view src/video/nds/SDL_ndsvideo.c @ 3099:82e60908fab1

Date: Mon, 23 Mar 2009 09:17:24 +0200 From: "Mike Gorchak" Subject: New QNX patches Please apply patch qnx4.diff, which is attached. What has been done: 1)Added back OpenGL ES renderer for QNX target. Added few corrections to OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not support textures under QNX, so I think some additional work must be done. 2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which required by OpenGL ES 1.1 specification. 3) Added attribute clearing at the entrance of function SDL_GL_GetAttribure(). Added error checking into the function SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL ES 1.0. 4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and glColor4f() functions, but 1.0 has glColor4f() only). 5) Added error checking after obtaining attributes using SDL_GL_GetAttribute() function to the testgl2 and testgles. 6) Small correction to testmultiaudio with printing errors. 7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF driver. Please remove ./src/audio/nto directory - it will not be used anymore. Please create ./src/audio/qsa directory and add content of the archive qsa.tar.gz into this directory. I rewrote some sound code, added support for multiple audio cards, enumeration, etc. Added initial support for capture. As far as I can understand SDL 1.3 is not supporting audio capture right now ? Sam, Am I right ? Or audio capture must be supported through the PlayDevice routine ? And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf directory. It is OpenGL ES 1.1 emulation layer for some functions, which are not supported by OpenGL ES 1.0.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Mar 2009 10:33:12 +0000
parents 99210400e8b9
children 83518f8fcd61
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* SDL Nintendo DS video driver implementation
 * based on dummy driver:
 *  Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
 *  of this was cut-and-pasted from Stephane Peter's work in the AAlib
 *  SDL video driver.  Renamed to "DUMMY" by Sam Lantinga.
 */

#include <stdio.h>
#include <stdlib.h>
#include <nds.h>
#include <nds/arm9/video.h>

#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"

#include "SDL_ndsvideo.h"
#include "SDL_ndsevents_c.h"
#include "SDL_ndsrender_c.h"

#define NDSVID_DRIVER_NAME "nds"

/* Initialization/Query functions */
static int NDS_VideoInit(_THIS);
static int NDS_SetDisplayMode(_THIS, SDL_DisplayMode * mode);
static void NDS_VideoQuit(_THIS);


/* SDL NDS driver bootstrap functions */
static int
NDS_Available(void)
{
    return (1);                 /* always here */
}

static void
NDS_DeleteDevice(SDL_VideoDevice * device)
{
    SDL_free(device);
}

static SDL_VideoDevice *
NDS_CreateDevice(int devindex)
{
    SDL_VideoDevice *device;

    /* Initialize all variables that we clean on shutdown */
    device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
    if (!device) {
        SDL_OutOfMemory();
        if (device) {
            SDL_free(device);
        }
        return (0);
    }

    /* Set the function pointers */
    device->VideoInit = NDS_VideoInit;
    device->VideoQuit = NDS_VideoQuit;
    device->SetDisplayMode = NDS_SetDisplayMode;
    device->PumpEvents = NDS_PumpEvents;

    device->num_displays = 2;   /* DS = dual screens */

    device->free = NDS_DeleteDevice;

    return device;
}

VideoBootStrap NDS_bootstrap = {
    NDSVID_DRIVER_NAME, "SDL NDS video driver",
    NDS_Available, NDS_CreateDevice
};

int
NDS_VideoInit(_THIS)
{
    SDL_DisplayMode mode;
    int i;

    /* simple 256x192x16x60 for now */
    mode.w = 256;
    mode.h = 192;
    mode.format = SDL_PIXELFORMAT_ABGR1555;
    mode.refresh_rate = 60;
    mode.driverdata = NULL;

    SDL_AddBasicVideoDisplay(&mode);
    SDL_AddRenderDriver(0, &NDS_RenderDriver);

    SDL_zero(mode);
    SDL_AddDisplayMode(0, &mode);

    powerON(POWER_ALL_2D);
    irqInit();
    irqEnable(IRQ_VBLANK);
    NDS_SetDisplayMode(_this, &mode);

    return 0;
}

static int
NDS_SetDisplayMode(_THIS, SDL_DisplayMode * mode)
{
    /* right now this function is just hard-coded for 256x192 ABGR1555 */
    videoSetMode(MODE_5_2D | DISPLAY_BG2_ACTIVE | DISPLAY_BG3_ACTIVE | DISPLAY_BG_EXT_PALETTE | DISPLAY_SPR_1D_LAYOUT | DISPLAY_SPR_1D_BMP | DISPLAY_SPR_1D_BMP_SIZE_256 |      /* (try 128 if 256 is trouble.) */
                 DISPLAY_SPR_ACTIVE | DISPLAY_SPR_EXT_PALETTE); /* display on main core
                                                                   with lots of flags set for
                                                                   flexibility/capacity to render */

    /* hopefully these cover all the various things we might need to do */
    vramSetBankA(VRAM_A_MAIN_BG_0x06000000);
    vramSetBankB(VRAM_B_MAIN_BG_0x06020000);
    vramSetBankC(VRAM_C_SUB_BG_0x06200000);
    vramSetBankD(VRAM_D_MAIN_BG_0x06040000);    /* not a typo. vram d can't sub */
    vramSetBankE(VRAM_E_MAIN_SPRITE);
    vramSetBankF(VRAM_F_OBJ_EXT_PALETTE);
    vramSetBankG(VRAM_G_BG_EXT_PALETTE);
    vramSetBankH(VRAM_H_SUB_BG_EXT_PALETTE);
    vramSetBankI(VRAM_I_SUB_SPRITE);

    videoSetModeSub(MODE_0_2D | DISPLAY_BG0_ACTIVE);    /* debug text on sub
                                                           TODO: this will change
                                                           when multi-head is
                                                           introduced in render */

    return 0;
}

void
NDS_VideoQuit(_THIS)
{
    videoSetMode(DISPLAY_SCREEN_OFF);
    videoSetModeSub(DISPLAY_SCREEN_OFF);
    vramSetMainBanks(VRAM_A_LCD, VRAM_B_LCD, VRAM_C_LCD, VRAM_D_LCD);
    vramSetBankE(VRAM_E_LCD);
    vramSetBankF(VRAM_F_LCD);
    vramSetBankG(VRAM_G_LCD);
    vramSetBankH(VRAM_H_LCD);
    vramSetBankI(VRAM_I_LCD);
}

/* vi: set ts=4 sw=4 expandtab: */