Mercurial > sdl-ios-xcode
view docs/man3/SDL_SaveBMP.3 @ 1156:8521404a33c7
Date: Tue, 11 Oct 2005 16:58:12 +0300 (EEST)
From: =?ISO-8859-1?Q?Martin_Storsj=F6?= <martin@martin.st>
To: sdl@libsdl.org
Subject: [SDL] [PATCH] Use nanosleep on OS X
Hi,
The current version of SDL_Delay on OS X seems to always sleep at least 10
msec. OS X has nanosleep(), which performs shorter sleeps well. The
attached patch makes it use that one instead of select() as currently.
// Martin
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 11 Oct 2005 17:33:03 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_SaveBMP" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_SaveBMP\- Save an SDL_Surface as a Windows BMP file\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_SaveBMP\fP\fR(\fBSDL_Surface *surface, const char *file\fR); .SH "DESCRIPTION" .PP Saves the \fBSDL_Surface\fR \fBsurface\fR as a Windows BMP file named \fBfile\fR\&. .SH "RETURN VALUE" .PP Returns \fB0\fR if successful or \fB-1\fR if there was an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_LoadBMP\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01