Mercurial > sdl-ios-xcode
view src/video/dc/SDL_dcevents.c @ 3958:85b6fb6a5e3c SDL-1.2
Actually, this is a better fix...clear the error state once if everything we
need loaded; it's more efficient, and works even if the last unnecessary
xrandr symbol failed to load. Otherwise, leave the original loadso error, so
the end user can find out what symbol failed.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 13 Jun 2007 08:00:10 +0000 |
parents | 11134dc42da8 |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL.h" #include "../../events/SDL_sysevents.h" #include "../../events/SDL_events_c.h" #include "SDL_dcvideo.h" #include "SDL_dcevents_c.h" #include <dc/maple.h> #include <dc/maple/mouse.h> #include <dc/maple/keyboard.h> const static unsigned short sdl_key[]= { /*0*/ 0, 0, 0, 0, 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', /*1e*/ '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', /*28*/ SDLK_RETURN, SDLK_ESCAPE, SDLK_BACKSPACE, SDLK_TAB, SDLK_SPACE, SDLK_MINUS, SDLK_PLUS, SDLK_LEFTBRACKET, SDLK_RIGHTBRACKET, SDLK_BACKSLASH , 0, SDLK_SEMICOLON, SDLK_QUOTE, /*35*/ '~', SDLK_COMMA, SDLK_PERIOD, SDLK_SLASH, SDLK_CAPSLOCK, SDLK_F1, SDLK_F2, SDLK_F3, SDLK_F4, SDLK_F5, SDLK_F6, SDLK_F7, SDLK_F8, SDLK_F9, SDLK_F10, SDLK_F11, SDLK_F12, /*46*/ SDLK_PRINT, SDLK_SCROLLOCK, SDLK_PAUSE, SDLK_INSERT, SDLK_HOME, SDLK_PAGEUP, SDLK_DELETE, SDLK_END, SDLK_PAGEDOWN, SDLK_RIGHT, SDLK_LEFT, SDLK_DOWN, SDLK_UP, /*53*/ SDLK_NUMLOCK, SDLK_KP_DIVIDE, SDLK_KP_MULTIPLY, SDLK_KP_MINUS, SDLK_KP_PLUS, SDLK_KP_ENTER, SDLK_KP1, SDLK_KP2, SDLK_KP3, SDLK_KP4, SDLK_KP5, SDLK_KP6, /*5f*/ SDLK_KP7, SDLK_KP8, SDLK_KP9, SDLK_KP0, SDLK_KP_PERIOD, 0 /* S3 */ }; const static unsigned short sdl_shift[] = { SDLK_LCTRL,SDLK_LSHIFT,SDLK_LALT,0 /* S1 */, SDLK_RCTRL,SDLK_RSHIFT,SDLK_RALT,0 /* S2 */, }; #define MOUSE_WHEELUP (1<<4) #define MOUSE_WHEELDOWN (1<<5) static void mouse_update(void) { const static char sdl_mousebtn[] = { MOUSE_LEFTBUTTON, MOUSE_RIGHTBUTTON, MOUSE_SIDEBUTTON, MOUSE_WHEELUP, MOUSE_WHEELDOWN }; uint8 addr; mouse_cond_t cond; static int prev_buttons; int buttons,changed; int i; if ((addr = maple_first_mouse())==0 || mouse_get_cond(addr, &cond)<0) return; buttons = cond.buttons^0xff; if (cond.dz<0) buttons|=MOUSE_WHEELUP; if (cond.dz>0) buttons|=MOUSE_WHEELDOWN; if (cond.dx||cond.dy) SDL_PrivateMouseMotion(0,1,cond.dx,cond.dy); changed = buttons^prev_buttons; for(i=0;i<sizeof(sdl_mousebtn);i++) { if (changed & sdl_mousebtn[i]) { SDL_PrivateMouseButton((buttons & sdl_mousebtn[i])?SDL_PRESSED:SDL_RELEASED,i,0,0); } } prev_buttons = buttons; } static void keyboard_update(void) { static kbd_state_t old_state; static uint8 old_addr; kbd_state_t *state; uint8 addr; int port,unit; int shiftkeys; SDL_keysym keysym; int i; addr = maple_first_kb(); if (addr==0) return; if (addr!=old_addr) { old_addr = addr; SDL_memset(&old_state,0,sizeof(old_state)); } maple_raddr(addr,&port,&unit); state = maple_dev_state(port,unit); if (!state) return; shiftkeys = state->shift_keys ^ old_state.shift_keys; for(i=0;i<sizeof(sdl_shift);i++) { if ((shiftkeys>>i)&1) { keysym.sym = sdl_shift[i]; SDL_PrivateKeyboard(((state->shift_keys>>i)&1)?SDL_PRESSED:SDL_RELEASED,&keysym); } } for(i=0;i<sizeof(sdl_key);i++) { if (state->matrix[i]!=old_state.matrix[i]) { int key = sdl_key[i]; if (key) { keysym.sym = key; SDL_PrivateKeyboard(state->matrix[i]?SDL_PRESSED:SDL_RELEASED,&keysym); } } } old_state = *state; } void DC_PumpEvents(_THIS) { keyboard_update(); mouse_update(); } void DC_InitOSKeymap(_THIS) { /* do nothing. */ } /* end of SDL_dcevents.c ... */