Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_render.c @ 4769:83f9b95da263
Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Thu, 27 May 2010 16:44:35 -0400 |
parents | f7b03b6838cb |
children | 25b9cd8bdc30 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org SDL1.3 implementation by couriersud@arcor.de */ #include "SDL_config.h" #include "SDL_DirectFB_video.h" #include "SDL_DirectFB_render.h" #include "../SDL_rect_c.h" #include "../SDL_yuv_sw_c.h" /* the following is not yet tested ... */ #define USE_DISPLAY_PALETTE (0) /* GDI renderer implementation */ static SDL_Renderer *DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags); static int DirectFB_DisplayModeChanged(SDL_Renderer * renderer); static int DirectFB_ActivateRenderer(SDL_Renderer * renderer); static int DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); static int DirectFB_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch); static int DirectFB_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Color * colors, int firstcolor, int ncolors); static int DirectFB_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors); static int DirectFB_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture); static int DirectFB_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture); static int DirectFB_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture); static int DirectFB_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture); static int DirectFB_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch); static int DirectFB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch); static void DirectFB_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void DirectFB_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, const SDL_Rect * rects); static int DirectFB_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, int count); static int DirectFB_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, int count); static int DirectFB_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count); static int DirectFB_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count); static int DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect); static void DirectFB_RenderPresent(SDL_Renderer * renderer); static void DirectFB_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void DirectFB_DestroyRenderer(SDL_Renderer * renderer); #define SDL_DFB_WINDOWSURFACE(win) IDirectFBSurface *destsurf = ((DFB_WindowData *) ((win)->driverdata))->surface; SDL_RenderDriver DirectFB_RenderDriver = { DirectFB_CreateRenderer, { "directfb", (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED), (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD), (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST | SDL_TEXTURESCALEMODE_SLOW | SDL_TEXTURESCALEMODE_BEST), 14, { SDL_PIXELFORMAT_INDEX4LSB, SDL_PIXELFORMAT_INDEX8, SDL_PIXELFORMAT_RGB332, SDL_PIXELFORMAT_RGB555, SDL_PIXELFORMAT_RGB565, SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB4444, SDL_PIXELFORMAT_ARGB1555, SDL_PIXELFORMAT_RGB24, SDL_PIXELFORMAT_YV12, SDL_PIXELFORMAT_IYUV, SDL_PIXELFORMAT_YUY2, SDL_PIXELFORMAT_UYVY}, 0, 0} }; typedef struct { SDL_Window *window; DFBSurfaceFlipFlags flipflags; int isyuvdirect; int size_changed; int lastBlendMode; DFBSurfaceBlittingFlags blitFlags; DFBSurfaceDrawingFlags drawFlags; } DirectFB_RenderData; typedef struct { IDirectFBSurface *surface; Uint32 format; void *pixels; int pitch; IDirectFBPalette *palette; SDL_VideoDisplay *display; SDL_DirtyRectList dirty; #if (DFB_VERSION_ATLEAST(1,2,0)) DFBSurfaceRenderOptions render_options; #endif } DirectFB_TextureData; static __inline__ void SDLtoDFBRect(const SDL_Rect * sr, DFBRectangle * dr) { dr->x = sr->x; dr->y = sr->y; dr->h = sr->h; dr->w = sr->w; } static int TextureHasAlpha(DirectFB_TextureData * data) { /* Drawing primitive ? */ if (!data) return 0; switch (data->format) { case SDL_PIXELFORMAT_INDEX4LSB: case SDL_PIXELFORMAT_ARGB4444: case SDL_PIXELFORMAT_ARGB1555: case SDL_PIXELFORMAT_ARGB8888: case SDL_PIXELFORMAT_RGBA8888: case SDL_PIXELFORMAT_ABGR8888: case SDL_PIXELFORMAT_BGRA8888: case SDL_PIXELFORMAT_ARGB2101010: return 1; default: return 0; } } static void SetBlendMode(DirectFB_RenderData * data, int blendMode, DirectFB_TextureData * source) { SDL_DFB_WINDOWSURFACE(data->window); //FIXME: check for format change if (1 || data->lastBlendMode != blendMode) { switch (blendMode) { case SDL_BLENDMODE_NONE: /**< No blending */ data->blitFlags = DSBLIT_NOFX; data->drawFlags = DSDRAW_NOFX; destsurf->SetSrcBlendFunction(destsurf, DSBF_ONE); destsurf->SetDstBlendFunction(destsurf, DSBF_ZERO); break; case SDL_BLENDMODE_MASK: data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL; data->drawFlags = DSDRAW_BLEND; destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA); destsurf->SetDstBlendFunction(destsurf, DSBF_INVSRCALPHA); break; case SDL_BLENDMODE_BLEND: data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL; data->drawFlags = DSDRAW_BLEND; destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA); destsurf->SetDstBlendFunction(destsurf, DSBF_INVSRCALPHA); break; case SDL_BLENDMODE_ADD: data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL; data->drawFlags = DSDRAW_BLEND; // FIXME: SRCALPHA kills performance on radeon ... // It will be cheaper to copy the surface to // a temporay surface and premultiply if (source && TextureHasAlpha(source)) destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA); else destsurf->SetSrcBlendFunction(destsurf, DSBF_ONE); destsurf->SetDstBlendFunction(destsurf, DSBF_ONE); break; case SDL_BLENDMODE_MOD: data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL; data->drawFlags = DSDRAW_BLEND; destsurf->SetSrcBlendFunction(destsurf, DSBF_DESTCOLOR); destsurf->SetDstBlendFunction(destsurf, DSBF_ZERO); break; } data->lastBlendMode = blendMode; } } void DirectFB_AddRenderDriver(_THIS) { int i; for (i = 0; i < _this->num_displays; ++i) { SDL_AddRenderDriver(&_this->displays[i], &DirectFB_RenderDriver); } } static int DisplayPaletteChanged(void *userdata, SDL_Palette * palette) { #if USE_DISPLAY_PALETTE DirectFB_RenderData *data = (DirectFB_RenderData *) userdata; SDL_DFB_WINDOWSURFACE(data->window); IDirectFBPalette *surfpal; int ret; int i; int ncolors; DFBColor entries[256]; SDL_DFB_CHECKERR(destsurf->GetPalette(destsurf, &surfpal)); /* FIXME: number of colors */ ncolors = (palette->ncolors < 256 ? palette->ncolors : 256); for (i = 0; i < ncolors; ++i) { entries[i].r = palette->colors[i].r; entries[i].g = palette->colors[i].g; entries[i].b = palette->colors[i].b; entries[i].a = palette->colors[i].unused; } SDL_DFB_CHECKERR(surfpal->SetEntries(surfpal, entries, ncolors, 0)); return 0; error: #else SDL_Unsupported(); #endif return -1; } SDL_Renderer * DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags) { SDL_DFB_WINDOWDATA(window); SDL_VideoDisplay *display = window->display; SDL_Renderer *renderer = NULL; DirectFB_RenderData *data = NULL; DFBResult ret; DFBSurfaceCapabilities scaps; char *p; SDL_DFB_CALLOC(renderer, 1, sizeof(*renderer)); SDL_DFB_CALLOC(data, 1, sizeof(*data)); renderer->DisplayModeChanged = DirectFB_DisplayModeChanged; renderer->ActivateRenderer = DirectFB_ActivateRenderer; renderer->CreateTexture = DirectFB_CreateTexture; renderer->QueryTexturePixels = DirectFB_QueryTexturePixels; renderer->SetTexturePalette = DirectFB_SetTexturePalette; renderer->GetTexturePalette = DirectFB_GetTexturePalette; renderer->SetTextureAlphaMod = DirectFB_SetTextureAlphaMod; renderer->SetTextureColorMod = DirectFB_SetTextureColorMod; renderer->SetTextureBlendMode = DirectFB_SetTextureBlendMode; renderer->SetTextureScaleMode = DirectFB_SetTextureScaleMode; renderer->UpdateTexture = DirectFB_UpdateTexture; renderer->LockTexture = DirectFB_LockTexture; renderer->UnlockTexture = DirectFB_UnlockTexture; renderer->DirtyTexture = DirectFB_DirtyTexture; renderer->RenderDrawPoints = DirectFB_RenderDrawPoints; renderer->RenderDrawLines = DirectFB_RenderDrawLines; renderer->RenderFillRects = DirectFB_RenderFillRects; renderer->RenderDrawRects = DirectFB_RenderDrawRects; renderer->RenderCopy = DirectFB_RenderCopy; renderer->RenderPresent = DirectFB_RenderPresent; renderer->DestroyTexture = DirectFB_DestroyTexture; renderer->DestroyRenderer = DirectFB_DestroyRenderer; renderer->info = DirectFB_RenderDriver.info; renderer->window = window; /* SDL window */ renderer->driverdata = data; renderer->info.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTDISCARD; data->window = window; data->flipflags = DSFLIP_PIPELINE | DSFLIP_BLIT; if (flags & SDL_RENDERER_PRESENTVSYNC) { data->flipflags |= DSFLIP_WAITFORSYNC; renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; } else data->flipflags |= DSFLIP_ONSYNC; SDL_DFB_CHECKERR(windata->surface-> GetCapabilities(windata->surface, &scaps)); if (scaps & DSCAPS_DOUBLE) renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; else if (scaps & DSCAPS_TRIPLE) renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; else renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER; data->isyuvdirect = 0; /* default is off! */ p = SDL_getenv(DFBENV_USE_YUV_DIRECT); if (p) data->isyuvdirect = atoi(p); /* Set up a palette watch on the display palette */ if (display->palette) { SDL_AddPaletteWatch(display->palette, DisplayPaletteChanged, data); } return renderer; error: SDL_DFB_FREE(renderer); SDL_DFB_FREE(data); return NULL; } static DFBSurfacePixelFormat SDLToDFBPixelFormat(Uint32 format) { switch (format) { case SDL_PIXELFORMAT_INDEX4LSB: return DSPF_ALUT44; case SDL_PIXELFORMAT_INDEX8: return DSPF_LUT8; case SDL_PIXELFORMAT_RGB332: return DSPF_RGB332; case SDL_PIXELFORMAT_RGB555: return DSPF_ARGB1555; case SDL_PIXELFORMAT_ARGB4444: return DSPF_ARGB4444; case SDL_PIXELFORMAT_ARGB1555: return DSPF_ARGB1555; case SDL_PIXELFORMAT_RGB565: return DSPF_RGB16; case SDL_PIXELFORMAT_RGB24: return DSPF_RGB24; case SDL_PIXELFORMAT_RGB888: return DSPF_RGB32; case SDL_PIXELFORMAT_ARGB8888: return DSPF_ARGB; case SDL_PIXELFORMAT_YV12: return DSPF_YV12; /* Planar mode: Y + V + U (3 planes) */ case SDL_PIXELFORMAT_IYUV: return DSPF_I420; /* Planar mode: Y + U + V (3 planes) */ case SDL_PIXELFORMAT_YUY2: return DSPF_YUY2; /* Packed mode: Y0+U0+Y1+V0 (1 plane) */ case SDL_PIXELFORMAT_UYVY: return DSPF_UYVY; /* Packed mode: U0+Y0+V0+Y1 (1 plane) */ case SDL_PIXELFORMAT_YVYU: return DSPF_UNKNOWN; /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ case SDL_PIXELFORMAT_INDEX1LSB: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_INDEX1MSB: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_INDEX4MSB: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_RGB444: #if (DFB_VERSION_ATLEAST(1,2,0)) return DSPF_RGB444; #else return DSPF_UNKNOWN; #endif case SDL_PIXELFORMAT_BGR24: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_BGR888: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_RGBA8888: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_ABGR8888: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_BGRA8888: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_ARGB2101010: return DSPF_UNKNOWN; default: return DSPF_UNKNOWN; } } static int DirectFB_ActivateRenderer(SDL_Renderer * renderer) { SDL_DFB_RENDERERDATA(renderer); SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_DFB_WINDOWDATA(window); if (renddata->size_changed || windata->wm_needs_redraw) { DirectFB_AdjustWindowSurface(window); } return 0; } static int DirectFB_DisplayModeChanged(SDL_Renderer * renderer) { SDL_DFB_RENDERERDATA(renderer); renddata->size_changed = SDL_TRUE; return 0; } static int DirectFB_AcquireVidLayer(SDL_Renderer * renderer, SDL_Texture * texture) { SDL_DFB_RENDERERDATA(renderer); SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_VideoDisplay *display = window->display; SDL_DFB_DEVICEDATA(display->device); DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata; DirectFB_TextureData *data = texture->driverdata; DFBDisplayLayerConfig layconf; int ret; if (renddata->isyuvdirect && (dispdata->vidID >= 0) && (!dispdata->vidIDinuse) && SDL_ISPIXELFORMAT_FOURCC(data->format)) { layconf.flags = DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT | DLCONF_SURFACE_CAPS; layconf.width = texture->w; layconf.height = texture->h; layconf.pixelformat = SDLToDFBPixelFormat(data->format); layconf.surface_caps = DSCAPS_VIDEOONLY | DSCAPS_DOUBLE; SDL_DFB_CHECKERR(devdata->dfb->GetDisplayLayer(devdata->dfb, dispdata->vidID, &dispdata->vidlayer)); SDL_DFB_CHECKERR(dispdata-> vidlayer->SetCooperativeLevel(dispdata->vidlayer, DLSCL_EXCLUSIVE)); if (devdata->use_yuv_underlays) { ret = dispdata->vidlayer->SetLevel(dispdata->vidlayer, -1); if (ret != DFB_OK) SDL_DFB_DEBUG("Underlay Setlevel not supported\n"); } SDL_DFB_CHECKERR(dispdata-> vidlayer->SetConfiguration(dispdata->vidlayer, &layconf)); SDL_DFB_CHECKERR(dispdata-> vidlayer->GetSurface(dispdata->vidlayer, &data->surface)); dispdata->vidIDinuse = 1; data->display = display; return 0; } return 1; error: if (dispdata->vidlayer) { SDL_DFB_RELEASE(data->surface); SDL_DFB_CHECKERR(dispdata-> vidlayer->SetCooperativeLevel(dispdata->vidlayer, DLSCL_ADMINISTRATIVE)); SDL_DFB_RELEASE(dispdata->vidlayer); } return 1; } static int DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) { SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_VideoDisplay *display = window->display; SDL_DFB_DEVICEDATA(display->device); DirectFB_TextureData *data; DFBResult ret; DFBSurfaceDescription dsc; DFBSurfacePixelFormat pixelformat; SDL_DFB_CALLOC(data, 1, sizeof(*data)); texture->driverdata = data; /* find the right pixelformat */ pixelformat = SDLToDFBPixelFormat(texture->format); if (pixelformat == DSPF_UNKNOWN) { SDL_SetError("Unknown pixel format %d\n", data->format); goto error; } data->format = texture->format; data->pitch = texture->w * DFB_BYTES_PER_PIXEL(pixelformat); if (DirectFB_AcquireVidLayer(renderer, texture) != 0) { /* fill surface description */ dsc.flags = DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS; dsc.width = texture->w; dsc.height = texture->h; /* <1.2 Never use DSCAPS_VIDEOONLY here. It kills performance * No DSCAPS_SYSTEMONLY either - let dfb decide * 1.2: DSCAPS_SYSTEMONLY boosts performance by factor ~8 * Depends on other settings as well. Let dfb decide. */ dsc.caps = DSCAPS_PREMULTIPLIED; #if 0 if (texture->access == SDL_TEXTUREACCESS_STREAMING) dsc.caps |= DSCAPS_SYSTEMONLY; else dsc.caps |= DSCAPS_VIDEOONLY; #endif dsc.pixelformat = pixelformat; data->pixels = NULL; /* Create the surface */ SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc, &data->surface)); if (SDL_ISPIXELFORMAT_INDEXED(data->format) && !SDL_ISPIXELFORMAT_FOURCC(data->format)) { SDL_DFB_CHECKERR(data->surface->GetPalette(data->surface, &data->palette)); } } #if (DFB_VERSION_ATLEAST(1,2,0)) data->render_options = DSRO_NONE; #endif if (texture->access == SDL_TEXTUREACCESS_STREAMING) { /* 3 plane YUVs return 1 bpp, but we need more space for other planes */ if(texture->format == SDL_PIXELFORMAT_YV12 || texture->format == SDL_PIXELFORMAT_IYUV) { SDL_DFB_CALLOC(data->pixels, 1, (texture->h * data->pitch * 3 + texture->h * data->pitch * 3 % 2) / 2); } else { SDL_DFB_CALLOC(data->pixels, 1, texture->h * data->pitch); } } return 0; error: SDL_DFB_RELEASE(data->palette); SDL_DFB_RELEASE(data->surface); SDL_DFB_FREE(texture->driverdata); return -1; } static int DirectFB_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch) { DirectFB_TextureData *texturedata = (DirectFB_TextureData *) texture->driverdata; if (texturedata->display) { return -1; } else { *pixels = texturedata->pixels; *pitch = texturedata->pitch; } return 0; } static int DirectFB_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Color * colors, int firstcolor, int ncolors) { DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; DFBResult ret; if (SDL_ISPIXELFORMAT_INDEXED(data->format) && !SDL_ISPIXELFORMAT_FOURCC(data->format)) { DFBColor entries[256]; int i; for (i = 0; i < ncolors; ++i) { entries[i].r = colors[i].r; entries[i].g = colors[i].g; entries[i].b = colors[i].b; entries[i].a = 0xFF; } SDL_DFB_CHECKERR(data-> palette->SetEntries(data->palette, entries, ncolors, firstcolor)); return 0; } else { SDL_SetError("YUV textures don't have a palette"); return -1; } error: return -1; } static int DirectFB_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors) { DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; DFBResult ret; if (SDL_ISPIXELFORMAT_INDEXED(data->format) && !SDL_ISPIXELFORMAT_FOURCC(data->format)) { DFBColor entries[256]; int i; SDL_DFB_CHECKERR(data-> palette->GetEntries(data->palette, entries, ncolors, firstcolor)); for (i = 0; i < ncolors; ++i) { colors[i].r = entries[i].r; colors[i].g = entries[i].g; colors[i].b = entries[i].b; colors->unused = SDL_ALPHA_OPAQUE; } return 0; } else { SDL_SetError("YUV textures don't have a palette"); return -1; } error: return -1; } static int DirectFB_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture) { return 0; } static int DirectFB_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) { return 0; } static int DirectFB_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture) { switch (texture->blendMode) { case SDL_BLENDMODE_NONE: case SDL_BLENDMODE_MASK: case SDL_BLENDMODE_BLEND: case SDL_BLENDMODE_ADD: case SDL_BLENDMODE_MOD: return 0; default: SDL_Unsupported(); texture->blendMode = SDL_BLENDMODE_NONE; return -1; } } static int DirectFB_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) { #if (DFB_VERSION_ATLEAST(1,2,0)) DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; switch (texture->scaleMode) { case SDL_TEXTURESCALEMODE_NONE: case SDL_TEXTURESCALEMODE_FAST: data->render_options = DSRO_NONE; break; case SDL_TEXTURESCALEMODE_SLOW: data->render_options = DSRO_SMOOTH_UPSCALE | DSRO_SMOOTH_DOWNSCALE; break; case SDL_TEXTURESCALEMODE_BEST: data->render_options = DSRO_SMOOTH_UPSCALE | DSRO_SMOOTH_DOWNSCALE | DSRO_ANTIALIAS; break; default: SDL_Unsupported(); data->render_options = DSRO_NONE; texture->scaleMode = SDL_TEXTURESCALEMODE_NONE; return -1; } #endif return 0; } static int DirectFB_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch) { DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; DFBResult ret; Uint8 *dpixels; int dpitch; Uint8 *src, *dst; int row; size_t length; int bpp = DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(texture->format)); // FIXME: SDL_BYTESPERPIXEL(texture->format) broken for yuv yv12 3 planes SDL_DFB_CHECKERR(data->surface->Lock(data->surface, DSLF_WRITE | DSLF_READ, ((void **) &dpixels), &dpitch)); src = (Uint8 *) pixels; dst = (Uint8 *) dpixels + rect->y * dpitch + rect->x * bpp; length = rect->w * bpp; for (row = 0; row < rect->h; ++row) { SDL_memcpy(dst, src, length); src += pitch; dst += dpitch; } /* copy other planes for 3 plane formats */ if (texture->format == SDL_PIXELFORMAT_YV12 || texture->format == SDL_PIXELFORMAT_IYUV) { src = (Uint8 *) pixels + texture->h * pitch; dst = (Uint8 *) dpixels + texture->h * dpitch + rect->y * dpitch / 4 + rect->x * bpp / 2; for (row = 0; row < rect->h / 2; ++row) { SDL_memcpy(dst, src, length / 2); src += pitch / 2; dst += dpitch / 2; } src = (Uint8 *) pixels + texture->h * pitch + texture->h * pitch / 4; dst = (Uint8 *) dpixels + texture->h * dpitch + texture->h * dpitch / 4 + rect->y * dpitch / 4 + rect->x * bpp / 2; for (row = 0; row < rect->h / 2; ++row) { SDL_memcpy(dst, src, length / 2); src += pitch / 2; dst += dpitch / 2; } } SDL_DFB_CHECKERR(data->surface->Unlock(data->surface)); return 0; error: return 1; } static int DirectFB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch) { DirectFB_TextureData *texturedata = (DirectFB_TextureData *) texture->driverdata; DFBResult ret; if (markDirty) { SDL_AddDirtyRect(&texturedata->dirty, rect); } if (texturedata->display) { void *fdata; int fpitch; SDL_DFB_CHECKERR(texturedata->surface->Lock(texturedata->surface, DSLF_WRITE | DSLF_READ, &fdata, &fpitch)); *pitch = fpitch; *pixels = fdata; } else { *pixels = (void *) ((Uint8 *) texturedata->pixels + rect->y * texturedata->pitch + rect->x * DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(texture->format))); *pitch = texturedata->pitch; } return 0; error: return -1; } static void DirectFB_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) { DirectFB_TextureData *texturedata = (DirectFB_TextureData *) texture->driverdata; if (texturedata->display) { texturedata->surface->Unlock(texturedata->surface); texturedata->pixels = NULL; } } static void DirectFB_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, const SDL_Rect * rects) { DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; int i; for (i = 0; i < numrects; ++i) { SDL_AddDirtyRect(&data->dirty, &rects[i]); } } static int PrepareDraw(SDL_Renderer * renderer) { DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; SDL_DFB_WINDOWSURFACE(data->window); DFBResult ret; Uint8 r, g, b, a; r = renderer->r; g = renderer->g; b = renderer->b; a = renderer->a; SetBlendMode(data, renderer->blendMode, NULL); SDL_DFB_CHECKERR(destsurf->SetDrawingFlags(destsurf, data->drawFlags)); switch (renderer->blendMode) { case SDL_BLENDMODE_NONE: case SDL_BLENDMODE_MASK: case SDL_BLENDMODE_BLEND: break; case SDL_BLENDMODE_ADD: case SDL_BLENDMODE_MOD: r = ((int) r * (int) a) / 255; g = ((int) g * (int) a) / 255; b = ((int) b * (int) a) / 255; a = 255; break; } SDL_DFB_CHECKERR(destsurf->SetColor(destsurf, r, g, b, a)); return 0; error: return -1; } static int DirectFB_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, int count) { DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; SDL_DFB_WINDOWSURFACE(data->window); DFBResult ret; int i; PrepareDraw(renderer); for (i=0; i < count; i++) SDL_DFB_CHECKERR(destsurf->DrawLine(destsurf, points[i].x, points[i].y, points[i].x, points[i].y)); return 0; error: return -1; } static int DirectFB_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, int count) { DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; SDL_DFB_WINDOWSURFACE(data->window); DFBResult ret; int i; PrepareDraw(renderer); /* Use antialiasing when available */ #if (DFB_VERSION_ATLEAST(1,2,0)) SDL_DFB_CHECKERR(destsurf->SetRenderOptions(destsurf, DSRO_ANTIALIAS)); #endif for (i=0; i < count - 1; i++) SDL_DFB_CHECKERR(destsurf->DrawLine(destsurf, points[i].x, points[i].y, points[i+1].x, points[i+1].y)); return 0; error: return -1; } static int DirectFB_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count) { DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; SDL_DFB_WINDOWSURFACE(data->window); DFBResult ret; int i; PrepareDraw(renderer); for (i=0; i<count; i++) SDL_DFB_CHECKERR(destsurf->DrawRectangle(destsurf, rects[i]->x, rects[i]->y, rects[i]->w, rects[i]->h)); return 0; error: return -1; } static int DirectFB_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count) { DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; SDL_DFB_WINDOWSURFACE(data->window); DFBResult ret; int i; PrepareDraw(renderer); for (i=0; i<count; i++) SDL_DFB_CHECKERR(destsurf->FillRectangle(destsurf, rects[i]->x, rects[i]->y, rects[i]->w, rects[i]->h)); return 0; error: return -1; } static int DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect) { DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; SDL_DFB_WINDOWSURFACE(data->window); DirectFB_TextureData *texturedata = (DirectFB_TextureData *) texture->driverdata; Uint8 alpha = 0xFF; DFBResult ret; if (texturedata->display) { int px, py; SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_DFB_WINDOWDATA(window); SDL_VideoDisplay *display = texturedata->display; DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata; SDL_DFB_CHECKERR(dispdata-> vidlayer->SetSourceRectangle(dispdata->vidlayer, srcrect->x, srcrect->y, srcrect->w, srcrect->h)); windata->window->GetPosition(windata->window, &px, &py); px += windata->client.x; py += windata->client.y; SDL_DFB_CHECKERR(dispdata-> vidlayer->SetScreenRectangle(dispdata->vidlayer, px + dstrect->x, py + dstrect->y, dstrect->w, dstrect->h)); } else { DFBRectangle sr, dr; DFBSurfaceBlittingFlags flags = 0; if (texturedata->dirty.list) { SDL_DirtyRect *dirty; void *pixels; int bpp = DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(texture->format)); int pitch = texturedata->pitch; for (dirty = texturedata->dirty.list; dirty; dirty = dirty->next) { SDL_Rect *rect = &dirty->rect; pixels = (void *) ((Uint8 *) texturedata->pixels + rect->y * pitch + rect->x * bpp); DirectFB_UpdateTexture(renderer, texture, rect, texturedata->pixels, texturedata->pitch); } SDL_ClearDirtyRects(&texturedata->dirty); } SDLtoDFBRect(srcrect, &sr); SDLtoDFBRect(dstrect, &dr); SDL_DFB_CHECKERR(destsurf-> SetColor(destsurf, 0xFF, 0xFF, 0xFF, 0xFF)); if (texture-> modMode & (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA)) { if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA) { alpha = texture->a; SDL_DFB_CHECKERR(destsurf->SetColor(destsurf, 0xFF, 0xFF, 0xFF, alpha)); } if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) { SDL_DFB_CHECKERR(destsurf->SetColor(destsurf, texture->r, texture->g, texture->b, alpha)); flags |= DSBLIT_COLORIZE; } if (alpha < 0xFF) flags |= DSBLIT_SRC_PREMULTCOLOR; } else SDL_DFB_CHECKERR(destsurf->SetColor(destsurf, 0xFF, 0xFF, 0xFF, 0xFF)); SetBlendMode(data, texture->blendMode, texturedata); SDL_DFB_CHECKERR(destsurf->SetBlittingFlags(destsurf, data->blitFlags | flags)); #if (DFB_VERSION_ATLEAST(1,2,0)) SDL_DFB_CHECKERR(destsurf->SetRenderOptions(destsurf, texturedata-> render_options)); #endif if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) { SDL_DFB_CHECKERR(destsurf->Blit(destsurf, texturedata->surface, &sr, dr.x, dr.y)); } else { SDL_DFB_CHECKERR(destsurf->StretchBlit(destsurf, texturedata->surface, &sr, &dr)); } } return 0; error: return -1; } static void DirectFB_RenderPresent(SDL_Renderer * renderer) { DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_DFB_WINDOWDATA(window); DFBRectangle sr; DFBResult ret; sr.x = 0; sr.y = 0; sr.w = window->w; sr.h = window->h; /* Send the data to the display */ SDL_DFB_CHECK(windata->window_surface->Flip(windata->window_surface, NULL, data->flipflags)); } static void DirectFB_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) { DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; if (!data) { return; } SDL_DFB_RELEASE(data->palette); SDL_DFB_RELEASE(data->surface); if (data->display) { DFB_DisplayData *dispdata = (DFB_DisplayData *) data->display->driverdata; dispdata->vidIDinuse = 0; dispdata->vidlayer->SetCooperativeLevel(dispdata->vidlayer, DLSCL_ADMINISTRATIVE); SDL_DFB_RELEASE(dispdata->vidlayer); } SDL_FreeDirtyRects(&data->dirty); SDL_DFB_FREE(data->pixels); SDL_free(data); texture->driverdata = NULL; } static void DirectFB_DestroyRenderer(SDL_Renderer * renderer) { DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; if (data) { SDL_free(data); } SDL_free(renderer); } /* vi: set ts=4 sw=4 expandtab: */