view include/SDL_main.h @ 3958:85b6fb6a5e3c SDL-1.2

Actually, this is a better fix...clear the error state once if everything we need loaded; it's more efficient, and works even if the last unnecessary xrandr symbol failed to load. Otherwise, leave the original loadso error, so the end user can find out what symbol failed.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 13 Jun 2007 08:00:10 +0000
parents 3c45c578d480
children 782fd950bd46 c121d94672cb a1b03ba2fcd0
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifndef _SDL_main_h
#define _SDL_main_h

#include "SDL_stdinc.h"

/* Redefine main() on Win32 and MacOS so that it is called by winmain.c */

#if defined(__WIN32__) || \
    (defined(__MWERKS__) && !defined(__BEOS__)) || \
    defined(__MACOS__) || defined(__MACOSX__) || \
    defined(__SYMBIAN32__) || defined(QWS)

#ifdef __cplusplus
#define C_LINKAGE	"C"
#else
#define C_LINKAGE
#endif /* __cplusplus */

/* The application's main() function must be called with C linkage,
   and should be declared like this:
#ifdef __cplusplus
extern "C"
#endif
	int main(int argc, char *argv[])
	{
	}
 */
#define main	SDL_main

/* The prototype for the application's main() function */
extern C_LINKAGE int SDL_main(int argc, char *argv[]);


/* From the SDL library code -- needed for registering the app on Win32 */
#ifdef __WIN32__

#include "begin_code.h"
#ifdef __cplusplus
extern "C" {
#endif

/* This should be called from your WinMain() function, if any */
extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
/* This can also be called, but is no longer necessary */
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
/* This can also be called, but is no longer necessary (SDL_Quit calls it) */
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif

/* From the SDL library code -- needed for registering QuickDraw on MacOS */
#if defined(__MACOS__)

#include "begin_code.h"
#ifdef __cplusplus
extern "C" {
#endif

/* Forward declaration so we don't need to include QuickDraw.h */
struct QDGlobals;

/* This should be called from your main() function, if any */
extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);

#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif

#endif /* Need to redefine main()? */

#endif /* _SDL_main_h */