view docs/html/sdljoystickeventstate.html @ 3958:85b6fb6a5e3c SDL-1.2

Actually, this is a better fix...clear the error state once if everything we need loaded; it's more efficient, and works even if the last unnecessary xrandr symbol failed to load. Otherwise, leave the original loadso error, so the end user can find out what symbol failed.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 13 Jun 2007 08:00:10 +0000
parents 355632dca928
children
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>SDL_JoystickEventState</TITLE
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><H1
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>SDL_JoystickEventState</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN5969"
></A
><H2
>Name</H2
>SDL_JoystickEventState&nbsp;--&nbsp;Enable/disable joystick event polling</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN5972"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_JoystickEventState</B
></CODE
>(int state);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN5979"
></A
><H2
>Description</H2
><P
>This function is used to enable or disable joystick event processing. With joystick event processing disabled you will have to update joystick states with <A
HREF="sdljoystickupdate.html"
><TT
CLASS="FUNCTION"
>SDL_JoystickUpdate</TT
></A
> and read the joystick information manually. <TT
CLASS="PARAMETER"
><I
>state</I
></TT
> is either <TT
CLASS="LITERAL"
>SDL_QUERY</TT
>, <TT
CLASS="LITERAL"
>SDL_ENABLE</TT
> or <TT
CLASS="LITERAL"
>SDL_IGNORE</TT
>.</P
><DIV
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><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>Joystick event handling is prefered</P
></BLOCKQUOTE
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN5990"
></A
><H2
>Return Value</H2
><P
>If <TT
CLASS="PARAMETER"
><I
>state</I
></TT
> is <TT
CLASS="LITERAL"
>SDL_QUERY</TT
> then the current state is returned, otherwise the new processing <TT
CLASS="PARAMETER"
><I
>state</I
></TT
> is returned.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN5996"
></A
><H2
>See Also</H2
><P
><A
HREF="joystick.html"
>SDL Joystick Functions</A
>,
<A
HREF="sdljoystickupdate.html"
><TT
CLASS="FUNCTION"
>SDL_JoystickUpdate</TT
></A
>,
<A
HREF="sdljoyaxisevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_JoyAxisEvent</SPAN
></A
>,
<A
HREF="sdljoyballevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_JoyBallEvent</SPAN
></A
>,
<A
HREF="sdljoybuttonevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_JoyButtonEvent</SPAN
></A
>,
<A
HREF="sdljoyhatevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_JoyHatEvent</SPAN
></A
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