,c); setpix(screen,x+xr-.5,y+ty,c); } } } void DrawScreen(SDL_Surface* screen, int h) { int x, y, xm,ym,c; if(SDL_MUSTLOCK(screen)) { if(SDL_LockSurface(screen) < 0) return; } for(y = 0; y < screen->h; y++ ) { for( x = 0; x < screen->w; x++ ) { //setpixel(screen, x, y, (x*x)/256+3*y+h, (y*y)/256+x+h, h); //xm = (x+h)%screen->w; //ym = (y+h)%screen->w; //c = sin(h/256*2*PI)*x*y/screen->w/screen->h; //setpix(screen,x,y,255*sin(xm/screen->w*2*PI),sin(h/255*2*PI)*255*y/screen->h,c); setpix(screen,x,y,((x%255)<<16) + ((y%255)<<8) + (x+y)%255); //setpix(screen,x,y,0); //Inefficient, but that's okay... } } drawCircle(screen,mousx,mousy,-30,0xFFFFFF); int i; //draw Touch History for(i = 0;i < MAXFINGERS;i++) gestureLast[i].id = -1; for(i = SDL_max(0,eventWrite - EVENT_BUF_SIZE);i != eventWrite;i++) { SDL_Event event = events[i&(EVENT_BUF_SIZE-1)]; int age = eventWrite - i - 1; if(event.type == SDL_FINGERMOTION || event.type == SDL_FINGERDOWN || event.type == SDL_FINGERUP) { SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId); //SDL_Finger* inFinger = SDL_GetFinger(inTouch,event.tfinger.fingerId); float x = ((float)event.tfinger.x)/inTouch->xres; float y = ((float)event.tfinger.y)/inTouch->yres; int j,empty = -1; for(j = 0;j<MAXFINGERS;j++) { if(gestureLast[j].id == event.tfinger.fingerId) { if(event.type == SDL_FINGERUP) { gestureLast[j].id = -1; break; } else { gestureLast[j].p.x = x; gestureLast[j].p.y = y; break; //pressure? } } else if(gestureLast[j].id == -1 && empty == -1) { empty = j; } } if(j >= MAXFINGERS && empty >= 0) { printf("Finger Down!!!\n"); j = empty; //important that j is the index of the added finger gestureLast[j].id = event.tfinger.fingerId; gestureLast[j].p.x = x; gestureLast[j].p.y = y; } //draw the touch && each centroid: if(gestureLast[j].id < 0) continue; //Finger up. Or some error... int k; for(k = 0; k < MAXFINGERS;k++) { if(gestureLast[k].id < 0) continue; //colors have no alpha, so shouldn't overflow unsigned int c = (colors[gestureLast[j].id%7] + colors[gestureLast[k].id%7])/2; unsigned int col = ((unsigned int)(c*(.1+.85))) | ((unsigned int)((0xFF*(1-((float)age)/EVENT_BUF_SIZE))) & 0xFF)<<24; x = (gestureLast[j].p.x + gestureLast[k].p.x)/2; y = (gestureLast[j].p.y + gestureLast[k].p.y)/2; if(event.type == SDL_FINGERMOTION) drawCircle(screen,x*screen->w,y*screen->h,5,col); else if(event.type == SDL_FINGERDOWN) drawCircle(screen,x*screen->w,y*screen->h,-10,col); } } } for(i=0;i<MAXFINGERS;i++) if(finger[i].p.x >= 0 && finger[i].p.y >= 0) if(finger[i].pressure > 0) drawCircle(screen,finger[i].p.x*screen->w,finger[i].p.y*screen->h ,20,0xFF*finger[i].pressure); else drawCircle(screen,finger[i].p.x*screen->w,finger[i].p.y*screen->h ,20,0xFF); if(SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen); SDL_Flip(screen); } SDL_Surface* initScreen(int width,int height) { return SDL_SetVideoMode(width, height, DEPTH, SDL_HWSURFACE | SDL_RESIZABLE); } int main(int argc, char* argv[]) { SDL_Surface *screen; SDL_Event event; int keypress = 0; int h=0,s=1,i,j; memset(keystat,0,512*sizeof(keystat[0])); if (SDL_Init(SDL_INIT_VIDEO) < 0 ) return 1; if (!(screen = initScreen(WIDTH,HEIGHT))) { SDL_Quit(); return 1; } while(!keystat[27]) { //Poll SDL while(SDL_PollEvent(&event)) { //Record _all_ events events[eventWrite & (EVENT_BUF_SIZE-1)] = event; eventWrite++; switch (event.type) { case SDL_QUIT: keystat[27] = 1; break; case SDL_KEYDOWN: //printf("%i\n",event.key.keysym.sym); keystat[event.key.keysym.sym] = 1; //keypress = 1; break; case SDL_KEYUP: //printf("%i\n",event.key.keysym.sym); keystat[event.key.keysym.sym] = 0; //keypress = 1; break; case SDL_VIDEORESIZE: if (!(screen = initScreen(event.resize.w, event.resize.h))) { SDL_Quit(); return 1; } break; case SDL_MOUSEMOTION: mousx = event.motion.x; mousy = event.motion.y; break; case SDL_MOUSEBUTTONDOWN: bstatus |= (1<<(event.button.button-1)); break; case SDL_MOUSEBUTTONUP: bstatus &= ~(1<<(event.button.button-1)); break; case SDL_FINGERMOTION: ; //printf("Finger: %i,x: %i, y: %i\n",event.tfinger.fingerId, // event.tfinger.x,event.tfinger.y); SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId); SDL_Finger* inFinger = SDL_GetFinger(inTouch,event.tfinger.fingerId); for(i = 0;i<MAXFINGERS;i++) if(index2fingerid[i] == event.tfinger.fingerId) break; if(i == MAXFINGERS) break; if(inTouch > 0) { finger[i].p.x = ((float)event.tfinger.x)/ inTouch->xres; finger[i].p.y = ((float)event.tfinger.y)/ inTouch->yres; finger[i].pressure = ((float)event.tfinger.pressure)/inTouch->pressureres; printf("Finger: %i, Pressure: %f Pressureres: %i\n", event.tfinger.fingerId, finger[i].pressure, inTouch->pressureres); //printf("Finger: %i, pressure: %f\n",event.tfinger.fingerId, // finger[event.tfinger.fingerId].pressure); } break; case SDL_FINGERDOWN: printf("Finger: %i down - x: %i, y: %i\n",event.tfinger.fingerId, event.tfinger.x,event.tfinger.y); for(i = 0;i<MAXFINGERS;i++) if(index2fingerid[i] == -1) { index2fingerid[i] = event.tfinger.fingerId; break; } finger[i].p.x = event.tfinger.x; finger[i].p.y = event.tfinger.y; break; case SDL_FINGERUP: printf("Figner: %i up - x: %i, y: %i\n",event.tfinger.fingerId, event.tfinger.x,event.tfinger.y); for(i = 0;i<MAXFINGERS;i++) if(index2fingerid[i] == event.tfinger.fingerId) { index2fingerid[i] = -1; break; } finger[i].p.x = -1; finger[i].p.y = -1; break; } } //And draw DrawScreen(screen,h); /* for(i=0;i<512;i++) if(keystat[i]) printf("%i\n",i); printf("Buttons:%i\n",bstatus); */ } SDL_Quit(); return 0; }