Mercurial > sdl-ios-xcode
view docs/man3/SDL_UnlockYUVOverlay.3 @ 3260:85bf3f297b5c
Kenneth Bull to SDL
I noticed in trunk/SDL/src/video/win32/SDL_win32events.c, in this code here...
... if the device handle isn't found in mice[], which it won't be if
the mouse was plugged in after SDL_Init, then you end up with an
uninitialized value in index, which is then passed to various
SDL_SendMouse* functions.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 07 Sep 2009 16:04:44 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_UnlockYUVOverlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_UnlockYUVOverlay \- Unlock an overlay .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_UnlockYUVOverlay\fP\fR(\fBSDL_Overlay *overlay\fR); .SH "DESCRIPTION" .PP The opposite to \fI\fBSDL_LockYUVOverlay\fP\fR\&. Unlocks a previously locked overlay\&. An overlay must be unlocked before it can be displayed\&. .SH "SEE ALSO" .PP \fI\fBSDL_UnlockYUVOverlay\fP\fR, \fI\fBSDL_CreateYUVOverlay\fP\fR, \fI\fBSDL_Overlay\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01