view docs/html/sdljoystickopened.html @ 3958:85b6fb6a5e3c SDL-1.2

Actually, this is a better fix...clear the error state once if everything we need loaded; it's more efficient, and works even if the last unnecessary xrandr symbol failed to load. Otherwise, leave the original loadso error, so the end user can find out what symbol failed.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 13 Jun 2007 08:00:10 +0000
parents 355632dca928
children
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>SDL_JoystickOpened</TITLE
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><H1
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>SDL_JoystickOpened</H1
><DIV
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><A
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><H2
>Name</H2
>SDL_JoystickOpened&nbsp;--&nbsp;Determine if a joystick has been opened</DIV
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>Synopsis</H2
><DIV
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_JoystickOpened</B
></CODE
>(int index);</CODE
></P
><P
></P
></DIV
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><A
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></A
><H2
>Description</H2
><P
>Determines whether a joystick has already been opened within the application. <TT
CLASS="PARAMETER"
><I
>index</I
></TT
> refers to the N'th joystick on the system.</P
></DIV
><DIV
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><A
NAME="AEN6142"
></A
><H2
>Return Value</H2
><P
>Returns <SPAN
CLASS="RETURNVALUE"
>1</SPAN
> if the joystick has been opened, or <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> if it has not.</P
></DIV
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><H2
>See Also</H2
><P
><A
HREF="sdljoystickopen.html"
><TT
CLASS="FUNCTION"
>SDL_JoystickOpen</TT
></A
>,
<A
HREF="sdljoystickclose.html"
><TT
CLASS="FUNCTION"
>SDL_JoystickClose</TT
></A
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