view docs/html/sdlexposeevent.html @ 3958:85b6fb6a5e3c SDL-1.2

Actually, this is a better fix...clear the error state once if everything we need loaded; it's more efficient, and works even if the last unnecessary xrandr symbol failed to load. Otherwise, leave the original loadso error, so the end user can find out what symbol failed.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 13 Jun 2007 08:00:10 +0000
parents 720a96badf51
children
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><H1
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>SDL_ExposeEvent</H1
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><H2
>Name</H2
>SDL_ExposeEvent&nbsp;--&nbsp;Quit requested event</DIV
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><H2
>Structure Definition</H2
><PRE
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>typedef struct{
  Uint8 type
} SDL_ExposeEvent;</PRE
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>Structure Data</H2
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><TT
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>SDL_VIDEOEXPOSE</TT
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><H2
>Description</H2
><P
><SPAN
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>SDL_ExposeEvent</SPAN
> is a member of the <A
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><SPAN
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>SDL_Event</SPAN
></A
> union and is used whan an event of type <TT
CLASS="LITERAL"
>SDL_VIDEOEXPOSE</TT
> is reported.</P
><P
>A VIDEOEXPOSE event is triggered when the screen has been modified
outside of the application, usually by the window manager and needs to
be redrawn.</P
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>See Also</H2
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>SDL_Event</SPAN
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