view docs/html/sdlrect.html @ 3958:85b6fb6a5e3c SDL-1.2

Actually, this is a better fix...clear the error state once if everything we need loaded; it's more efficient, and works even if the last unnecessary xrandr symbol failed to load. Otherwise, leave the original loadso error, so the end user can find out what symbol failed.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 13 Jun 2007 08:00:10 +0000
parents 355632dca928
children
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>SDL_Rect</TITLE
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><H1
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>SDL_Rect</H1
><DIV
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><A
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><H2
>Name</H2
>SDL_Rect&nbsp;--&nbsp;Defines a rectangular area</DIV
><DIV
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><A
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><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Sint16 x, y;
  Uint16 w, h;
} SDL_Rect;</PRE
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>Structure Data</H2
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><TT
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><I
>x, y</I
></TT
></TD
><TD
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>Position of the upper-left corner of the rectangle</TD
></TR
><TR
><TD
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><TT
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><I
>w, h</I
></TT
></TD
><TD
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>The width and height of the rectangle</TD
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><H2
>Description</H2
><P
>A <SPAN
CLASS="STRUCTNAME"
>SDL_Rect</SPAN
> defines a rectangular area of pixels. It is used by <A
HREF="sdlblitsurface.html"
><TT
CLASS="FUNCTION"
>SDL_BlitSurface</TT
></A
> to define blitting regions and by several other video functions.</P
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><H2
>See Also</H2
><P
><A
HREF="sdlblitsurface.html"
><TT
CLASS="FUNCTION"
>SDL_BlitSurface</TT
></A
>,
<A
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><TT
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>SDL_UpdateRect</TT
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