Mercurial > sdl-ios-xcode
view src/video/maccommon/SDL_lowvideo.h @ 1210:8609567ea02f
Bumped windib's priority above DirectX, since both DirectDraw and DirectInput
seem to be giving people issues on newer Windows and DX revisions. We'll see
if this is just a temporary fix or not... :/
--ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 01 Jan 2006 23:34:06 +0000 |
parents | 609c060fd2a2 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_lowvideo_h #define _SDL_lowvideo_h #if defined(__APPLE__) && defined(__MACH__) #include <Carbon/Carbon.h> #elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335) #include <Carbon.h> #else #include <Quickdraw.h> #include <Palettes.h> #include <Menus.h> #include <DrawSprocket.h> #endif #ifdef HAVE_OPENGL #ifdef MACOSX #include <OpenGL/gl.h> /* OpenGL.framework */ #include <AGL/agl.h> /* AGL.framework */ #else #include <GL/gl.h> #include <agl.h> #endif /* MACOSX */ #endif /* HAVE_OPENGL */ #include "SDL_video.h" #include "SDL_sysvideo.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this #if !TARGET_API_MAC_CARBON /* not available in OS X (or more accurately, Carbon) */ /* Global QuickDraw data */ extern QDGlobals *theQD; #endif /* Private display data */ struct SDL_PrivateVideoData { GDevice **SDL_Display; WindowRef SDL_Window; SDL_Rect **SDL_modelist; CTabHandle SDL_CTab; PaletteHandle SDL_CPal; #if TARGET_API_MAC_CARBON /* For entering and leaving fullscreen mode */ Ptr fullscreen_ctx; #endif /* The current window document style */ int current_style; /* Information about the last cursor position */ Point last_where; /* Information about the last keys down */ EventModifiers last_mods; KeyMap last_keys; /* A handle to the Apple Menu */ MenuRef apple_menu; /* Information used by DrawSprocket driver */ struct DSpInfo *dspinfo; #ifdef HAVE_OPENGL AGLContext appleGLContext; void *libraryHandle; #endif }; /* Old variable names */ #define SDL_Display (this->hidden->SDL_Display) #define SDL_Window (this->hidden->SDL_Window) #define SDL_modelist (this->hidden->SDL_modelist) #define SDL_CTab (this->hidden->SDL_CTab) #define SDL_CPal (this->hidden->SDL_CPal) #define fullscreen_ctx (this->hidden->fullscreen_ctx) #define current_style (this->hidden->current_style) #define last_where (this->hidden->last_where) #define last_mods (this->hidden->last_mods) #define last_keys (this->hidden->last_keys) #define apple_menu (this->hidden->apple_menu) #define glContext (this->hidden->appleGLContext) #endif /* _SDL_lowvideo_h */