view include/SDL_config.h.default @ 3260:85bf3f297b5c

Kenneth Bull to SDL I noticed in trunk/SDL/src/video/win32/SDL_win32events.c, in this code here... ... if the device handle isn't found in mice[], which it won't be if the mouse was plugged in after SDL_Init, then you end up with an uninitialized value in index, which is then passed to various SDL_SendMouse* functions.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 07 Sep 2009 16:04:44 +0000
parents 99210400e8b9
children a67a961e2171
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifndef _SDL_config_h
#define _SDL_config_h

#include "SDL_platform.h"

/* Add any platform that doesn't build using the configure system */
#if defined(__NINTENDODS__)
#include "SDL_config_nintendods.h"
#elif defined(__DREAMCAST__)
#include "SDL_config_dreamcast.h"
#elif defined(__IPHONEOS__) 
#include "SDL_config_iphoneos.h"
#elif defined(__MACOSX__)
#include "SDL_config_macosx.h"
#elif defined(__WIN32__)
#include "SDL_config_win32.h"
#elif defined(__OS2__)
#include "SDL_config_os2.h"
#else
#include "SDL_config_minimal.h"
#endif /* platform config */

#endif /* _SDL_config_h */