view docs/html/sdlfreesurface.html @ 3958:85b6fb6a5e3c SDL-1.2

Actually, this is a better fix...clear the error state once if everything we need loaded; it's more efficient, and works even if the last unnecessary xrandr symbol failed to load. Otherwise, leave the original loadso error, so the end user can find out what symbol failed.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 13 Jun 2007 08:00:10 +0000
parents 355632dca928
children
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>SDL_FreeSurface</H1
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>Name</H2
>SDL_FreeSurface&nbsp;--&nbsp;Frees (deletes) a SDL_Surface</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"</PRE
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><CODE
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>void <B
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>SDL_FreeSurface</B
></CODE
>(SDL_Surface *surface);</CODE
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>Description</H2
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>Frees the resources used by a previously created <SPAN
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>SDL_Surface</SPAN
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<A
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>SDL_CreateRGBSurfaceFrom</A
> then the pixel data is not freed.</P
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>See Also</H2
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>SDL_CreateRGBSurface</TT
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>SDL_CreateRGBSurfaceFrom</TT
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