Mercurial > sdl-ios-xcode
view src/timer/macos/SDL_systimer.c @ 3958:85b6fb6a5e3c SDL-1.2
Actually, this is a better fix...clear the error state once if everything we
need loaded; it's more efficient, and works even if the last unnecessary
xrandr symbol failed to load. Otherwise, leave the original loadso error, so
the end user can find out what symbol failed.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 13 Jun 2007 08:00:10 +0000 |
parents | 1834c192d89f |
children | c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifdef SDL_TIMER_MACOS #include <Types.h> #include <Timer.h> #include <OSUtils.h> #include <Gestalt.h> #include <Processes.h> #include <LowMem.h> #include "SDL_timer.h" #include "../SDL_timer_c.h" #include "FastTimes.h" #if TARGET_API_MAC_CARBON #define NewTimerProc NewTimerUPP #endif #define MS_PER_TICK (1000.0/60.0) /* MacOS tick = 1/60 second */ #define kTwoPower32 (4294967296.0) /* 2^32 */ static double start_tick; static int is_fast_inited = 0; void SDL_StartTicks(void) { if ( ! is_fast_inited ) // important to check or FastTime may hang machine! SDL_SYS_TimerInit(); start_tick = FastMicroseconds(); } Uint32 SDL_GetTicks(void) { if ( ! is_fast_inited ) SDL_SYS_TimerInit(); return FastMilliseconds(); } void SDL_Delay(Uint32 ms) { Uint32 stop, now; stop = SDL_GetTicks() + ms; do { #if TARGET_API_MAC_CARBON MPYield(); #else SystemTask(); #endif now = SDL_GetTicks(); } while ( stop > now ); } /* void SDL_StartTicks(void) { // FIXME: Should we implement a wrapping algorithm, like Win32? } Uint32 SDL_GetTicks(void) { UnsignedWide ms; Microseconds (&ms); return ( ms.lo / 1000 ); } void SDL_Delay(Uint32 ms) { UnsignedWide microsecs; UInt32 stop; Microseconds (µsecs); stop = microsecs.lo + (ms * 1000); while ( stop > microsecs.lo ) { SystemTask (); Microseconds (µsecs); } }*/ /* Data to handle a single periodic alarm */ typedef struct _ExtendedTimerRec { TMTask tmTask; ProcessSerialNumber taskPSN; } ExtendedTimerRec, *ExtendedTimerPtr; static ExtendedTimerRec gExtendedTimerRec; int SDL_SYS_TimerInit(void) { FastInitialize (); is_fast_inited = 1; return(0); } void SDL_SYS_TimerQuit(void) { /* We don't need a cleanup? */ return; } /* Our Stub routine to set up and then call the real routine. */ pascal void TimerCallbackProc(TMTaskPtr tmTaskPtr) { Uint32 ms; WakeUpProcess(&((ExtendedTimerPtr) tmTaskPtr)->taskPSN); ms = SDL_alarm_callback(SDL_alarm_interval); if ( ms ) { SDL_alarm_interval = ROUND_RESOLUTION(ms); PrimeTime((QElemPtr)&gExtendedTimerRec.tmTask, SDL_alarm_interval); } else { SDL_alarm_interval = 0; } } int SDL_SYS_StartTimer(void) { /* * Configure the global structure that stores the timing information. */ gExtendedTimerRec.tmTask.qLink = NULL; gExtendedTimerRec.tmTask.qType = 0; gExtendedTimerRec.tmTask.tmAddr = NewTimerProc(TimerCallbackProc); gExtendedTimerRec.tmTask.tmCount = 0; gExtendedTimerRec.tmTask.tmWakeUp = 0; gExtendedTimerRec.tmTask.tmReserved = 0; GetCurrentProcess(&gExtendedTimerRec.taskPSN); /* Install the task record */ InsXTime((QElemPtr)&gExtendedTimerRec.tmTask); /* Go! */ PrimeTime((QElemPtr)&gExtendedTimerRec.tmTask, SDL_alarm_interval); return(0); } void SDL_SYS_StopTimer(void) { RmvTime((QElemPtr)&gExtendedTimerRec.tmTask); } #endif /* SDL_TIMER_MACOS */