view docs/html/sdlquitevent.html @ 3958:85b6fb6a5e3c SDL-1.2

Actually, this is a better fix...clear the error state once if everything we need loaded; it's more efficient, and works even if the last unnecessary xrandr symbol failed to load. Otherwise, leave the original loadso error, so the end user can find out what symbol failed.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 13 Jun 2007 08:00:10 +0000
parents 355632dca928
children
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>SDL_QuitEvent</H1
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><H2
>Name</H2
>SDL_QuitEvent&nbsp;--&nbsp;Quit requested event</DIV
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>Structure Definition</H2
><PRE
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>typedef struct{
  Uint8 type
} SDL_QuitEvent;</PRE
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>Structure Data</H2
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><TT
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><TT
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>SDL_QUIT</TT
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><H2
>Description</H2
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><SPAN
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>SDL_QuitEvent</SPAN
> is a member of the <A
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>SDL_Event</SPAN
></A
> union and is used whan an event of type <TT
CLASS="LITERAL"
>SDL_QUIT</TT
> is reported.</P
><P
>As can be seen, the SDL_QuitEvent structure serves no useful purpose. The event itself, on the other hand, is very important. If you filter out or ignore a quit event then it is impossible for the user to close the window. On the other hand, if you do accept a quit event then the application window will be closed, and screen updates will still report success event though the application will no longer be visible.</P
><DIV
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><BLOCKQUOTE
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><P
><B
>Note: </B
>The macro <TT
CLASS="FUNCTION"
>SDL_QuitRequested</TT
> will return non-zero if a quit event is pending</P
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>See Also</H2
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>,
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