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view docs/man3/SDL_GetMouseState.3 @ 2:836aaee3f39e
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author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:52:25 +0000 |
parents | 74212992fb08 |
children | 55f1f1b3e27d |
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.TH "SDL_GetMouseState" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference" .SH "NAME" SDL_GetMouseState\- Retrieve the current state of the mouse .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBUint8 \fBSDL_GetMouseState\fP\fR(\fBint *x, int *y\fR); .SH "DESCRIPTION" .PP The current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the current mouse cursor position\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&. .SH "EXAMPLE" .PP .nf \f(CWSDL_PumpEvents(); if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1)) printf("Mouse Button 1(left) is pressed\&. ");\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_GetRelativeMouseState\fP\fR, \fI\fBSDL_PumpEvents\fP\fR ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03