Mercurial > sdl-ios-xcode
view src/audio/nds/sound9.c @ 3976:8582c6a5ca16 SDL-1.2
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 25 Jun 2007 00:50:20 +0000 |
parents | |
children | a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_stdinc.h" #include "soundcommon.h" void SoundSystemInit(u32 rate,u32 buffersize,u8 channel,u8 format) { soundsystem->rate = rate; if(format == 8) soundsystem->buffersize = buffersize; else if(format == 16) soundsystem->buffersize = buffersize * sizeof(short); soundsystem->mixbuffer = (s8*)SDL_malloc(soundsystem->buffersize); //soundsystem->soundbuffer = soundsystem->mixbuffer; soundsystem->format = format; soundsystem->channel = channel; soundsystem->prevtimer = 0; soundsystem->soundcursor = 0; soundsystem->numsamples = 0; soundsystem->period = 0x1000000 / rate; soundsystem->cmd = INIT; } void SoundStartMixer(void) { soundsystem->cmd |= MIX; } void SendCommandToArm7(u32 command) { while (REG_IPC_FIFO_CR & IPC_FIFO_SEND_FULL); if (REG_IPC_FIFO_CR & IPC_FIFO_ERROR) { REG_IPC_FIFO_CR |= IPC_FIFO_SEND_CLEAR; } REG_IPC_FIFO_TX = command; }