view docs/man3/SDL_WM_SetIcon.3 @ 3958:85b6fb6a5e3c SDL-1.2

Actually, this is a better fix...clear the error state once if everything we need loaded; it's more efficient, and works even if the last unnecessary xrandr symbol failed to load. Otherwise, leave the original loadso error, so the end user can find out what symbol failed.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 13 Jun 2007 08:00:10 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
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.TH "SDL_WM_SetIcon" "3" "Tue 11 Sep 2001, 23:02" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_WM_SetIcon\- Sets the icon for the display window\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_WM_SetIcon\fP\fR(\fBSDL_Surface *icon, Uint8 *mask\fR);
.SH "DESCRIPTION"
.PP
Sets the icon for the display window\&. Win32 icons must be 32x32\&.
.PP
This function must be called before the first call to \fISDL_SetVideoMode\fR\&.
.PP
It takes an \fBicon\fR surface, and a \fBmask\fR in MSB format\&.
.PP
If \fBmask\fR is \fBNULL\fP, the entire icon surface will be used as the icon\&.
.SH "EXAMPLE"
.PP
.nf
\f(CWSDL_WM_SetIcon(SDL_LoadBMP("icon\&.bmp"), NULL);\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_WM_SetCaption\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:02