view src/video/aalib/SDL_aavideo.c @ 1936:83946ee0ff1f

Implemented OpenGL support on Mac OS X The OpenGL renderer works without changes, yay! :)
author Sam Lantinga <slouken@libsdl.org>
date Tue, 25 Jul 2006 06:22:42 +0000
parents c121d94672cb
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* AAlib based SDL video driver implementation.
*/

#include <unistd.h>
#include <sys/stat.h>


#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"

#include "SDL_aavideo.h"
#include "SDL_aaevents_c.h"
#include "SDL_aamouse_c.h"

#include <aalib.h>

/* Initialization/Query functions */
static int AA_VideoInit(_THIS, SDL_PixelFormat * vformat);
static SDL_Rect **AA_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags);
static SDL_Surface *AA_SetVideoMode(_THIS, SDL_Surface * current, int width,
                                    int height, int bpp, Uint32 flags);
static int AA_SetColors(_THIS, int firstcolor, int ncolors,
                        SDL_Color * colors);
static void AA_VideoQuit(_THIS);

/* Hardware surface functions */
static int AA_AllocHWSurface(_THIS, SDL_Surface * surface);
static int AA_LockHWSurface(_THIS, SDL_Surface * surface);
static int AA_FlipHWSurface(_THIS, SDL_Surface * surface);
static void AA_UnlockHWSurface(_THIS, SDL_Surface * surface);
static void AA_FreeHWSurface(_THIS, SDL_Surface * surface);

/* Cache the VideoDevice struct */
static struct SDL_VideoDevice *local_this;

/* AAlib driver bootstrap functions */

static int
AA_Available(void)
{
    return 1;                   /* Always available ! */
}

static void
AA_DeleteDevice(SDL_VideoDevice * device)
{
    SDL_free(device->hidden);
    SDL_free(device);
}

static SDL_VideoDevice *
AA_CreateDevice(int devindex)
{
    SDL_VideoDevice *device;

    /* Initialize all variables that we clean on shutdown */
    device = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice));
    if (device) {
        SDL_memset(device, 0, (sizeof *device));
        device->hidden = (struct SDL_PrivateVideoData *)
            SDL_malloc((sizeof *device->hidden));
    }
    if ((device == NULL) || (device->hidden == NULL)) {
        SDL_OutOfMemory();
        if (device) {
            SDL_free(device);
        }
        return (0);
    }
    SDL_memset(device->hidden, 0, (sizeof *device->hidden));

    /* Set the function pointers */
    device->VideoInit = AA_VideoInit;
    device->ListModes = AA_ListModes;
    device->SetVideoMode = AA_SetVideoMode;
    device->CreateYUVOverlay = NULL;
    device->SetColors = AA_SetColors;
    device->UpdateRects = NULL;
    device->VideoQuit = AA_VideoQuit;
    device->AllocHWSurface = AA_AllocHWSurface;
    device->CheckHWBlit = NULL;
    device->FillHWRect = NULL;
    device->SetHWColorKey = NULL;
    device->SetHWAlpha = NULL;
    device->LockHWSurface = AA_LockHWSurface;
    device->UnlockHWSurface = AA_UnlockHWSurface;
    device->FlipHWSurface = NULL;
    device->FreeHWSurface = AA_FreeHWSurface;
    device->SetCaption = NULL;
    device->SetIcon = NULL;
    device->IconifyWindow = NULL;
    device->GrabInput = NULL;
    device->GetWMInfo = NULL;
    device->InitOSKeymap = AA_InitOSKeymap;
    device->PumpEvents = AA_PumpEvents;

    device->free = AA_DeleteDevice;

    return device;
}

VideoBootStrap AALIB_bootstrap = {
    "aalib", "ASCII Art Library",
    AA_Available, AA_CreateDevice
};

static void AA_ResizeHandler(aa_context *);

int
AA_VideoInit(_THIS, SDL_PixelFormat * vformat)
{
    int keyboard;
    int i;

    /* Initialize all variables that we clean on shutdown */
    for (i = 0; i < SDL_NUMMODES; ++i) {
        SDL_modelist[i] = SDL_malloc(sizeof(SDL_Rect));
        SDL_modelist[i]->x = SDL_modelist[i]->y = 0;
    }
    /* Modes sorted largest to smallest */
    SDL_modelist[0]->w = 1024;
    SDL_modelist[0]->h = 768;
    SDL_modelist[1]->w = 800;
    SDL_modelist[1]->h = 600;
    SDL_modelist[2]->w = 640;
    SDL_modelist[2]->h = 480;
    SDL_modelist[3]->w = 320;
    SDL_modelist[3]->h = 400;
    SDL_modelist[4]->w = 320;
    SDL_modelist[4]->h = 240;
    SDL_modelist[5]->w = 320;
    SDL_modelist[5]->h = 200;
    SDL_modelist[6] = NULL;

    /* Initialize the library */

    AA_mutex = SDL_CreateMutex();

    aa_parseoptions(NULL, NULL, NULL, NULL);

    AA_context = aa_autoinit(&aa_defparams);
    if (!AA_context) {
        SDL_SetError("Unable to initialize AAlib");
        return (-1);
    }

    /* Enable mouse and keyboard support */

    if (!aa_autoinitkbd(AA_context, AA_SENDRELEASE)) {
        SDL_SetError("Unable to initialize AAlib keyboard");
        return (-1);
    }
    if (!aa_autoinitmouse(AA_context, AA_SENDRELEASE)) {
        fprintf(stderr, "Warning: Unable to initialize AAlib mouse");
    }
    AA_rparams = aa_getrenderparams();

    local_this = this;

    aa_resizehandler(AA_context, AA_ResizeHandler);

    fprintf(stderr, "Using AAlib driver: %s (%s)\n",
            AA_context->driver->name, AA_context->driver->shortname);

    AA_in_x11 = (SDL_strcmp(AA_context->driver->shortname, "X11") == 0);
    /* Determine the screen depth (use default 8-bit depth) */
    vformat->BitsPerPixel = 8;
    vformat->BytesPerPixel = 1;

    /* We're done! */
    return (0);
}

SDL_Rect **
AA_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags)
{
    if (format->BitsPerPixel != 8)
        return NULL;

    if (flags & SDL_FULLSCREEN) {
        return SDL_modelist;
    } else {
        return (SDL_Rect **) - 1;
    }
}

/* From aavga.c
   AAlib does not give us the choice of the actual resolution, thus we have to simulate additional
   resolution by scaling down manually each frame
*/
static void
fastscale(register char *b1, register char *b2, int x1, int x2, int y1,
          int y2)
{
    register int ex, spx = 0, ddx, ddx1;
    int ddy1, ddy, spy = 0, ey;
    int x;
    char *bb1 = b1;
    if (!x1 || !x2 || !y1 || !y2)
        return;
    ddx = x1 + x1;
    ddx1 = x2 + x2;
    if (ddx1 < ddx)
        spx = ddx / ddx1, ddx %= ddx1;
    ddy = y1 + y1;
    ddy1 = y2 + y2;
    if (ddy1 < ddy)
        spy = (ddy / ddy1) * x1, ddy %= ddy1;
    ey = -ddy1;
    for (; y2; y2--) {
        ex = -ddx1;
        for (x = x2; x; x--) {
            *b2 = *b1;
            b2++;
            b1 += spx;
            ex += ddx;
            if (ex > 0) {
                b1++;
                ex -= ddx1;
            }
        }
        bb1 += spy;
        ey += ddy;
        if (ey > 0) {
            bb1 += x1;
            ey -= ddy1;
        }
        b1 = bb1;
    }
}

/* Various screen update functions available */
static void AA_DirectUpdate(_THIS, int numrects, SDL_Rect * rects);

SDL_Surface *
AA_SetVideoMode(_THIS, SDL_Surface * current,
                int width, int height, int bpp, Uint32 flags)
{
    int mode;

    if (AA_buffer) {
        SDL_free(AA_buffer);
    }

    AA_buffer = SDL_malloc(width * height);
    if (!AA_buffer) {
        SDL_SetError("Couldn't allocate buffer for requested mode");
        return (NULL);
    }

/* 	printf("Setting mode %dx%d\n", width, height); */

    SDL_memset(aa_image(AA_context), 0,
               aa_imgwidth(AA_context) * aa_imgheight(AA_context));
    SDL_memset(AA_buffer, 0, width * height);

    /* Allocate the new pixel format for the screen */
    if (!SDL_ReallocFormat(current, 8, 0, 0, 0, 0)) {
        return (NULL);
    }

    /* Set up the new mode framebuffer */
    current->flags = SDL_FULLSCREEN;
    AA_w = current->w = width;
    AA_h = current->h = height;
    current->pitch = current->w;
    current->pixels = AA_buffer;

    AA_x_ratio = ((double) aa_imgwidth(AA_context)) / ((double) width);
    AA_y_ratio = ((double) aa_imgheight(AA_context)) / ((double) height);

    /* Set the blit function */
    this->UpdateRects = AA_DirectUpdate;

    /* We're done */
    return (current);
}

static void
AA_ResizeHandler(aa_context * context)
{
    aa_resize(context);
    local_this->hidden->x_ratio =
        ((double) aa_imgwidth(context)) / ((double) local_this->screen->w);
    local_this->hidden->y_ratio =
        ((double) aa_imgheight(context)) / ((double) local_this->screen->h);

    fastscale(local_this->hidden->buffer, aa_image(context),
              local_this->hidden->w, aa_imgwidth(context),
              local_this->hidden->h, aa_imgheight(context));
    aa_renderpalette(context, local_this->hidden->palette,
                     local_this->hidden->rparams, 0, 0,
                     aa_scrwidth(context), aa_scrheight(context));
    aa_flush(context);
}

/* We don't actually allow hardware surfaces other than the main one */
static int
AA_AllocHWSurface(_THIS, SDL_Surface * surface)
{
    return (-1);
}
static void
AA_FreeHWSurface(_THIS, SDL_Surface * surface)
{
    return;
}

/* We need to wait for vertical retrace on page flipped displays */
static int
AA_LockHWSurface(_THIS, SDL_Surface * surface)
{
    /* TODO ? */
    return (0);
}
static void
AA_UnlockHWSurface(_THIS, SDL_Surface * surface)
{
    return;
}

/* FIXME: How is this done with AAlib? */
static int
AA_FlipHWSurface(_THIS, SDL_Surface * surface)
{
    SDL_mutexP(AA_mutex);
    aa_flush(AA_context);
    SDL_mutexV(AA_mutex);
    return (0);
}

static void
AA_DirectUpdate(_THIS, int numrects, SDL_Rect * rects)
{
    int i;
    SDL_Rect *rect;

    fastscale(AA_buffer, aa_image(AA_context), AA_w,
              aa_imgwidth(AA_context), AA_h, aa_imgheight(AA_context));
#if 1
    aa_renderpalette(AA_context, AA_palette, AA_rparams, 0, 0,
                     aa_scrwidth(AA_context), aa_scrheight(AA_context));
#else
    /* Render only the rectangles in the list */
    printf("Update rects : ");
    for (i = 0; i < numrects; ++i) {
        rect = &rects[i];
        printf("(%d,%d-%d,%d)", rect->x, rect->y, rect->w, rect->h);
        aa_renderpalette(AA_context, AA_palette, AA_rparams,
                         rect->x * AA_x_ratio, rect->y * AA_y_ratio,
                         rect->w * AA_x_ratio, rect->h * AA_y_ratio);
    }
    printf("\n");
#endif
    SDL_mutexP(AA_mutex);
    aa_flush(AA_context);
    SDL_mutexV(AA_mutex);
    return;
}

int
AA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors)
{
    int i;

    for (i = 0; i < ncolors; i++) {
        aa_setpalette(AA_palette, firstcolor + i,
                      colors[i].r >> 2, colors[i].g >> 2, colors[i].b >> 2);
    }
    return (1);
}

/* Note:  If we are terminated, this could be called in the middle of
   another SDL video routine -- notably UpdateRects.
*/
void
AA_VideoQuit(_THIS)
{
    int i;

    aa_uninitkbd(AA_context);
    aa_uninitmouse(AA_context);

    /* Free video mode lists */
    for (i = 0; i < SDL_NUMMODES; ++i) {
        if (SDL_modelist[i] != NULL) {
            SDL_free(SDL_modelist[i]);
            SDL_modelist[i] = NULL;
        }
    }

    aa_close(AA_context);

    SDL_DestroyMutex(AA_mutex);

    this->screen->pixels = NULL;
}

/* vi: set ts=4 sw=4 expandtab: */