Mercurial > sdl-ios-xcode
view src/video/riscos/SDL_riscosmouse.c @ 3099:82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
From: "Mike Gorchak"
Subject: New QNX patches
Please apply patch qnx4.diff, which is attached. What has been done:
1)Added back OpenGL ES renderer for QNX target. Added few corrections to
OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
support textures under QNX, so I think some additional work must be done.
2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
required by OpenGL ES 1.1 specification.
3) Added attribute clearing at the entrance of function
SDL_GL_GetAttribure(). Added error checking into the function
SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
ES 1.0.
4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
glColor4f() functions, but 1.0 has glColor4f() only).
5) Added error checking after obtaining attributes using
SDL_GL_GetAttribute() function to the testgl2 and testgles.
6) Small correction to testmultiaudio with printing errors.
7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
driver.
Please remove ./src/audio/nto directory - it will not be used anymore.
Please create ./src/audio/qsa directory and add content of the archive
qsa.tar.gz into this directory. I rewrote some sound code, added support for
multiple audio cards, enumeration, etc. Added initial support for capture.
As far as I can understand SDL 1.3 is not supporting audio capture right now
? Sam, Am I right ? Or audio capture must be supported through the
PlayDevice routine ?
And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf
directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
not supported by OpenGL ES 1.0.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:33:12 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability 27 March 2003 Implements mouse cursor shape definitions and positioning */ #include "SDL_mouse.h" #include "../../events/SDL_events_c.h" #include "SDL_riscosmouse_c.h" #include "kernel.h" #include "swis.h" static WMcursor *current_cursor = NULL; static WMcursor *defined_cursor = NULL; extern int mouseInWindow; /* Area to save cursor palette colours changed by SDL. Actual values will be read before we change to the SDL cursor */ static Uint8 wimp_cursor_palette[2][5] = { {1, 25, 255, 255, 255}, {3, 25, 255, 255, 255} }; static int cursor_palette_saved = 0; void WIMP_SaveCursorPalette(); void WIMP_RestoreWimpCursor(); void WIMP_SetSDLCursorPalette(); void RISCOS_FreeWMCursor(_THIS, WMcursor * cursor) { SDL_free(cursor->data); SDL_free(cursor); } WMcursor * RISCOS_CreateWMCursor(_THIS, Uint8 * data, Uint8 * mask, int w, int h, int hot_x, int hot_y) { WMcursor *cursor; Uint8 *cursor_data; Uint8 *ptr; int i, j, k; int data_byte, mask_byte; /* Check to make sure the cursor size is okay */ if ((w > 32) || (h > 32)) { SDL_SetError("Only with width and height <= 32 pixels are allowed"); return (NULL); } /* Allocate the cursor */ cursor = (WMcursor *) SDL_malloc(sizeof(*cursor)); if (cursor == NULL) { SDL_SetError("Out of memory"); return (NULL); } /* Note: SDL says width must be a multiple of 8 */ cursor_data = SDL_malloc(w / 4 * h); if (cursor_data == NULL) { SDL_free(cursor); SDL_SetError("Out of memory"); return (NULL); } cursor->w = w; cursor->h = h; cursor->hot_x = hot_x; cursor->hot_y = hot_y; cursor->data = cursor_data; /* Data / Mask Resulting pixel on screen 0 / 1 White 1 / 1 Black 0 / 0 Transparent 1 / 0 Inverted color if possible, black if not. */ ptr = cursor_data; for (i = 0; i < h; ++i) { for (j = 0; j < w / 8; ++j) { data_byte = *data; mask_byte = *mask; *ptr++ = 0; /* Sets whole byte transparent */ *ptr = 0; for (k = 0; k < 8; k++) { (*ptr) <<= 2; if (data_byte & 1) *ptr |= 3; /* Black or inverted */ else if (mask_byte & 1) *ptr |= 1; /* White */ if ((k & 3) == 3) ptr--; data_byte >>= 1; mask_byte >>= 1; } ptr += 3; data++; mask++; } } return (cursor); } int RISCOS_ShowWMCursor(_THIS, WMcursor * cursor) { current_cursor = cursor; if (cursor == NULL) { _kernel_osbyte(106, 0, 0); defined_cursor = NULL; } else { WMcursor *old_cursor = defined_cursor; if (cursor != defined_cursor) { Uint8 cursor_def[10]; cursor_def[0] = 0; cursor_def[1] = 2; /* Use shape number 2 */ cursor_def[2] = cursor->w / 4; /* Width in bytes */ cursor_def[3] = cursor->h; /* Height (h) in pixels */ cursor_def[4] = cursor->hot_x; /* ActiveX in pixels from left */ cursor_def[5] = cursor->hot_y; /* ActiveY in pixels from top */ cursor_def[6] = ((int) (cursor->data) & 0xFF); /* Least significant byte of pointer to data */ cursor_def[7] = ((int) (cursor->data) >> 8) & 0xFF; /* ... */ cursor_def[8] = ((int) (cursor->data) >> 16) & 0xFF; /* ... */ cursor_def[9] = ((int) (cursor->data) >> 24) & 0xFF; /* Most significant byte of pointer to data */ if (_kernel_osword(21, (int *) cursor_def) != 0) { SDL_SetError("RISCOS couldn't create the cursor to show"); return (0); } defined_cursor = cursor; } if (old_cursor == NULL) { /* First time or reshow in window, so save/setup palette */ if (!cursor_palette_saved) { WIMP_SaveCursorPalette(); } WIMP_SetSDLCursorPalette(); } _kernel_osbyte(106, 2, 0); } return (1); } void FULLSCREEN_WarpWMCursor(_THIS, Uint16 x, Uint16 y) { Uint8 move_block[5]; int eig_block[3]; _kernel_swi_regs regs; int os_x, os_y; eig_block[0] = 4; /* X eig factor */ eig_block[1] = 5; /* Y eig factor */ eig_block[2] = -1; /* End of list of variables to request */ regs.r[0] = (int) eig_block; regs.r[1] = (int) eig_block; _kernel_swi(OS_ReadVduVariables, ®s, ®s); os_x = x << eig_block[0]; os_y = y << eig_block[1]; move_block[0] = 3; /* Move cursor */ move_block[1] = os_x & 0xFF; move_block[2] = (os_x >> 8) & 0xFF; move_block[3] = os_y & 0xFF; move_block[4] = (os_y >> 8) & 0xFF; _kernel_osword(21, (int *) move_block); SDL_PrivateMouseMotion(0, 0, x, y); } /* Reshow cursor when mouse re-enters the window */ void WIMP_ReshowCursor(_THIS) { defined_cursor = NULL; cursor_palette_saved = 0; RISCOS_ShowWMCursor(this, current_cursor); } void WIMP_WarpWMCursor(_THIS, Uint16 x, Uint16 y) { _kernel_swi_regs regs; int window_state[9]; char block[5]; int osX, osY; window_state[0] = this->hidden->window_handle; regs.r[1] = (unsigned int) window_state; _kernel_swi(Wimp_GetWindowState, ®s, ®s); osX = (x << this->hidden->xeig) + window_state[1]; osY = window_state[4] - (y << this->hidden->yeig); block[0] = 3; block[1] = osX & 0xFF; block[2] = (osX >> 8) & 0xFF; block[3] = osY & 0xFF; block[4] = (osY >> 8) & 0xFF; regs.r[0] = 21; regs.r[1] = (int) block; _kernel_swi(OS_Word, ®s, ®s); SDL_PrivateMouseMotion(0, 0, x, y); } int WIMP_ShowWMCursor(_THIS, WMcursor * cursor) { if (mouseInWindow) return RISCOS_ShowWMCursor(this, cursor); else current_cursor = cursor; return 1; } SDL_GrabMode RISCOS_GrabInput(_THIS, SDL_GrabMode mode) { /* In fullscreen mode we don't need to do anything */ if (mode < SDL_GRAB_FULLSCREEN) { _kernel_swi_regs regs; unsigned char block[9]; block[0] = 1; /* Define mouse cursor bounding block */ if (mode == SDL_GRAB_OFF) { /* Clip to whole screen */ int r = (this->hidden->screen_width << this->hidden->xeig) - 1; int t = (this->hidden->screen_height << this->hidden->yeig) - 1; block[1] = 0; block[2] = 0; /* Left */ block[3] = 0; block[4] = 0; /* Bottom */ block[5] = r & 0xFF; block[6] = (r >> 8) & 0xFF; /* Right */ block[7] = t & 0xFF; block[8] = (t >> 8) & 0xFF; /* Top */ } else { /* Clip to window */ unsigned char window_state[36]; *((int *) window_state) = this->hidden->window_handle; regs.r[1] = (unsigned int) window_state; _kernel_swi(Wimp_GetWindowState, ®s, ®s); block[1] = window_state[4]; block[2] = window_state[5]; block[3] = window_state[8]; block[4] = window_state[9]; block[5] = window_state[12]; block[6] = window_state[13]; block[7] = window_state[16]; block[8] = window_state[17]; } regs.r[0] = 21; /* OS word code */ regs.r[1] = (int) block; _kernel_swi(OS_Word, ®s, ®s); } return mode; } /* Save mouse cursor palette to be restore when we are no longer defining a cursor */ void WIMP_SaveCursorPalette() { _kernel_swi_regs regs; int colour; for (colour = 0; colour < 2; colour++) { regs.r[0] = (int) wimp_cursor_palette[colour][0]; regs.r[1] = 25; /* Read settings with OS_ReadPalette */ if (_kernel_swi(0x2f, ®s, ®s) == NULL) { wimp_cursor_palette[colour][2] = (unsigned char) ((regs.r[2] >> 8) & 0xFF); wimp_cursor_palette[colour][3] = (unsigned char) ((regs.r[2] >> 16) & 0xFF); wimp_cursor_palette[colour][4] = (unsigned char) ((regs.r[2] >> 24) & 0xFF); } } cursor_palette_saved = 1; } /* Restore the WIMP's cursor when we leave the SDL window */ void WIMP_RestoreWimpCursor() { int colour; /* Reset to pointer shape 1 */ _kernel_osbyte(106, 1, 0); /* Reset pointer colours */ if (cursor_palette_saved) { for (colour = 0; colour < 2; colour++) { _kernel_osword(12, (int *) wimp_cursor_palette[colour]); } } cursor_palette_saved = 0; } /* Set palette used for SDL mouse cursors */ void WIMP_SetSDLCursorPalette() { /* First time set up the mouse colours */ Uint8 block[5]; /* Set up colour 1 as white */ block[0] = 1; /* Colour to change 1 - 3 */ block[1] = 25; /* Set pointer colour */ block[2] = 255; /* red component */ block[3] = 255; /* green component */ block[4] = 255; /* blue component */ _kernel_osword(12, (int *) block); /* Set colour 3 to back */ block[0] = 3; /* Colour to change 1 - 3 */ block[1] = 25; /* Set pointer colour */ block[2] = 0; /* red component */ block[3] = 0; /* green component */ block[4] = 0; /* blue component */ _kernel_osword(12, (int *) block); } /* vi: set ts=4 sw=4 expandtab: */