view src/video/SDL_pixels.c @ 3958:85b6fb6a5e3c SDL-1.2

Actually, this is a better fix...clear the error state once if everything we need loaded; it's more efficient, and works even if the last unnecessary xrandr symbol failed to load. Otherwise, leave the original loadso error, so the end user can find out what symbol failed.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 13 Jun 2007 08:00:10 +0000
parents cd5b5c52a37e
children a1b03ba2fcd0
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* General (mostly internal) pixel/color manipulation routines for SDL */

#include "SDL_endian.h"
#include "SDL_video.h"
#include "SDL_sysvideo.h"
#include "SDL_blit.h"
#include "SDL_pixels_c.h"
#include "SDL_RLEaccel_c.h"

/* Helper functions */
/*
 * Allocate a pixel format structure and fill it according to the given info.
 */
SDL_PixelFormat *SDL_AllocFormat(int bpp,
			Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
{
	SDL_PixelFormat *format;
	Uint32 mask;

	/* Allocate an empty pixel format structure */
	format = SDL_malloc(sizeof(*format));
	if ( format == NULL ) {
		SDL_OutOfMemory();
		return(NULL);
	}
	SDL_memset(format, 0, sizeof(*format));
	format->alpha = SDL_ALPHA_OPAQUE;

	/* Set up the format */
	format->BitsPerPixel = bpp;
	format->BytesPerPixel = (bpp+7)/8;
	if ( Rmask || Bmask || Gmask ) { /* Packed pixels with custom mask */
		format->palette = NULL;
		format->Rshift = 0;
		format->Rloss = 8;
		if ( Rmask ) {
			for ( mask = Rmask; !(mask&0x01); mask >>= 1 )
				++format->Rshift;
			for ( ; (mask&0x01); mask >>= 1 )
				--format->Rloss;
		}
		format->Gshift = 0;
		format->Gloss = 8;
		if ( Gmask ) {
			for ( mask = Gmask; !(mask&0x01); mask >>= 1 )
				++format->Gshift;
			for ( ; (mask&0x01); mask >>= 1 )
				--format->Gloss;
		}
		format->Bshift = 0;
		format->Bloss = 8;
		if ( Bmask ) {
			for ( mask = Bmask; !(mask&0x01); mask >>= 1 )
				++format->Bshift;
			for ( ; (mask&0x01); mask >>= 1 )
				--format->Bloss;
		}
		format->Ashift = 0;
		format->Aloss = 8;
		if ( Amask ) {
			for ( mask = Amask; !(mask&0x01); mask >>= 1 )
				++format->Ashift;
			for ( ; (mask&0x01); mask >>= 1 )
				--format->Aloss;
		}
		format->Rmask = Rmask;
		format->Gmask = Gmask;
		format->Bmask = Bmask;
		format->Amask = Amask;
	} else if ( bpp > 8 ) {		/* Packed pixels with standard mask */
		/* R-G-B */
		if ( bpp > 24 )
			bpp = 24;
		format->Rloss = 8-(bpp/3);
		format->Gloss = 8-(bpp/3)-(bpp%3);
		format->Bloss = 8-(bpp/3);
		format->Rshift = ((bpp/3)+(bpp%3))+(bpp/3);
		format->Gshift = (bpp/3);
		format->Bshift = 0;
		format->Rmask = ((0xFF>>format->Rloss)<<format->Rshift);
		format->Gmask = ((0xFF>>format->Gloss)<<format->Gshift);
		format->Bmask = ((0xFF>>format->Bloss)<<format->Bshift);
	} else {
		/* Palettized formats have no mask info */
		format->Rloss = 8;
		format->Gloss = 8;
		format->Bloss = 8;
		format->Aloss = 8;
		format->Rshift = 0;
		format->Gshift = 0;
		format->Bshift = 0;
		format->Ashift = 0;
		format->Rmask = 0;
		format->Gmask = 0;
		format->Bmask = 0;
		format->Amask = 0;
	}
	if ( bpp <= 8 ) {			/* Palettized mode */
		int ncolors = 1<<bpp;
#ifdef DEBUG_PALETTE
		fprintf(stderr,"bpp=%d ncolors=%d\n",bpp,ncolors);
#endif
		format->palette = (SDL_Palette *)SDL_malloc(sizeof(SDL_Palette));
		if ( format->palette == NULL ) {
			SDL_FreeFormat(format);
			SDL_OutOfMemory();
			return(NULL);
		}
		(format->palette)->ncolors = ncolors;
		(format->palette)->colors = (SDL_Color *)SDL_malloc(
				(format->palette)->ncolors*sizeof(SDL_Color));
		if ( (format->palette)->colors == NULL ) {
			SDL_FreeFormat(format);
			SDL_OutOfMemory();
			return(NULL);
		}
		if ( Rmask || Bmask || Gmask ) {
			/* create palette according to masks */
			int i;
			int Rm=0,Gm=0,Bm=0;
			int Rw=0,Gw=0,Bw=0;
#ifdef ENABLE_PALETTE_ALPHA
			int Am=0,Aw=0;
#endif
			if(Rmask)
			{
				Rw=8-format->Rloss;
				for(i=format->Rloss;i>0;i-=Rw)
					Rm|=1<<i;
			}
#ifdef DEBUG_PALETTE
			fprintf(stderr,"Rw=%d Rm=0x%02X\n",Rw,Rm);
#endif
			if(Gmask)
			{
				Gw=8-format->Gloss;
				for(i=format->Gloss;i>0;i-=Gw)
					Gm|=1<<i;
			}
#ifdef DEBUG_PALETTE
			fprintf(stderr,"Gw=%d Gm=0x%02X\n",Gw,Gm);
#endif
			if(Bmask)
			{
				Bw=8-format->Bloss;
				for(i=format->Bloss;i>0;i-=Bw)
					Bm|=1<<i;
			}
#ifdef DEBUG_PALETTE
			fprintf(stderr,"Bw=%d Bm=0x%02X\n",Bw,Bm);
#endif
#ifdef ENABLE_PALETTE_ALPHA
			if(Amask)
			{
				Aw=8-format->Aloss;
				for(i=format->Aloss;i>0;i-=Aw)
					Am|=1<<i;
			}
# ifdef DEBUG_PALETTE
			fprintf(stderr,"Aw=%d Am=0x%02X\n",Aw,Am);
# endif
#endif
			for(i=0; i < ncolors; ++i) {
				int r,g,b;
				r=(i&Rmask)>>format->Rshift;
				r=(r<<format->Rloss)|((r*Rm)>>Rw);
				format->palette->colors[i].r=r;

				g=(i&Gmask)>>format->Gshift;
				g=(g<<format->Gloss)|((g*Gm)>>Gw);
				format->palette->colors[i].g=g;

				b=(i&Bmask)>>format->Bshift;
				b=(b<<format->Bloss)|((b*Bm)>>Bw);
				format->palette->colors[i].b=b;

#ifdef ENABLE_PALETTE_ALPHA
				a=(i&Amask)>>format->Ashift;
				a=(a<<format->Aloss)|((a*Am)>>Aw);
				format->palette->colors[i].unused=a;
#else
				format->palette->colors[i].unused=0;
#endif
			}
		} else if ( ncolors == 2 ) {
			/* Create a black and white bitmap palette */
			format->palette->colors[0].r = 0xFF;
			format->palette->colors[0].g = 0xFF;
			format->palette->colors[0].b = 0xFF;
			format->palette->colors[1].r = 0x00;
			format->palette->colors[1].g = 0x00;
			format->palette->colors[1].b = 0x00;
		} else {
			/* Create an empty palette */
			SDL_memset((format->palette)->colors, 0,
				(format->palette)->ncolors*sizeof(SDL_Color));
		}
	}
	return(format);
}
SDL_PixelFormat *SDL_ReallocFormat(SDL_Surface *surface, int bpp,
			Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
{
	if ( surface->format ) {
		SDL_FreeFormat(surface->format);
		SDL_FormatChanged(surface);
	}
	surface->format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask);
	return surface->format;
}

/*
 * Change any previous mappings from/to the new surface format
 */
void SDL_FormatChanged(SDL_Surface *surface)
{
	static int format_version = 0;
	++format_version;
	if ( format_version < 0 ) { /* It wrapped... */
		format_version = 1;
	}
	surface->format_version = format_version;
	SDL_InvalidateMap(surface->map);
}
/*
 * Free a previously allocated format structure
 */
void SDL_FreeFormat(SDL_PixelFormat *format)
{
	if ( format ) {
		if ( format->palette ) {
			if ( format->palette->colors ) {
				SDL_free(format->palette->colors);
			}
			SDL_free(format->palette);
		}
		SDL_free(format);
	}
}
/*
 * Calculate an 8-bit (3 red, 3 green, 2 blue) dithered palette of colors
 */
void SDL_DitherColors(SDL_Color *colors, int bpp)
{
	int i;
	if(bpp != 8)
		return;		/* only 8bpp supported right now */

	for(i = 0; i < 256; i++) {
		int r, g, b;
		/* map each bit field to the full [0, 255] interval,
		   so 0 is mapped to (0, 0, 0) and 255 to (255, 255, 255) */
		r = i & 0xe0;
		r |= r >> 3 | r >> 6;
		colors[i].r = r;
		g = (i << 3) & 0xe0;
		g |= g >> 3 | g >> 6;
		colors[i].g = g;
		b = i & 0x3;
		b |= b << 2;
		b |= b << 4;
		colors[i].b = b;
	}
}
/* 
 * Calculate the pad-aligned scanline width of a surface
 */
Uint16 SDL_CalculatePitch(SDL_Surface *surface)
{
	Uint16 pitch;

	/* Surface should be 4-byte aligned for speed */
	pitch = surface->w*surface->format->BytesPerPixel;
	switch (surface->format->BitsPerPixel) {
		case 1:
			pitch = (pitch+7)/8;
			break;
		case 4:
			pitch = (pitch+1)/2;
			break;
		default:
			break;
	}
	pitch = (pitch + 3) & ~3;	/* 4-byte aligning */
	return(pitch);
}
/*
 * Match an RGB value to a particular palette index
 */
Uint8 SDL_FindColor(SDL_Palette *pal, Uint8 r, Uint8 g, Uint8 b)
{
	/* Do colorspace distance matching */
	unsigned int smallest;
	unsigned int distance;
	int rd, gd, bd;
	int i;
	Uint8 pixel=0;
		
	smallest = ~0;
	for ( i=0; i<pal->ncolors; ++i ) {
		rd = pal->colors[i].r - r;
		gd = pal->colors[i].g - g;
		bd = pal->colors[i].b - b;
		distance = (rd*rd)+(gd*gd)+(bd*bd);
		if ( distance < smallest ) {
			pixel = i;
			if ( distance == 0 ) { /* Perfect match! */
				break;
			}
			smallest = distance;
		}
	}
	return(pixel);
}

/* Find the opaque pixel value corresponding to an RGB triple */
Uint32 SDL_MapRGB
(const SDL_PixelFormat * const format,
 const Uint8 r, const Uint8 g, const Uint8 b)
{
	if ( format->palette == NULL ) {
		return (r >> format->Rloss) << format->Rshift
		       | (g >> format->Gloss) << format->Gshift
		       | (b >> format->Bloss) << format->Bshift
		       | format->Amask;
	} else {
		return SDL_FindColor(format->palette, r, g, b);
	}
}

/* Find the pixel value corresponding to an RGBA quadruple */
Uint32 SDL_MapRGBA
(const SDL_PixelFormat * const format,
 const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a)
{
	if ( format->palette == NULL ) {
	        return (r >> format->Rloss) << format->Rshift
		    | (g >> format->Gloss) << format->Gshift
		    | (b >> format->Bloss) << format->Bshift
		    | ((a >> format->Aloss) << format->Ashift & format->Amask);
	} else {
		return SDL_FindColor(format->palette, r, g, b);
	}
}

void SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt,
		 Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
{
	if ( fmt->palette == NULL ) {
	        /*
		 * This makes sure that the result is mapped to the
		 * interval [0..255], and the maximum value for each
		 * component is 255. This is important to make sure
		 * that white is indeed reported as (255, 255, 255),
		 * and that opaque alpha is 255.
		 * This only works for RGB bit fields at least 4 bit
		 * wide, which is almost always the case.
		 */
	        unsigned v;
		v = (pixel & fmt->Rmask) >> fmt->Rshift;
		*r = (v << fmt->Rloss) + (v >> (8 - (fmt->Rloss << 1)));
		v = (pixel & fmt->Gmask) >> fmt->Gshift;
		*g = (v << fmt->Gloss) + (v >> (8 - (fmt->Gloss << 1)));
		v = (pixel & fmt->Bmask) >> fmt->Bshift;
		*b = (v << fmt->Bloss) + (v >> (8 - (fmt->Bloss << 1)));
		if(fmt->Amask) {
		        v = (pixel & fmt->Amask) >> fmt->Ashift;
			*a = (v << fmt->Aloss) + (v >> (8 - (fmt->Aloss << 1)));
		} else {
		        *a = SDL_ALPHA_OPAQUE;
                }
	} else {
		*r = fmt->palette->colors[pixel].r;
		*g = fmt->palette->colors[pixel].g;
		*b = fmt->palette->colors[pixel].b;
		*a = SDL_ALPHA_OPAQUE;
	}
}

void SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt, Uint8 *r,Uint8 *g,Uint8 *b)
{
	if ( fmt->palette == NULL ) {
	        /* the note for SDL_GetRGBA above applies here too */
	        unsigned v;
		v = (pixel & fmt->Rmask) >> fmt->Rshift;
		*r = (v << fmt->Rloss) + (v >> (8 - (fmt->Rloss << 1)));
		v = (pixel & fmt->Gmask) >> fmt->Gshift;
		*g = (v << fmt->Gloss) + (v >> (8 - (fmt->Gloss << 1)));
		v = (pixel & fmt->Bmask) >> fmt->Bshift;
		*b = (v << fmt->Bloss) + (v >> (8 - (fmt->Bloss << 1)));
	} else {
		*r = fmt->palette->colors[pixel].r;
		*g = fmt->palette->colors[pixel].g;
		*b = fmt->palette->colors[pixel].b;
	}
}

/* Apply gamma to a set of colors - this is easy. :) */
void SDL_ApplyGamma(Uint16 *gamma, SDL_Color *colors, SDL_Color *output,
							int ncolors)
{
	int i;

	for ( i=0; i<ncolors; ++i ) {
		output[i].r = gamma[0*256 + colors[i].r] >> 8;
		output[i].g = gamma[1*256 + colors[i].g] >> 8;
		output[i].b = gamma[2*256 + colors[i].b] >> 8;
	}
}

/* Map from Palette to Palette */
static Uint8 *Map1to1(SDL_Palette *src, SDL_Palette *dst, int *identical)
{
	Uint8 *map;
	int i;

	if ( identical ) {
		if ( src->ncolors <= dst->ncolors ) {
			/* If an identical palette, no need to map */
			if ( SDL_memcmp(src->colors, dst->colors, src->ncolors*
						sizeof(SDL_Color)) == 0 ) {
				*identical = 1;
				return(NULL);
			}
		}
		*identical = 0;
	}
	map = (Uint8 *)SDL_malloc(src->ncolors);
	if ( map == NULL ) {
		SDL_OutOfMemory();
		return(NULL);
	}
	for ( i=0; i<src->ncolors; ++i ) {
		map[i] = SDL_FindColor(dst,
			src->colors[i].r, src->colors[i].g, src->colors[i].b);
	}
	return(map);
}
/* Map from Palette to BitField */
static Uint8 *Map1toN(SDL_PixelFormat *src, SDL_PixelFormat *dst)
{
	Uint8 *map;
	int i;
	int  bpp;
	unsigned alpha;
	SDL_Palette *pal = src->palette;

	bpp = ((dst->BytesPerPixel == 3) ? 4 : dst->BytesPerPixel);
	map = (Uint8 *)SDL_malloc(pal->ncolors*bpp);
	if ( map == NULL ) {
		SDL_OutOfMemory();
		return(NULL);
	}

	alpha = dst->Amask ? src->alpha : 0;
	/* We memory copy to the pixel map so the endianness is preserved */
	for ( i=0; i<pal->ncolors; ++i ) {
		ASSEMBLE_RGBA(&map[i*bpp], dst->BytesPerPixel, dst,
			      pal->colors[i].r, pal->colors[i].g,
			      pal->colors[i].b, alpha);
	}
	return(map);
}
/* Map from BitField to Dithered-Palette to Palette */
static Uint8 *MapNto1(SDL_PixelFormat *src, SDL_PixelFormat *dst, int *identical)
{
	/* Generate a 256 color dither palette */
	SDL_Palette dithered;
	SDL_Color colors[256];
	SDL_Palette *pal = dst->palette;
	
	/* SDL_DitherColors does not initialize the 'unused' component of colors,
	   but Map1to1 compares it against pal, so we should initialize it. */  
	SDL_memset(colors, 0, sizeof(colors));

	dithered.ncolors = 256;
	SDL_DitherColors(colors, 8);
	dithered.colors = colors;
	return(Map1to1(&dithered, pal, identical));
}

SDL_BlitMap *SDL_AllocBlitMap(void)
{
	SDL_BlitMap *map;

	/* Allocate the empty map */
	map = (SDL_BlitMap *)SDL_malloc(sizeof(*map));
	if ( map == NULL ) {
		SDL_OutOfMemory();
		return(NULL);
	}
	SDL_memset(map, 0, sizeof(*map));

	/* Allocate the software blit data */
	map->sw_data = (struct private_swaccel *)SDL_malloc(sizeof(*map->sw_data));
	if ( map->sw_data == NULL ) {
		SDL_FreeBlitMap(map);
		SDL_OutOfMemory();
		return(NULL);
	}
	SDL_memset(map->sw_data, 0, sizeof(*map->sw_data));

	/* It's ready to go */
	return(map);
}
void SDL_InvalidateMap(SDL_BlitMap *map)
{
	if ( ! map ) {
		return;
	}
	map->dst = NULL;
	map->format_version = (unsigned int)-1;
	if ( map->table ) {
		SDL_free(map->table);
		map->table = NULL;
	}
}
int SDL_MapSurface (SDL_Surface *src, SDL_Surface *dst)
{
	SDL_PixelFormat *srcfmt;
	SDL_PixelFormat *dstfmt;
	SDL_BlitMap *map;

	/* Clear out any previous mapping */
	map = src->map;
	if ( (src->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) {
		SDL_UnRLESurface(src, 1);
	}
	SDL_InvalidateMap(map);

	/* Figure out what kind of mapping we're doing */
	map->identity = 0;
	srcfmt = src->format;
	dstfmt = dst->format;
	switch (srcfmt->BytesPerPixel) {
	    case 1:
		switch (dstfmt->BytesPerPixel) {
		    case 1:
			/* Palette --> Palette */
			/* If both SDL_HWSURFACE, assume have same palette */
			if ( ((src->flags & SDL_HWSURFACE) == SDL_HWSURFACE) &&
			     ((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) ) {
				map->identity = 1;
			} else {
				map->table = Map1to1(srcfmt->palette,
					dstfmt->palette, &map->identity);
			}
			if ( ! map->identity ) {
				if ( map->table == NULL ) {
					return(-1);
				}
			}
			if (srcfmt->BitsPerPixel!=dstfmt->BitsPerPixel)
				map->identity = 0;
			break;

		    default:
			/* Palette --> BitField */
			map->table = Map1toN(srcfmt, dstfmt);
			if ( map->table == NULL ) {
				return(-1);
			}
			break;
		}
		break;
	default:
		switch (dstfmt->BytesPerPixel) {
		    case 1:
			/* BitField --> Palette */
			map->table = MapNto1(srcfmt, dstfmt, &map->identity);
			if ( ! map->identity ) {
				if ( map->table == NULL ) {
					return(-1);
				}
			}
			map->identity = 0;	/* Don't optimize to copy */
			break;
		    default:
			/* BitField --> BitField */
			if ( FORMAT_EQUAL(srcfmt, dstfmt) )
				map->identity = 1;
			break;
		}
		break;
	}

	map->dst = dst;
	map->format_version = dst->format_version;

	/* Choose your blitters wisely */
	return(SDL_CalculateBlit(src));
}
void SDL_FreeBlitMap(SDL_BlitMap *map)
{
	if ( map ) {
		SDL_InvalidateMap(map);
		if ( map->sw_data != NULL ) {
			SDL_free(map->sw_data);
		}
		SDL_free(map);
	}
}