view src/video/svga/SDL_svgavideo.c @ 3099:82e60908fab1

Date: Mon, 23 Mar 2009 09:17:24 +0200 From: "Mike Gorchak" Subject: New QNX patches Please apply patch qnx4.diff, which is attached. What has been done: 1)Added back OpenGL ES renderer for QNX target. Added few corrections to OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not support textures under QNX, so I think some additional work must be done. 2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which required by OpenGL ES 1.1 specification. 3) Added attribute clearing at the entrance of function SDL_GL_GetAttribure(). Added error checking into the function SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL ES 1.0. 4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and glColor4f() functions, but 1.0 has glColor4f() only). 5) Added error checking after obtaining attributes using SDL_GL_GetAttribute() function to the testgl2 and testgles. 6) Small correction to testmultiaudio with printing errors. 7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF driver. Please remove ./src/audio/nto directory - it will not be used anymore. Please create ./src/audio/qsa directory and add content of the archive qsa.tar.gz into this directory. I rewrote some sound code, added support for multiple audio cards, enumeration, etc. Added initial support for capture. As far as I can understand SDL 1.3 is not supporting audio capture right now ? Sam, Am I right ? Or audio capture must be supported through the PlayDevice routine ? And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf directory. It is OpenGL ES 1.1 emulation layer for some functions, which are not supported by OpenGL ES 1.0.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Mar 2009 10:33:12 +0000
parents 99210400e8b9
children f7b03b6838cb
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* SVGAlib based SDL video driver implementation.
*/

#include <unistd.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/ioctl.h>
#include <fcntl.h>

#if defined(__LINUX__)
#include <linux/vt.h>
#elif defined(__FREEBSD__)
#include <sys/consio.h>
#else
#error You must choose your operating system here
#endif
#include <vga.h>
#include <vgamouse.h>
#include <vgakeyboard.h>

#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "SDL_svgavideo.h"
#include "SDL_svgaevents_c.h"
#include "SDL_svgamouse_c.h"

/* Initialization/Query functions */
static int SVGA_VideoInit(_THIS, SDL_PixelFormat * vformat);
static SDL_Rect **SVGA_ListModes(_THIS, SDL_PixelFormat * format,
                                 Uint32 flags);
static SDL_Surface *SVGA_SetVideoMode(_THIS, SDL_Surface * current,
                                      int width, int height, int bpp,
                                      Uint32 flags);
static int SVGA_SetColors(_THIS, int firstcolor, int ncolors,
                          SDL_Color * colors);
static void SVGA_VideoQuit(_THIS);

/* Hardware surface functions */
static int SVGA_AllocHWSurface(_THIS, SDL_Surface * surface);
static int SVGA_LockHWSurface(_THIS, SDL_Surface * surface);
static int SVGA_FlipHWSurface(_THIS, SDL_Surface * surface);
static void SVGA_UnlockHWSurface(_THIS, SDL_Surface * surface);
static void SVGA_FreeHWSurface(_THIS, SDL_Surface * surface);

/* SVGAlib driver bootstrap functions */

static int
SVGA_Available(void)
{
    /* Check to see if we are root and stdin is a virtual console */
    int console;

    /* SVGALib 1.9.x+ doesn't require root (via /dev/svga) */
    int svgalib2 = -1;

    /* See if we are connected to a virtual terminal */
    console = STDIN_FILENO;
#if 0                           /* This is no longer needed, SVGAlib can switch consoles for us */
    if (console >= 0) {
        struct stat sb;
        struct vt_mode dummy;

        if ((fstat(console, &sb) < 0) ||
            (ioctl(console, VT_GETMODE, &dummy) < 0)) {
            console = -1;
        }
    }
#endif /* 0 */

    /* See if SVGAlib 2.0 is available */
    svgalib2 = open("/dev/svga", O_RDONLY);
    if (svgalib2 != -1) {
        close(svgalib2);
    }

    return (((svgalib2 != -1) || (geteuid() == 0)) && (console >= 0));
}

static void
SVGA_DeleteDevice(SDL_VideoDevice * device)
{
    SDL_free(device->hidden);
    SDL_free(device);
}

static SDL_VideoDevice *
SVGA_CreateDevice(int devindex)
{
    SDL_VideoDevice *device;

    /* Initialize all variables that we clean on shutdown */
    device = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice));
    if (device) {
        SDL_memset(device, 0, (sizeof *device));
        device->hidden = (struct SDL_PrivateVideoData *)
            SDL_malloc((sizeof *device->hidden));
    }
    if ((device == NULL) || (device->hidden == NULL)) {
        SDL_OutOfMemory();
        if (device) {
            SDL_free(device);
        }
        return (0);
    }
    SDL_memset(device->hidden, 0, (sizeof *device->hidden));

    /* Set the function pointers */
    device->VideoInit = SVGA_VideoInit;
    device->ListModes = SVGA_ListModes;
    device->SetVideoMode = SVGA_SetVideoMode;
    device->SetColors = SVGA_SetColors;
    device->UpdateRects = NULL;
    device->VideoQuit = SVGA_VideoQuit;
    device->AllocHWSurface = SVGA_AllocHWSurface;
    device->CheckHWBlit = NULL;
    device->FillHWRect = NULL;
    device->SetHWColorKey = NULL;
    device->SetHWAlpha = NULL;
    device->LockHWSurface = SVGA_LockHWSurface;
    device->UnlockHWSurface = SVGA_UnlockHWSurface;
    device->FlipHWSurface = SVGA_FlipHWSurface;
    device->FreeHWSurface = SVGA_FreeHWSurface;
    device->SetCaption = NULL;
    device->SetIcon = NULL;
    device->IconifyWindow = NULL;
    device->GrabInput = NULL;
    device->GetWMInfo = NULL;
    device->InitOSKeymap = SVGA_InitOSKeymap;
    device->PumpEvents = SVGA_PumpEvents;

    device->free = SVGA_DeleteDevice;

    return device;
}

VideoBootStrap SVGALIB_bootstrap = {
    "svgalib", "SVGAlib",
    SVGA_Available, SVGA_CreateDevice
};

static int
SVGA_AddMode(_THIS, int mode, int actually_add)
{
    int i, j;
    vga_modeinfo *modeinfo;

    modeinfo = vga_getmodeinfo(mode);

    i = modeinfo->bytesperpixel - 1;
    if (i < 0) {
        return 0;
    }
    if (actually_add) {
        SDL_Rect saved_rect[2];
        int saved_mode[2];
        int b;

        /* Add the mode, sorted largest to smallest */
        b = 0;
        j = 0;
        while ((SDL_modelist[i][j]->w > modeinfo->width) ||
               (SDL_modelist[i][j]->h > modeinfo->height)) {
            ++j;
        }
        /* Skip modes that are already in our list */
        if ((SDL_modelist[i][j]->w == modeinfo->width) &&
            (SDL_modelist[i][j]->h == modeinfo->height)) {
            return (0);
        }
        /* Insert the new mode */
        saved_rect[b] = *SDL_modelist[i][j];
        saved_mode[b] = SDL_vgamode[i][j];
        SDL_modelist[i][j]->w = modeinfo->width;
        SDL_modelist[i][j]->h = modeinfo->height;
        SDL_vgamode[i][j] = mode;
        /* Everybody scoot down! */
        if (saved_rect[b].w && saved_rect[b].h) {
            for (++j; SDL_modelist[i][j]->w; ++j) {
                saved_rect[!b] = *SDL_modelist[i][j];
                saved_mode[!b] = SDL_vgamode[i][j];
                *SDL_modelist[i][j] = saved_rect[b];
                SDL_vgamode[i][j] = saved_mode[b];
                b = !b;
            }
            *SDL_modelist[i][j] = saved_rect[b];
            SDL_vgamode[i][j] = saved_mode[b];
        }
    } else {
        ++SDL_nummodes[i];
    }
    return (1);
}

static void
SVGA_UpdateVideoInfo(_THIS)
{
    vga_modeinfo *modeinfo;

    this->info.wm_available = 0;
    this->info.hw_available = (banked ? 0 : 1);
    modeinfo = vga_getmodeinfo(vga_getcurrentmode());
    this->info.video_mem = modeinfo->memory;
    /* FIXME: Add hardware accelerated blit information */
#ifdef SVGALIB_DEBUG
    printf("Hardware accelerated blit: %savailable\n",
           modeinfo->haveblit ? "" : "not ");
#endif
}

int
SVGA_VideoInit(_THIS, SDL_PixelFormat * vformat)
{
    int keyboard;
    int i, j;
    int mode, total_modes;

    /* Initialize all variables that we clean on shutdown */
    for (i = 0; i < NUM_MODELISTS; ++i) {
        SDL_nummodes[i] = 0;
        SDL_modelist[i] = NULL;
        SDL_vgamode[i] = NULL;
    }

    /* Initialize the library */
    vga_disabledriverreport();
    if (vga_init() < 0) {
        SDL_SetError("Unable to initialize SVGAlib");
        return (-1);
    }
    vga_setmode(TEXT);

    /* Enable mouse and keyboard support */
    vga_setmousesupport(1);
    keyboard = keyboard_init_return_fd();
    if (keyboard < 0) {
        SDL_SetError("Unable to initialize keyboard");
        return (-1);
    }
    if (SVGA_initkeymaps(keyboard) < 0) {
        return (-1);
    }
    keyboard_seteventhandler(SVGA_keyboardcallback);

    /* Determine the current screen size */
    this->info.current_w = 0;
    this->info.current_h = 0;

    /* Determine the screen depth (use default 8-bit depth) */
    vformat->BitsPerPixel = 8;

    /* Enumerate the available fullscreen modes */
    total_modes = 0;
    for (mode = vga_lastmodenumber(); mode; --mode) {
        if (vga_hasmode(mode)) {
            if (SVGA_AddMode(this, mode, 0)) {
                ++total_modes;
            }
        }
    }
    if (SVGA_AddMode(this, G320x200x256, 0))
        ++total_modes;
    if (total_modes == 0) {
        SDL_SetError("No linear video modes available");
        return (-1);
    }
    for (i = 0; i < NUM_MODELISTS; ++i) {
        SDL_vgamode[i] = (int *) SDL_malloc(SDL_nummodes[i] * sizeof(int));
        if (SDL_vgamode[i] == NULL) {
            SDL_OutOfMemory();
            return (-1);
        }
        SDL_modelist[i] = (SDL_Rect **)
            SDL_malloc((SDL_nummodes[i] + 1) * sizeof(SDL_Rect *));
        if (SDL_modelist[i] == NULL) {
            SDL_OutOfMemory();
            return (-1);
        }
        for (j = 0; j < SDL_nummodes[i]; ++j) {
            SDL_modelist[i][j] = (SDL_Rect *) SDL_malloc(sizeof(SDL_Rect));
            if (SDL_modelist[i][j] == NULL) {
                SDL_OutOfMemory();
                return (-1);
            }
            SDL_memset(SDL_modelist[i][j], 0, sizeof(SDL_Rect));
        }
        SDL_modelist[i][j] = NULL;
    }
    for (mode = vga_lastmodenumber(); mode; --mode) {
        if (vga_hasmode(mode)) {
            SVGA_AddMode(this, mode, 1);
        }
    }
    SVGA_AddMode(this, G320x200x256, 1);

    /* Free extra (duplicated) modes */
    for (i = 0; i < NUM_MODELISTS; ++i) {
        j = 0;
        while (SDL_modelist[i][j] && SDL_modelist[i][j]->w) {
            j++;
        }
        while (SDL_modelist[i][j]) {
            SDL_free(SDL_modelist[i][j]);
            SDL_modelist[i][j] = NULL;
            j++;
        }
    }

    /* Fill in our hardware acceleration capabilities */
    SVGA_UpdateVideoInfo(this);

    /* We're done! */
    return (0);
}

SDL_Rect **
SVGA_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags)
{
    return (SDL_modelist[((format->BitsPerPixel + 7) / 8) - 1]);
}

/* Various screen update functions available */
static void SVGA_DirectUpdate(_THIS, int numrects, SDL_Rect * rects);
static void SVGA_BankedUpdate(_THIS, int numrects, SDL_Rect * rects);

SDL_Surface *
SVGA_SetVideoMode(_THIS, SDL_Surface * current,
                  int width, int height, int bpp, Uint32 flags)
{
    int mode;
    int vgamode;
    vga_modeinfo *modeinfo;
    int screenpage_len;

    /* Free old pixels if we were in banked mode */
    if (banked && current->pixels) {
        free(current->pixels);
        current->pixels = NULL;
    }

    /* Try to set the requested linear video mode */
    bpp = (bpp + 7) / 8 - 1;
    for (mode = 0; SDL_modelist[bpp][mode]; ++mode) {
        if ((SDL_modelist[bpp][mode]->w == width) &&
            (SDL_modelist[bpp][mode]->h == height)) {
            break;
        }
    }
    if (SDL_modelist[bpp][mode] == NULL) {
        SDL_SetError("Couldn't find requested mode in list");
        return (NULL);
    }
    vgamode = SDL_vgamode[bpp][mode];
    vga_setmode(vgamode);
    vga_setpage(0);

    if ((vga_setlinearaddressing() < 0) && (vgamode != G320x200x256)) {
        banked = 1;
    } else {
        banked = 0;
    }

    modeinfo = vga_getmodeinfo(SDL_vgamode[bpp][mode]);

    /* Update hardware acceleration info */
    SVGA_UpdateVideoInfo(this);

    /* Allocate the new pixel format for the screen */
    bpp = (bpp + 1) * 8;
    if ((bpp == 16) && (modeinfo->colors == 32768)) {
        bpp = 15;
    }
    if (!SDL_ReallocFormat(current, bpp, 0, 0, 0, 0)) {
        return (NULL);
    }

    /* Set up the new mode framebuffer */
    current->flags = SDL_FULLSCREEN;
    if (!banked) {
        current->flags |= SDL_HWSURFACE;
    }
    if (bpp == 8) {
        /* FIXME: What about DirectColor? */
        current->flags |= SDL_HWPALETTE;
    }
    current->w = width;
    current->h = height;
    current->pitch = modeinfo->linewidth;
    if (banked) {
        current->pixels = SDL_malloc(current->h * current->pitch);
        if (!current->pixels) {
            SDL_OutOfMemory();
            return (NULL);
        }
    } else {
        current->pixels = vga_getgraphmem();
    }

    /* set double-buffering */
    if ((flags & SDL_DOUBLEBUF) && !banked) {
        /* length of one screen page in bytes */
        screenpage_len = current->h * modeinfo->linewidth;

        /* if start address should be aligned */
        if (modeinfo->linewidth_unit) {
            if (screenpage_len % modeinfo->linewidth_unit) {
                screenpage_len +=
                    modeinfo->linewidth_unit -
                    (screenpage_len % modeinfo->linewidth_unit);
            }
        }

        /* if we heve enough videomemory =  ak je dost videopamete  */
        if (modeinfo->memory > (screenpage_len * 2 / 1024)) {
            current->flags |= SDL_DOUBLEBUF;
            flip_page = 0;
            flip_offset[0] = 0;
            flip_offset[1] = screenpage_len;
            flip_address[0] = vga_getgraphmem();
            flip_address[1] = flip_address[0] + screenpage_len;
            SVGA_FlipHWSurface(this, current);
        }
    }

    /* Set the blit function */
    if (banked) {
        this->UpdateRects = SVGA_BankedUpdate;
    } else {
        this->UpdateRects = SVGA_DirectUpdate;
    }

    /* Set up the mouse handler again (buggy SVGAlib 1.40) */
    mouse_seteventhandler(SVGA_mousecallback);

    /* We're done */
    return (current);
}

/* We don't actually allow hardware surfaces other than the main one */
static int
SVGA_AllocHWSurface(_THIS, SDL_Surface * surface)
{
    return (-1);
}

static void
SVGA_FreeHWSurface(_THIS, SDL_Surface * surface)
{
    return;
}

/* We need to wait for vertical retrace on page flipped displays */
static int
SVGA_LockHWSurface(_THIS, SDL_Surface * surface)
{
    /* The waiting is done in SVGA_FlipHWSurface() */
    return (0);
}

static void
SVGA_UnlockHWSurface(_THIS, SDL_Surface * surface)
{
    return;
}

static int
SVGA_FlipHWSurface(_THIS, SDL_Surface * surface)
{
    if (!banked) {
        vga_setdisplaystart(flip_offset[flip_page]);
        flip_page = !flip_page;
        surface->pixels = flip_address[flip_page];
        vga_waitretrace();
    }
    return (0);
}

static void
SVGA_DirectUpdate(_THIS, int numrects, SDL_Rect * rects)
{
    return;
}

static void
SVGA_BankedUpdate(_THIS, int numrects, SDL_Rect * rects)
{
    int i, j;
    SDL_Rect *rect;
    int page, vp;
    int x, y, w, h;
    unsigned char *src;
    unsigned char *dst;
    int bpp = this->screen->format->BytesPerPixel;
    int pitch = this->screen->pitch;

    dst = vga_getgraphmem();
    for (i = 0; i < numrects; ++i) {
        rect = &rects[i];
        x = rect->x;
        y = rect->y;
        w = rect->w * bpp;
        h = rect->h;

        vp = y * pitch + x * bpp;
        src = (unsigned char *) this->screen->pixels + vp;
        page = vp >> 16;
        vp &= 0xffff;
        vga_setpage(page);
        for (j = 0; j < h; j++) {
            if (vp + w > 0x10000) {
                if (vp >= 0x10000) {
                    page++;
                    vga_setpage(page);
                    vp &= 0xffff;
                } else {
                    SDL_memcpy(dst + vp, src, 0x10000 - vp);
                    page++;
                    vga_setpage(page);
                    SDL_memcpy(dst, src + 0x10000 - vp, (vp + w) & 0xffff);
                    vp = (vp + pitch) & 0xffff;
                    src += pitch;
                    continue;
                }
            }
            SDL_memcpy(dst + vp, src, w);
            src += pitch;
            vp += pitch;
        }
    }
}

int
SVGA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors)
{
    int i;

    for (i = 0; i < ncolors; i++) {
        vga_setpalette(firstcolor + i,
                       colors[i].r >> 2, colors[i].g >> 2, colors[i].b >> 2);
    }
    return (1);
}

/* Note:  If we are terminated, this could be called in the middle of
   another SDL video routine -- notably UpdateRects.
*/
void
SVGA_VideoQuit(_THIS)
{
    int i, j;

    /* Reset the console video mode */
    if (this->screen && (this->screen->w && this->screen->h)) {
        vga_setmode(TEXT);
    }
    keyboard_close();

    /* Free video mode lists */
    for (i = 0; i < NUM_MODELISTS; ++i) {
        if (SDL_modelist[i] != NULL) {
            for (j = 0; SDL_modelist[i][j]; ++j)
                SDL_free(SDL_modelist[i][j]);
            SDL_free(SDL_modelist[i]);
            SDL_modelist[i] = NULL;
        }
        if (SDL_vgamode[i] != NULL) {
            SDL_free(SDL_vgamode[i]);
            SDL_vgamode[i] = NULL;
        }
    }
    if (this->screen) {
        if (banked && this->screen->pixels) {
            SDL_free(this->screen->pixels);
        }
        this->screen->pixels = NULL;
    }
}

/* vi: set ts=4 sw=4 expandtab: */