Mercurial > sdl-ios-xcode
view src/video/windx5/SDL_dx5video.h @ 3958:85b6fb6a5e3c SDL-1.2
Actually, this is a better fix...clear the error state once if everything we
need loaded; it's more efficient, and works even if the last unnecessary
xrandr symbol failed to load. Otherwise, leave the original loadso error, so
the end user can find out what symbol failed.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 13 Jun 2007 08:00:10 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_dx5video_h #define _SDL_dx5video_h #include "directx.h" /* Private display data */ struct SDL_PrivateVideoData { LPDIRECTDRAW2 ddraw2; LPDIRECTDRAWSURFACE3 SDL_primary; LPDIRECTDRAWCLIPPER SDL_clipper; LPDIRECTDRAWPALETTE SDL_palette; PALETTEENTRY SDL_colors[256]; int colorchange_expected; #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; int SDL_modeindex[NUM_MODELISTS]; }; /* Old variable names */ #define ddraw2 (this->hidden->ddraw2) #define SDL_primary (this->hidden->SDL_primary) #define SDL_clipper (this->hidden->SDL_clipper) #define SDL_palette (this->hidden->SDL_palette) #define SDL_colors (this->hidden->SDL_colors) #define colorchange_expected (this->hidden->colorchange_expected) #define SDL_nummodes (this->hidden->SDL_nummodes) #define SDL_modelist (this->hidden->SDL_modelist) #define SDL_modeindex (this->hidden->SDL_modeindex) /* DirectX function pointers for video and events */ extern HRESULT (WINAPI *DDrawCreate)( GUID FAR *lpGUID, LPDIRECTDRAW FAR *lplpDD, IUnknown FAR *pUnkOuter ); extern HRESULT (WINAPI *DInputCreate)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUT *ppDI, LPUNKNOWN punkOuter); /* DirectDraw error reporting function */ extern void SetDDerror(const char *function, int code); #endif /* _SDL_dx5video_h */