view docs/man3/SDL_JoyAxisEvent.3 @ 3958:85b6fb6a5e3c SDL-1.2

Actually, this is a better fix...clear the error state once if everything we need loaded; it's more efficient, and works even if the last unnecessary xrandr symbol failed to load. Otherwise, leave the original loadso error, so the end user can find out what symbol failed.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 13 Jun 2007 08:00:10 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
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.TH "SDL_JoyAxisEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_JoyAxisEvent\- Joystick axis motion event structure
.SH "STRUCTURE DEFINITION"
.PP
.nf
\f(CWtypedef struct{
  Uint8 type;
  Uint8 which;
  Uint8 axis;
  Sint16 value;
} SDL_JoyAxisEvent;\fR
.fi
.PP
.SH "STRUCTURE DATA"
.TP 20
\fBtype\fR
\fBSDL_JOYAXISMOTION\fP
.TP 20
\fBwhich\fR
Joystick device index
.TP 20
\fBaxis\fR
Joystick axis index
.TP 20
\fBvalue\fR
Axis value (range: -32768 to 32767)
.SH "DESCRIPTION"
.PP
\fBSDL_JoyAxisEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_JOYAXISMOTION\fP is reported\&.
.PP
A \fBSDL_JOYAXISMOTION\fP event occurs when ever a user moves an axis on the joystick\&. The field \fBwhich\fR is the index of the joystick that reported the event and \fBaxis\fR is the index of the axis (for a more detailed explaination see the \fIJoystick section\fR)\&. \fBvalue\fR is the current position of the axis\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_Event\fR\fR, \fIJoystick Functions\fR, \fI\fBSDL_JoystickEventState\fP\fR, \fI\fBSDL_JoystickGetAxis\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59