Mercurial > sdl-ios-xcode
view src/video/photon/SDL_photon.c @ 3099:82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
From: "Mike Gorchak"
Subject: New QNX patches
Please apply patch qnx4.diff, which is attached. What has been done:
1)Added back OpenGL ES renderer for QNX target. Added few corrections to
OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
support textures under QNX, so I think some additional work must be done.
2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
required by OpenGL ES 1.1 specification.
3) Added attribute clearing at the entrance of function
SDL_GL_GetAttribure(). Added error checking into the function
SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
ES 1.0.
4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
glColor4f() functions, but 1.0 has glColor4f() only).
5) Added error checking after obtaining attributes using
SDL_GL_GetAttribute() function to the testgl2 and testgles.
6) Small correction to testmultiaudio with printing errors.
7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
driver.
Please remove ./src/audio/nto directory - it will not be used anymore.
Please create ./src/audio/qsa directory and add content of the archive
qsa.tar.gz into this directory. I rewrote some sound code, added support for
multiple audio cards, enumeration, etc. Added initial support for capture.
As far as I can understand SDL 1.3 is not supporting audio capture right now
? Sam, Am I right ? Or audio capture must be supported through the
PlayDevice routine ?
And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf
directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
not supported by OpenGL ES 1.0.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:33:12 +0000 |
parents | cad1aefa2ed9 |
children | aa1897bee1e9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org QNX Photon GUI SDL driver Copyright (C) 2009 Mike Gorchak (mike@malva.ua, lestat@i.com.ua) */ #include "SDL_config.h" #include "../SDL_sysvideo.h" #include "SDL_version.h" #include "SDL_syswm.h" #include "../SDL_sysvideo.h" #include "SDL_photon.h" static SDL_bool photon_initialized=SDL_FALSE; static int photon_available(void) { int status; /* Check if Photon was initialized before */ if (photon_initialized==SDL_FALSE) { /* Initialize Photon widget library and open channel to Photon */ status=PtInit(NULL); if (status==0) { photon_initialized=SDL_TRUE; return 1; } else { photon_initialized=SDL_FALSE; return 0; } } return 1; } static void photon_destroy(SDL_VideoDevice* device) { } static SDL_VideoDevice* photon_create(int devindex) { SDL_VideoDevice* device; SDL_VideoData* phdata; int status; /* Check if photon could be initialized */ status=photon_available(); if (status==0) { /* Photon could not be used */ return NULL; } /* Initialize SDL_VideoDevice structure */ device=(SDL_VideoDevice*)SDL_calloc(1, sizeof(SDL_VideoDevice)); if (device==NULL) { SDL_OutOfMemory(); return NULL; } /* Initialize internal photon specific data */ phdata=(SDL_VideoData*)SDL_calloc(1, sizeof(SDL_VideoData)); if (phdata==NULL) { SDL_OutOfMemory(); SDL_free(device); return NULL; } device->driverdata=phdata; /* Setup amount of available displays and current display */ device->num_displays=0; device->current_display=0; } VideoBootStrap photon_bootstrap= { "photon", "SDL QNX Photon video driver", photon_available, photon_create }; /*****************************************************************************/ /* SDL Video and Display initialization/handling functions */ /*****************************************************************************/ int photon_videoinit(_THIS) { SDL_VideoData* phdata=(SDL_VideoData*)_this->driverdata; /* Check for environment variables which could override some SDL settings */ // didata->custom_refresh=0; // override = SDL_getenv("SDL_VIDEO_PHOTON_REFRESH_RATE"); // if (override!=NULL) // { // if (SDL_sscanf(override, "%u", &didata->custom_refresh)!=1) // { // didata->custom_refresh=0; // } // } /* Add photon renderer to SDL */ photon_addrenderdriver(_this); /* video has been initialized successfully */ return 1; } void photon_videoquit(_THIS) { SDL_DisplayData* didata; uint32_t it; /* SDL will restore our desktop mode on exit */ for(it=0; it<_this->num_displays; it++) { didata=_this->displays[it].driverdata; } } void photon_getdisplaymodes(_THIS) { SDL_DisplayData* didata=(SDL_DisplayData*)SDL_CurrentDisplay.driverdata; SDL_DisplayMode mode; } int photon_setdisplaymode(_THIS, SDL_DisplayMode* mode) { SDL_DisplayData* didata=(SDL_DisplayData*)SDL_CurrentDisplay.driverdata; return 0; } int photon_setdisplaypalette(_THIS, SDL_Palette* palette) { SDL_DisplayData* didata=(SDL_DisplayData*)SDL_CurrentDisplay.driverdata; /* Setting display palette operation has been failed */ return -1; } int photon_getdisplaypalette(_THIS, SDL_Palette* palette) { SDL_DisplayData* didata=(SDL_DisplayData*)SDL_CurrentDisplay.driverdata; /* Getting display palette operation has been failed */ return -1; } int photon_setdisplaygammaramp(_THIS, Uint16* ramp) { SDL_DisplayData* didata=(SDL_DisplayData*)SDL_CurrentDisplay.driverdata; /* Setting display gamma ramp operation has been failed */ return -1; } int photon_getdisplaygammaramp(_THIS, Uint16* ramp) { /* Getting display gamma ramp operation has been failed */ return -1; } int photon_createwindow(_THIS, SDL_Window* window) { SDL_DisplayData* didata=(SDL_DisplayData*)SDL_CurrentDisplay.driverdata; SDL_WindowData* wdata; /* Allocate window internal data */ wdata=(SDL_WindowData*)SDL_calloc(1, sizeof(SDL_WindowData)); if (wdata==NULL) { SDL_OutOfMemory(); return -1; } /* Setup driver data for this window */ window->driverdata=wdata; /* Check if window must support OpenGL ES rendering */ if ((window->flags & SDL_WINDOW_OPENGL)==SDL_WINDOW_OPENGL) { /* Mark this window as OpenGL ES compatible */ wdata->uses_gles=SDL_TRUE; } /* Window has been successfully created */ return 0; } int photon_createwindowfrom(_THIS, SDL_Window* window, const void* data) { /* Failed to create window from another window */ return -1; } void photon_setwindowtitle(_THIS, SDL_Window* window) { } void photon_setwindowicon(_THIS, SDL_Window* window, SDL_Surface* icon) { } void photon_setwindowposition(_THIS, SDL_Window* window) { } void photon_setwindowsize(_THIS, SDL_Window* window) { } void photon_showwindow(_THIS, SDL_Window* window) { } void photon_hidewindow(_THIS, SDL_Window* window) { } void photon_raisewindow(_THIS, SDL_Window* window) { } void photon_maximizewindow(_THIS, SDL_Window* window) { } void photon_minimizewindow(_THIS, SDL_Window* window) { } void photon_restorewindow(_THIS, SDL_Window* window) { } void photon_setwindowgrab(_THIS, SDL_Window* window) { } void photon_destroywindow(_THIS, SDL_Window* window) { SDL_DisplayData* didata=(SDL_DisplayData*)SDL_CurrentDisplay.driverdata; SDL_WindowData* wdata=(SDL_WindowData*)window->driverdata; if (wdata!=NULL) { } } /*****************************************************************************/ /* SDL Window Manager function */ /*****************************************************************************/ SDL_bool photon_getwindowwminfo(_THIS, SDL_Window* window, struct SDL_SysWMinfo* info) { if (info->version.major<=SDL_MAJOR_VERSION) { return SDL_TRUE; } else { SDL_SetError("application not compiled with SDL %d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION); return SDL_FALSE; } /* Failed to get window manager information */ return SDL_FALSE; } /*****************************************************************************/ /* SDL OpenGL/OpenGL ES functions */ /*****************************************************************************/ int photon_gl_loadlibrary(_THIS, const char* path) { /* Failed to load new GL library */ return -1; } void* photon_gl_getprocaddres(_THIS, const char* proc) { /* Failed to get GL function address pointer */ return NULL; } void photon_gl_unloadlibrary(_THIS) { } SDL_GLContext photon_gl_createcontext(_THIS, SDL_Window* window) { /* Failed to create GL context */ return NULL; } int photon_gl_makecurrent(_THIS, SDL_Window* window, SDL_GLContext context) { /* Failed to set current GL context */ return -1; } int photon_gl_setswapinterval(_THIS, int interval) { /* Failed to set swap interval */ return -1; } int photon_gl_getswapinterval(_THIS) { /* Failed to get default swap interval */ return -1; } void photon_gl_swapwindow(_THIS, SDL_Window* window) { } void photon_gl_deletecontext(_THIS, SDL_GLContext context) { } /*****************************************************************************/ /* SDL Event handling function */ /*****************************************************************************/ void photon_pumpevents(_THIS) { } /*****************************************************************************/ /* SDL screen saver related functions */ /*****************************************************************************/ void photon_suspendscreensaver(_THIS) { /* There is no screensaver in pure console, it may exist when running */ /* GF under Photon, but I do not know, how to disable screensaver */ } /* vi: set ts=4 sw=4 expandtab: */