view src/video/directfb/SDL_DirectFB_mouse.c @ 3099:82e60908fab1

Date: Mon, 23 Mar 2009 09:17:24 +0200 From: "Mike Gorchak" Subject: New QNX patches Please apply patch qnx4.diff, which is attached. What has been done: 1)Added back OpenGL ES renderer for QNX target. Added few corrections to OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not support textures under QNX, so I think some additional work must be done. 2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which required by OpenGL ES 1.1 specification. 3) Added attribute clearing at the entrance of function SDL_GL_GetAttribure(). Added error checking into the function SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL ES 1.0. 4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and glColor4f() functions, but 1.0 has glColor4f() only). 5) Added error checking after obtaining attributes using SDL_GL_GetAttribute() function to the testgl2 and testgles. 6) Small correction to testmultiaudio with printing errors. 7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF driver. Please remove ./src/audio/nto directory - it will not be used anymore. Please create ./src/audio/qsa directory and add content of the archive qsa.tar.gz into this directory. I rewrote some sound code, added support for multiple audio cards, enumeration, etc. Added initial support for capture. As far as I can understand SDL 1.3 is not supporting audio capture right now ? Sam, Am I right ? Or audio capture must be supported through the PlayDevice routine ? And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf directory. It is OpenGL ES 1.1 emulation layer for some functions, which are not supported by OpenGL ES 1.0.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Mar 2009 10:33:12 +0000
parents d72a0dd80e8b
children 64ce267332c6
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_DirectFB_video.h"

#include "../SDL_sysvideo.h"
#include "../../events/SDL_mouse_c.h"

static SDL_Cursor *DirectFB_CreateCursor(SDL_Surface * surface,
                                         int hot_x, int hot_y);
static int DirectFB_ShowCursor(SDL_Cursor * cursor);
static void DirectFB_MoveCursor(SDL_Cursor * cursor);
static void DirectFB_FreeCursor(SDL_Cursor * cursor);
static void DirectFB_WarpMouse(SDL_Mouse * mouse, SDL_WindowID windowID,
                               int x, int y);
static void DirectFB_FreeMouse(SDL_Mouse * mouse);

static int id_mask;

static DFBEnumerationResult
EnumMice(DFBInputDeviceID device_id, DFBInputDeviceDescription desc,
         void *callbackdata)
{
    DFB_DeviceData *devdata = callbackdata;

    if ((desc.type & DIDTF_MOUSE) && (device_id & id_mask)) {
        SDL_Mouse mouse;

        SDL_zero(mouse);
        mouse.id = device_id;
        mouse.CreateCursor = DirectFB_CreateCursor;
        mouse.ShowCursor = DirectFB_ShowCursor;
        mouse.MoveCursor = DirectFB_MoveCursor;
        mouse.FreeCursor = DirectFB_FreeCursor;
        mouse.WarpMouse = DirectFB_WarpMouse;
        mouse.FreeMouse = DirectFB_FreeMouse;
        mouse.cursor_shown = 1;

        SDL_AddMouse(&mouse, desc.name, 0, 0, 1);
        devdata->mouse_id[devdata->num_mice++] = device_id;
    }
    return DFENUM_OK;
}

void
DirectFB_InitMouse(_THIS)
{
    SDL_DFB_DEVICEDATA(_this);

    devdata->num_mice = 0;
    if (devdata->use_linux_input) {
        /* try non-core devices first */
        id_mask = 0xF0;
        devdata->dfb->EnumInputDevices(devdata->dfb, EnumMice, devdata);
        if (devdata->num_mice == 0) {
            /* try core devices */
            id_mask = 0x0F;
            devdata->dfb->EnumInputDevices(devdata->dfb, EnumMice, devdata);
        }
    }
    if (devdata->num_mice == 0) {
        SDL_Mouse mouse;

        SDL_zero(mouse);
        mouse.CreateCursor = DirectFB_CreateCursor;
        mouse.ShowCursor = DirectFB_ShowCursor;
        mouse.MoveCursor = DirectFB_MoveCursor;
        mouse.FreeCursor = DirectFB_FreeCursor;
        mouse.WarpMouse = DirectFB_WarpMouse;
        mouse.FreeMouse = DirectFB_FreeMouse;
        mouse.cursor_shown = 1;

        SDL_AddMouse(&mouse, "Mouse", 0, 0, 1);
        devdata->num_mice = 1;
    }
}

void
DirectFB_QuitMouse(_THIS)
{
    SDL_DFB_DEVICEDATA(_this);

    if (devdata->use_linux_input) {
        SDL_MouseQuit();
    } else {
        SDL_DelMouse(0);
    }
}

/* Create a cursor from a surface */
static SDL_Cursor *
DirectFB_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
{
    SDL_VideoDevice *dev = SDL_GetVideoDevice();

    SDL_DFB_DEVICEDATA(dev);
    DFB_CursorData *curdata;
    DFBResult ret;
    DFBSurfaceDescription dsc;
    SDL_Cursor *cursor;
    Uint32 *dest;
    Uint32 *p;
    int pitch, i;

    SDL_DFB_CALLOC(cursor, 1, sizeof(*cursor));
    SDL_DFB_CALLOC(curdata, 1, sizeof(*curdata));

    dsc.flags =
        DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
    dsc.caps = DSCAPS_VIDEOONLY;
    dsc.width = surface->w;
    dsc.height = surface->h;
    dsc.pixelformat = DSPF_ARGB;

    SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc,
                                                 &curdata->surf));
    curdata->hotx = hot_x;
    curdata->hoty = hot_y;
    cursor->driverdata = curdata;

    SDL_DFB_CHECKERR(curdata->surf->Lock(curdata->surf, DSLF_WRITE,
                                         (void *) &dest, &pitch));

    /* Relies on the fact that this is only called with ARGB surface. */
    p = surface->pixels;
    for (i = 0; i < surface->h; i++)
        memcpy((char *) dest + i * pitch,
               (char *) p + i * surface->pitch, 4 * surface->w);

    curdata->surf->Unlock(curdata->surf);
    return cursor;
  error:
    return NULL;
}

/* Show the specified cursor, or hide if cursor is NULL */
static int
DirectFB_ShowCursor(SDL_Cursor * cursor)
{
    SDL_DFB_CURSORDATA(cursor);
    DFBResult ret;
    SDL_WindowID wid;

    wid = SDL_GetFocusWindow();
    if (wid <= 0)
        return -1;
    else {
        SDL_Window *window = SDL_GetWindowFromID(wid);
        SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);

        if (display) {
            DFB_DisplayData *dispdata =
                (DFB_DisplayData *) display->driverdata;
            DFB_WindowData *windata = (DFB_WindowData *) window->driverdata;

            if (cursor)
                SDL_DFB_CHECKERR(windata->window->
                                 SetCursorShape(windata->window,
                                                curdata->surf, curdata->hotx,
                                                curdata->hoty));

            SDL_DFB_CHECKERR(dispdata->layer->
                             SetCooperativeLevel(dispdata->layer,
                                                 DLSCL_ADMINISTRATIVE));
            SDL_DFB_CHECKERR(dispdata->layer->
                             SetCursorOpacity(dispdata->layer,
                                              cursor ? 0xC0 : 0x00));
            SDL_DFB_CHECKERR(dispdata->layer->
                             SetCooperativeLevel(dispdata->layer,
                                                 DLSCL_SHARED));
        }
    }

    return 0;
  error:
    return -1;
}

/* This is called when a mouse motion event occurs */
static void
DirectFB_MoveCursor(SDL_Cursor * cursor)
{

}

/* Free a window manager cursor */
static void
DirectFB_FreeCursor(SDL_Cursor * cursor)
{
    SDL_DFB_CURSORDATA(cursor);

    SDL_DFB_RELEASE(curdata->surf);
    SDL_DFB_FREE(cursor->driverdata);
    SDL_DFB_FREE(cursor);
}

/* Warp the mouse to (x,y) */
static void
DirectFB_WarpMouse(SDL_Mouse * mouse, SDL_WindowID windowID, int x, int y)
{
    SDL_Window *window = SDL_GetWindowFromID(windowID);
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
    DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
    DFB_WindowData *windata = (DFB_WindowData *) window->driverdata;
    DFBResult ret;
    int cx, cy;

    SDL_DFB_CHECKERR(windata->window->GetPosition(windata->window, &cx, &cy));
    SDL_DFB_CHECKERR(dispdata->layer->WarpCursor(dispdata->layer,
                                                 cx + x + windata->client.x,
                                                 cy + y + windata->client.y));

  error:
    return;
}

/* Free the mouse when it's time */
static void
DirectFB_FreeMouse(SDL_Mouse * mouse)
{
    /* nothing yet */
}

/* vi: set ts=4 sw=4 expandtab: */