Mercurial > sdl-ios-xcode
view src/video/fbcon/SDL_fb3dfx.c @ 3099:82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
From: "Mike Gorchak"
Subject: New QNX patches
Please apply patch qnx4.diff, which is attached. What has been done:
1)Added back OpenGL ES renderer for QNX target. Added few corrections to
OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
support textures under QNX, so I think some additional work must be done.
2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
required by OpenGL ES 1.1 specification.
3) Added attribute clearing at the entrance of function
SDL_GL_GetAttribure(). Added error checking into the function
SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
ES 1.0.
4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
glColor4f() functions, but 1.0 has glColor4f() only).
5) Added error checking after obtaining attributes using
SDL_GL_GetAttribute() function to the testgl2 and testgles.
6) Small correction to testmultiaudio with printing errors.
7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
driver.
Please remove ./src/audio/nto directory - it will not be used anymore.
Please create ./src/audio/qsa directory and add content of the archive
qsa.tar.gz into this directory. I rewrote some sound code, added support for
multiple audio cards, enumeration, etc. Added initial support for capture.
As far as I can understand SDL 1.3 is not supporting audio capture right now
? Sam, Am I right ? Or audio capture must be supported through the
PlayDevice routine ?
And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf
directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
not supported by OpenGL ES 1.0.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:33:12 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "../SDL_blit.h" #include "SDL_fb3dfx.h" #include "3dfx_mmio.h" /* Wait for vertical retrace */ static void WaitVBL(_THIS) { /* find start of retrace */ tdfx_waitidle(); while ((tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == STATUS_RETRACE); /* wait until we're past the start */ while ((tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == 0); } static void WaitIdle(_THIS) { tdfx_waitidle(); } /* Sets video mem colorkey and accelerated blit function */ static int SetHWColorKey(_THIS, SDL_Surface * surface, Uint32 key) { return (0); } static int FillHWRect(_THIS, SDL_Surface * dst, SDL_Rect * rect, Uint32 color) { int bpp; char *dst_base; Uint32 format; int dstX, dstY; /* Don't blit to the display surface when switched away */ if (switched_away) { return -2; /* no hardware access */ } if (dst == this->screen) { SDL_mutexP(hw_lock); } /* Set the destination pixel format */ dst_base = (char *) ((char *) dst->pixels - mapped_mem); bpp = dst->format->BitsPerPixel; format = dst->pitch | ((bpp + ((bpp == 8) ? 0 : 8)) << 13); /* Calculate source and destination base coordinates */ dstX = rect->x; dstY = rect->y; /* Execute the fill command */ tdfx_wait(6); tdfx_out32(DSTBASE, (Uint32) dst_base); tdfx_out32(DSTFORMAT, format); tdfx_out32(COLORFORE, color); tdfx_out32(COMMAND_2D, COMMAND_2D_FILLRECT); tdfx_out32(DSTSIZE, rect->w | (rect->h << 16)); tdfx_out32(LAUNCH_2D, dstX | (dstY << 16)); FB_AddBusySurface(dst); if (dst == this->screen) { SDL_mutexV(hw_lock); } return (0); } static int HWAccelBlit(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect) { SDL_VideoDevice *this = current_video; int bpp; Uint32 src_format; Uint32 dst_format; char *src_base; char *dst_base; int srcX, srcY; int dstX, dstY; Uint32 blitop; Uint32 use_colorkey; /* Don't blit to the display surface when switched away */ if (switched_away) { return -2; /* no hardware access */ } if (dst == this->screen) { SDL_mutexP(hw_lock); } /* Set the source and destination pixel format */ src_base = (char *) ((char *) src->pixels - mapped_mem); bpp = src->format->BitsPerPixel; src_format = src->pitch | ((bpp + ((bpp == 8) ? 0 : 8)) << 13); dst_base = (char *) ((char *) dst->pixels - mapped_mem); bpp = dst->format->BitsPerPixel; dst_format = dst->pitch | ((bpp + ((bpp == 8) ? 0 : 8)) << 13); srcX = srcrect->x; srcY = srcrect->y; dstX = dstrect->x; dstY = dstrect->y; /* Assemble the blit operation */ blitop = COMMAND_2D_BITBLT | (0xCC << 24); if (srcX <= dstX) { blitop |= BIT(14); srcX += (dstrect->w - 1); dstX += (dstrect->w - 1); } if (srcY <= dstY) { blitop |= BIT(15); srcY += (dstrect->h - 1); dstY += (dstrect->h - 1); } /* Perform the blit! */ if ((src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) { tdfx_wait(3); tdfx_out32(SRCCOLORKEYMIN, src->format->colorkey); tdfx_out32(SRCCOLORKEYMAX, src->format->colorkey); tdfx_out32(ROP_2D, 0xAA00); use_colorkey = 1; } else { use_colorkey = 0; } tdfx_wait(9); tdfx_out32(SRCBASE, (Uint32) src_base); tdfx_out32(SRCFORMAT, src_format); tdfx_out32(DSTBASE, (Uint32) dst_base); tdfx_out32(DSTFORMAT, src_format); tdfx_out32(COMMAND_2D, blitop); tdfx_out32(COMMANDEXTRA_2D, use_colorkey); tdfx_out32(DSTSIZE, dstrect->w | (dstrect->h << 16)); tdfx_out32(DSTXY, dstX | (dstY << 16)); tdfx_out32(LAUNCH_2D, srcX | (srcY << 16)); FB_AddBusySurface(src); FB_AddBusySurface(dst); if (dst == this->screen) { SDL_mutexV(hw_lock); } return (0); } static int CheckHWBlit(_THIS, SDL_Surface * src, SDL_Surface * dst) { int accelerated; /* Set initial acceleration on */ src->flags |= SDL_HWACCEL; /* Set the surface attributes */ if ((src->flags & SDL_SRCALPHA) == SDL_SRCALPHA) { if (!this->info.blit_hw_A) { src->flags &= ~SDL_HWACCEL; } } if ((src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) { if (!this->info.blit_hw_CC) { src->flags &= ~SDL_HWACCEL; } } /* Check to see if final surface blit is accelerated */ accelerated = !!(src->flags & SDL_HWACCEL); if (accelerated) { src->map->hw_blit = HWAccelBlit; } return (accelerated); } void FB_3DfxAccel(_THIS, __u32 card) { /* We have hardware accelerated surface functions */ this->CheckHWBlit = CheckHWBlit; wait_vbl = WaitVBL; wait_idle = WaitIdle; /* Reset the 3Dfx controller */ tdfx_out32(BRESERROR0, 0); tdfx_out32(BRESERROR1, 0); /* The 3Dfx has an accelerated color fill */ this->info.blit_fill = 1; this->FillHWRect = FillHWRect; /* The 3Dfx has accelerated normal and colorkey blits */ this->info.blit_hw = 1; this->info.blit_hw_CC = 1; this->SetHWColorKey = SetHWColorKey; } /* vi: set ts=4 sw=4 expandtab: */