Mercurial > sdl-ios-xcode
view docs/html/sdlupdaterect.html @ 3958:85b6fb6a5e3c SDL-1.2
Actually, this is a better fix...clear the error state once if everything we
need loaded; it's more efficient, and works even if the last unnecessary
xrandr symbol failed to load. Otherwise, leave the original loadso error, so
the end user can find out what symbol failed.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 13 Jun 2007 08:00:10 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_UpdateRect</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_SetVideoMode" HREF="sdlsetvideomode.html"><LINK REL="NEXT" TITLE="SDL_UpdateRects" HREF="sdlupdaterects.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlsetvideomode.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlupdaterects.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLUPDATERECT" ></A >SDL_UpdateRect</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN1355" ></A ><H2 >Name</H2 >SDL_UpdateRect -- Makes sure the given area is updated on the given screen.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN1358" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN1359" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >void <B CLASS="FSFUNC" >SDL_UpdateRect</B ></CODE >(SDL_Surface *screen, Sint32 x, Sint32 y, Sint32 w, Sint32 h);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1365" ></A ><H2 >Description</H2 ><P >Makes sure the given area is updated on the given screen. The rectangle must be confined within the screen boundaries (no clipping is done).</P ><P >If '<TT CLASS="PARAMETER" ><I >x</I ></TT >', '<TT CLASS="PARAMETER" ><I >y</I ></TT >', '<TT CLASS="PARAMETER" ><I >w</I ></TT >' and '<TT CLASS="PARAMETER" ><I >h</I ></TT >' are all 0, <TT CLASS="FUNCTION" >SDL_UpdateRect</TT > will update the entire screen.</P ><P >This function should not be called while '<TT CLASS="PARAMETER" ><I >screen</I ></TT >' is <A HREF="sdllocksurface.html" >locked</A >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1377" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlupdaterects.html" ><TT CLASS="FUNCTION" >SDL_UpdateRects</TT ></A >, <A HREF="sdlrect.html" ><SPAN CLASS="STRUCTNAME" >SDL_Rect</SPAN ></A >, <A HREF="sdlsurface.html" ><SPAN CLASS="STRUCTNAME" >SDL_Surface</SPAN ></A >, <A HREF="sdllocksurface.html" ><TT CLASS="FUNCTION" >SDL_LockSurface</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlsetvideomode.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlupdaterects.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_SetVideoMode</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_UpdateRects</TD ></TR ></TABLE ></DIV ></BODY ></HTML >