Mercurial > sdl-ios-xcode
view src/thread/Makefile.wat @ 1210:8609567ea02f
Bumped windib's priority above DirectX, since both DirectDraw and DirectInput
seem to be giving people issues on newer Windows and DX revisions. We'll see
if this is just a temporary fix or not... :/
--ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 01 Jan 2006 23:34:06 +0000 |
parents | 173c063d4f55 |
children |
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#============================================================================= # This is a Watcom makefile to build SDL.DLL for OS/2 # # Makefile for threading #============================================================================= object_files=SDL_thread.obj SDL_sysmutex.obj SDL_syssem.obj SDL_systhread.obj SDL_syscond.obj ExtraCFlags= # #============================================================================== # !include ..\..\Watcom.mif .before set include=$(%os2tk)\h;$(%include);../../include;./os2;../; all : $(object_files) SDL_sysmutex.obj: .AUTODEPEND wcc386 os2\SDL_sysmutex.c $(cflags) SDL_syssem.obj: .AUTODEPEND wcc386 os2\SDL_syssem.c $(cflags) SDL_systhread.obj: .AUTODEPEND wcc386 os2\SDL_systhread.c $(cflags) SDL_syscond.obj: .AUTODEPEND wcc386 os2\SDL_syscond.c $(cflags) clean : .SYMBOLIC @if exist *.obj del *.obj @if exist *.map del *.map @if exist *.res del *.res @if exist *.lst del *.lst