Mercurial > sdl-ios-xcode
view src/audio/bsd/SDL_bsdaudio.h @ 2121:85ed90a755fa
Reworked r3067:3068 from branches/SDL-1.2: arts unavailable hardware bug fix.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 14 Jun 2007 14:22:54 +0000 |
parents | 5f6550e5184f |
children | 99210400e8b9 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_bsdaudio_h #define _SDL_bsdaudio_h #include "../SDL_sysaudio.h" #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { /* The file descriptor for the audio device */ int audio_fd; /* The parent process id, to detect when application quits */ pid_t parent; /* Raw mixing buffer */ Uint8 *mixbuf; int mixlen; /* Support for audio timing using a timer, in addition to select() */ float frame_ticks; float next_frame; }; #define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */ #endif /* _SDL_bsdaudio_h */ /* vi: set ts=4 sw=4 expandtab: */