Mercurial > sdl-ios-xcode
view src/main/beos/exports/Makefile @ 1210:8609567ea02f
Bumped windib's priority above DirectX, since both DirectDraw and DirectInput
seem to be giving people issues on newer Windows and DX revisions. We'll see
if this is just a temporary fix or not... :/
--ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 01 Jan 2006 23:34:06 +0000 |
parents | 51b5e0be61c3 |
children | 6c7b69218276 |
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EXPORTS = SDL.exp HEADERS = \ ../../../../include/SDL.h \ ../../../../include/SDL_active.h \ ../../../../include/SDL_audio.h \ ../../../../include/SDL_byteorder.h \ ../../../../include/SDL_cdrom.h \ ../../../../include/SDL_copying.h \ ../../../../include/SDL_cpuinfo.h \ ../../../../include/SDL_endian.h \ ../../../../include/SDL_error.h \ ../../../../include/SDL_events.h \ ../../../../include/SDL_joystick.h \ ../../../../include/SDL_keyboard.h \ ../../../../include/SDL_keysym.h \ ../../../../include/SDL_loadso.h \ ../../../../include/SDL_main.h \ ../../../../include/SDL_mouse.h \ ../../../../include/SDL_mutex.h \ ../../../../include/SDL_quit.h \ ../../../../include/SDL_rwops.h \ ../../../../include/SDL_syswm.h \ ../../../../include/SDL_thread.h \ ../../../../include/SDL_timer.h \ ../../../../include/SDL_types.h \ ../../../../include/SDL_version.h \ ../../../../include/SDL_video.h all: $(EXPORTS) $(EXPORTS): $(HEADERS) perl genexp.pl $(HEADERS) >$@ || rm $@ clean: rm -f $(EXPORTS)