view src/video/riscos/SDL_riscosmouse.c @ 3099:82e60908fab1

Date: Mon, 23 Mar 2009 09:17:24 +0200 From: "Mike Gorchak" Subject: New QNX patches Please apply patch qnx4.diff, which is attached. What has been done: 1)Added back OpenGL ES renderer for QNX target. Added few corrections to OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not support textures under QNX, so I think some additional work must be done. 2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which required by OpenGL ES 1.1 specification. 3) Added attribute clearing at the entrance of function SDL_GL_GetAttribure(). Added error checking into the function SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL ES 1.0. 4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and glColor4f() functions, but 1.0 has glColor4f() only). 5) Added error checking after obtaining attributes using SDL_GL_GetAttribute() function to the testgl2 and testgles. 6) Small correction to testmultiaudio with printing errors. 7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF driver. Please remove ./src/audio/nto directory - it will not be used anymore. Please create ./src/audio/qsa directory and add content of the archive qsa.tar.gz into this directory. I rewrote some sound code, added support for multiple audio cards, enumeration, etc. Added initial support for capture. As far as I can understand SDL 1.3 is not supporting audio capture right now ? Sam, Am I right ? Or audio capture must be supported through the PlayDevice routine ? And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf directory. It is OpenGL ES 1.1 emulation layer for some functions, which are not supported by OpenGL ES 1.0.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Mar 2009 10:33:12 +0000
parents 99210400e8b9
children f7b03b6838cb
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
     File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability
	 27 March 2003

     Implements mouse cursor shape definitions and positioning
*/

#include "SDL_mouse.h"
#include "../../events/SDL_events_c.h"

#include "SDL_riscosmouse_c.h"

#include "kernel.h"
#include "swis.h"

static WMcursor *current_cursor = NULL;
static WMcursor *defined_cursor = NULL;

extern int mouseInWindow;

/* Area to save cursor palette colours changed by SDL.
   Actual values will be read before we change to the SDL cursor */
static Uint8 wimp_cursor_palette[2][5] = {
    {1, 25, 255, 255, 255},
    {3, 25, 255, 255, 255}
};

static int cursor_palette_saved = 0;

void WIMP_SaveCursorPalette();
void WIMP_RestoreWimpCursor();
void WIMP_SetSDLCursorPalette();


void
RISCOS_FreeWMCursor(_THIS, WMcursor * cursor)
{
    SDL_free(cursor->data);
    SDL_free(cursor);
}

WMcursor *
RISCOS_CreateWMCursor(_THIS,
                      Uint8 * data, Uint8 * mask, int w, int h, int hot_x,
                      int hot_y)
{
    WMcursor *cursor;
    Uint8 *cursor_data;
    Uint8 *ptr;
    int i, j, k;
    int data_byte, mask_byte;

    /* Check to make sure the cursor size is okay */
    if ((w > 32) || (h > 32)) {
        SDL_SetError("Only with width and height <= 32 pixels are allowed");
        return (NULL);
    }

    /* Allocate the cursor */
    cursor = (WMcursor *) SDL_malloc(sizeof(*cursor));
    if (cursor == NULL) {
        SDL_SetError("Out of memory");
        return (NULL);
    }

    /* Note: SDL says width must be a multiple of 8 */
    cursor_data = SDL_malloc(w / 4 * h);
    if (cursor_data == NULL) {
        SDL_free(cursor);
        SDL_SetError("Out of memory");
        return (NULL);
    }

    cursor->w = w;
    cursor->h = h;
    cursor->hot_x = hot_x;
    cursor->hot_y = hot_y;
    cursor->data = cursor_data;


/* Data / Mask Resulting pixel on screen 
   0 / 1 White 
   1 / 1 Black 
   0 / 0 Transparent 
   1 / 0 Inverted color if possible, black if not. 
*/
    ptr = cursor_data;

    for (i = 0; i < h; ++i) {
        for (j = 0; j < w / 8; ++j) {
            data_byte = *data;
            mask_byte = *mask;
            *ptr++ = 0;         /* Sets whole byte transparent */
            *ptr = 0;
            for (k = 0; k < 8; k++) {
                (*ptr) <<= 2;
                if (data_byte & 1)
                    *ptr |= 3;  /* Black or inverted */
                else if (mask_byte & 1)
                    *ptr |= 1;  /* White */
                if ((k & 3) == 3)
                    ptr--;
                data_byte >>= 1;
                mask_byte >>= 1;
            }

            ptr += 3;
            data++;
            mask++;
        }
    }

    return (cursor);
}

int
RISCOS_ShowWMCursor(_THIS, WMcursor * cursor)
{
    current_cursor = cursor;

    if (cursor == NULL) {
        _kernel_osbyte(106, 0, 0);
        defined_cursor = NULL;
    } else {
        WMcursor *old_cursor = defined_cursor;

        if (cursor != defined_cursor) {
            Uint8 cursor_def[10];

            cursor_def[0] = 0;
            cursor_def[1] = 2;  /* Use shape number 2 */
            cursor_def[2] = cursor->w / 4;      /* Width in bytes */
            cursor_def[3] = cursor->h;  /* Height (h) in pixels */
            cursor_def[4] = cursor->hot_x;      /* ActiveX in pixels from left */
            cursor_def[5] = cursor->hot_y;      /* ActiveY in pixels from top */
            cursor_def[6] = ((int) (cursor->data) & 0xFF);      /* Least significant byte of pointer to data */
            cursor_def[7] = ((int) (cursor->data) >> 8) & 0xFF; /* ... */
            cursor_def[8] = ((int) (cursor->data) >> 16) & 0xFF;        /* ... */
            cursor_def[9] = ((int) (cursor->data) >> 24) & 0xFF;        /* Most significant byte of pointer to data */

            if (_kernel_osword(21, (int *) cursor_def) != 0) {
                SDL_SetError("RISCOS couldn't create the cursor to show");
                return (0);
            }
            defined_cursor = cursor;
        }

        if (old_cursor == NULL) {
            /* First time or reshow in window, so save/setup palette */
            if (!cursor_palette_saved) {
                WIMP_SaveCursorPalette();
            }
            WIMP_SetSDLCursorPalette();
        }

        _kernel_osbyte(106, 2, 0);
    }

    return (1);
}

void
FULLSCREEN_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
{
    Uint8 move_block[5];
    int eig_block[3];
    _kernel_swi_regs regs;
    int os_x, os_y;

    eig_block[0] = 4;           /* X eig factor */
    eig_block[1] = 5;           /* Y eig factor */
    eig_block[2] = -1;          /* End of list of variables to request */

    regs.r[0] = (int) eig_block;
    regs.r[1] = (int) eig_block;
    _kernel_swi(OS_ReadVduVariables, &regs, &regs);

    os_x = x << eig_block[0];
    os_y = y << eig_block[1];

    move_block[0] = 3;          /* Move cursor */
    move_block[1] = os_x & 0xFF;
    move_block[2] = (os_x >> 8) & 0xFF;
    move_block[3] = os_y & 0xFF;
    move_block[4] = (os_y >> 8) & 0xFF;

    _kernel_osword(21, (int *) move_block);
    SDL_PrivateMouseMotion(0, 0, x, y);
}


/* Reshow cursor when mouse re-enters the window */
void
WIMP_ReshowCursor(_THIS)
{
    defined_cursor = NULL;
    cursor_palette_saved = 0;
    RISCOS_ShowWMCursor(this, current_cursor);
}

void
WIMP_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
{
    _kernel_swi_regs regs;
    int window_state[9];
    char block[5];
    int osX, osY;

    window_state[0] = this->hidden->window_handle;
    regs.r[1] = (unsigned int) window_state;
    _kernel_swi(Wimp_GetWindowState, &regs, &regs);

    osX = (x << this->hidden->xeig) + window_state[1];
    osY = window_state[4] - (y << this->hidden->yeig);

    block[0] = 3;
    block[1] = osX & 0xFF;
    block[2] = (osX >> 8) & 0xFF;
    block[3] = osY & 0xFF;
    block[4] = (osY >> 8) & 0xFF;

    regs.r[0] = 21;
    regs.r[1] = (int) block;
    _kernel_swi(OS_Word, &regs, &regs);
    SDL_PrivateMouseMotion(0, 0, x, y);
}

int
WIMP_ShowWMCursor(_THIS, WMcursor * cursor)
{
    if (mouseInWindow)
        return RISCOS_ShowWMCursor(this, cursor);
    else
        current_cursor = cursor;

    return 1;
}

SDL_GrabMode
RISCOS_GrabInput(_THIS, SDL_GrabMode mode)
{
    /* In fullscreen mode we don't need to do anything */
    if (mode < SDL_GRAB_FULLSCREEN) {
        _kernel_swi_regs regs;
        unsigned char block[9];
        block[0] = 1;           /* Define mouse cursor bounding block */

        if (mode == SDL_GRAB_OFF) {
            /* Clip to whole screen */

            int r = (this->hidden->screen_width << this->hidden->xeig) - 1;
            int t = (this->hidden->screen_height << this->hidden->yeig) - 1;

            block[1] = 0;
            block[2] = 0;       /* Left */
            block[3] = 0;
            block[4] = 0;       /* Bottom */
            block[5] = r & 0xFF;
            block[6] = (r >> 8) & 0xFF; /* Right */
            block[7] = t & 0xFF;
            block[8] = (t >> 8) & 0xFF; /* Top */
        } else {
            /* Clip to window */
            unsigned char window_state[36];

            *((int *) window_state) = this->hidden->window_handle;
            regs.r[1] = (unsigned int) window_state;
            _kernel_swi(Wimp_GetWindowState, &regs, &regs);

            block[1] = window_state[4];
            block[2] = window_state[5];
            block[3] = window_state[8];
            block[4] = window_state[9];
            block[5] = window_state[12];
            block[6] = window_state[13];
            block[7] = window_state[16];
            block[8] = window_state[17];

        }

        regs.r[0] = 21;         /* OS word code */
        regs.r[1] = (int) block;
        _kernel_swi(OS_Word, &regs, &regs);
    }

    return mode;
}

/* Save mouse cursor palette to be restore when we are no longer
   defining a cursor */

void
WIMP_SaveCursorPalette()
{
    _kernel_swi_regs regs;
    int colour;

    for (colour = 0; colour < 2; colour++) {
        regs.r[0] = (int) wimp_cursor_palette[colour][0];
        regs.r[1] = 25;
        /* Read settings with OS_ReadPalette */
        if (_kernel_swi(0x2f, &regs, &regs) == NULL) {
            wimp_cursor_palette[colour][2] =
                (unsigned char) ((regs.r[2] >> 8) & 0xFF);
            wimp_cursor_palette[colour][3] =
                (unsigned char) ((regs.r[2] >> 16) & 0xFF);
            wimp_cursor_palette[colour][4] =
                (unsigned char) ((regs.r[2] >> 24) & 0xFF);
        }
    }

    cursor_palette_saved = 1;
}

/* Restore the WIMP's cursor when we leave the SDL window */
void
WIMP_RestoreWimpCursor()
{
    int colour;

    /* Reset to pointer shape 1 */
    _kernel_osbyte(106, 1, 0);

    /* Reset pointer colours */
    if (cursor_palette_saved) {
        for (colour = 0; colour < 2; colour++) {
            _kernel_osword(12, (int *) wimp_cursor_palette[colour]);
        }
    }
    cursor_palette_saved = 0;
}

/* Set palette used for SDL mouse cursors */
void
WIMP_SetSDLCursorPalette()
{
    /* First time set up the mouse colours */
    Uint8 block[5];

    /* Set up colour 1 as white */
    block[0] = 1;               /* Colour to change 1 - 3 */
    block[1] = 25;              /* Set pointer colour */
    block[2] = 255;             /* red component */
    block[3] = 255;             /* green component */
    block[4] = 255;             /* blue component */
    _kernel_osword(12, (int *) block);

    /* Set colour 3 to back */
    block[0] = 3;               /* Colour to change 1 - 3 */
    block[1] = 25;              /* Set pointer colour */
    block[2] = 0;               /* red component */
    block[3] = 0;               /* green component */
    block[4] = 0;               /* blue component */
    _kernel_osword(12, (int *) block);
}

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