view docs/man3/SDL_GetVideoSurface.3 @ 1156:8521404a33c7

Date: Tue, 11 Oct 2005 16:58:12 +0300 (EEST) From: =?ISO-8859-1?Q?Martin_Storsj=F6?= <martin@martin.st> To: sdl@libsdl.org Subject: [SDL] [PATCH] Use nanosleep on OS X Hi, The current version of SDL_Delay on OS X seems to always sleep at least 10 msec. OS X has nanosleep(), which performs shorter sleeps well. The attached patch makes it use that one instead of select() as currently. // Martin
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 11 Oct 2005 17:33:03 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_GetVideoSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GetVideoSurface\- returns a pointer to the current display surface
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSDL_Surface *\fBSDL_GetVideoSurface\fP\fR(\fBvoid\fR);
.SH "DESCRIPTION"
.PP
This function returns a pointer to the current display surface\&. If SDL is doing format conversion on the display surface, this function returns the publicly visible surface, not the real video surface\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_Surface\fR\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01