Mercurial > sdl-ios-xcode
view src/video/nanox/SDL_nxvideo.h @ 3099:82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
From: "Mike Gorchak"
Subject: New QNX patches
Please apply patch qnx4.diff, which is attached. What has been done:
1)Added back OpenGL ES renderer for QNX target. Added few corrections to
OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
support textures under QNX, so I think some additional work must be done.
2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
required by OpenGL ES 1.1 specification.
3) Added attribute clearing at the entrance of function
SDL_GL_GetAttribure(). Added error checking into the function
SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
ES 1.0.
4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
glColor4f() functions, but 1.0 has glColor4f() only).
5) Added error checking after obtaining attributes using
SDL_GL_GetAttribute() function to the testgl2 and testgles.
6) Small correction to testmultiaudio with printing errors.
7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
driver.
Please remove ./src/audio/nto directory - it will not be used anymore.
Please create ./src/audio/qsa directory and add content of the archive
qsa.tar.gz into this directory. I rewrote some sound code, added support for
multiple audio cards, enumeration, etc. Added initial support for capture.
As far as I can understand SDL 1.3 is not supporting audio capture right now
? Sam, Am I right ? Or audio capture must be supported through the
PlayDevice routine ?
And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf
directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
not supported by OpenGL ES 1.0.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:33:12 +0000 |
parents | 99210400e8b9 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga Copyright (C) 2001 Hsieh-Fu Tsai This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org Hsieh-Fu Tsai clare@setabox.com */ #include "SDL_config.h" #ifndef _SDL_nxvideo_h #define _SDL_nxvideo_h #include <microwin/nano-X.h> #include "../SDL_sysvideo.h" #ifdef ENABLE_NANOX_DEBUG #define Dprintf printf #else #define Dprintf(ignore...) #endif // Hidden "this" pointer for the video functions #define _THIS SDL_VideoDevice * this // Private display data typedef struct NX_SDL_VISUAL { int bpp; Uint32 red_mask; Uint32 green_mask; Uint32 blue_mask; } nx_sdl_visual_t; struct SDL_PrivateVideoData { GR_WINDOW_ID SDL_Window; GR_WINDOW_ID FSwindow; // Flag: true if we have been passed a window char *SDL_windowid; GR_GC_ID GC; unsigned char *Image; unsigned char *Image_buff; /* for GrArea */ unsigned char *Clientfb; /* for DirectFB */ nx_sdl_visual_t SDL_Visual; // The current list of available video modes SDL_Rect **modelist; int currently_fullscreen; // for fullscreen int OffsetX, OffsetY; // for GammaRamp Uint16 *GammaRamp_R, *GammaRamp_G, *GammaRamp_B; // for GrArea, r_mask, g_mask, b_mask int pixel_type; #ifdef ENABLE_NANOX_DIRECT_FB GR_WINDOW_FB_INFO fbinfo; #endif }; #define SDL_Window (this -> hidden -> SDL_Window) #define FSwindow (this -> hidden -> FSwindow) #define SDL_windowid (this -> hidden -> SDL_windowid) #define SDL_GC (this -> hidden -> GC) #define SDL_Image (this -> hidden -> Image) #define Image_buff (this -> hidden -> Image_buff) #define Clientfb (this -> hidden -> Clientfb) #define SDL_Visual (this -> hidden -> SDL_Visual) #define SDL_modelist (this -> hidden -> modelist) #define currently_fullscreen (this -> hidden -> currently_fullscreen) #define OffsetX (this -> hidden -> OffsetX) #define OffsetY (this -> hidden -> OffsetY) #define GammaRamp_R (this -> hidden -> GammaRamp_R) #define GammaRamp_G (this -> hidden -> GammaRamp_G) #define GammaRamp_B (this -> hidden -> GammaRamp_B) #define pixel_type (this -> hidden -> pixel_type) #define fbinfo (this -> hidden -> fbinfo) #define CI_SIZE 256 // color index size #endif // _SDL_nxvideo_h /* vi: set ts=4 sw=4 expandtab: */