Mercurial > sdl-ios-xcode
view docs/man3/SDL_EnableKeyRepeat.3 @ 3260:85bf3f297b5c
Kenneth Bull to SDL
I noticed in trunk/SDL/src/video/win32/SDL_win32events.c, in this code here...
... if the device handle isn't found in mice[], which it won't be if
the mouse was plugged in after SDL_Init, then you end up with an
uninitialized value in index, which is then passed to various
SDL_SendMouse* functions.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 07 Sep 2009 16:04:44 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_EnableKeyRepeat" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_EnableKeyRepeat \- Set keyboard repeat rate\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_EnableKeyRepeat\fP\fR(\fBint delay, int interval\fR); .SH "DESCRIPTION" .PP Enables or disables the keyboard repeat rate\&. \fBdelay\fR specifies how long the key must be pressed before it begins repeating, it then repeats at the speed specified by \fBinterval\fR\&. Both \fBdelay\fR and \fBinterval\fR are expressed in milliseconds\&. .PP Setting \fBdelay\fR to 0 disables key repeating completely\&. Good default values are \fBSDL_DEFAULT_REPEAT_DELAY\fP and \fISDL_DEFAULT_REPEAT_INTERVAL\fP\&. .SH "RETURN VALUE" .PP Returns \fB0\fR on success and \fB-1\fR on failure\&. ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59