view src/video/cocoa/SDL_cocoakeyboard.m @ 3099:82e60908fab1

Date: Mon, 23 Mar 2009 09:17:24 +0200 From: "Mike Gorchak" Subject: New QNX patches Please apply patch qnx4.diff, which is attached. What has been done: 1)Added back OpenGL ES renderer for QNX target. Added few corrections to OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not support textures under QNX, so I think some additional work must be done. 2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which required by OpenGL ES 1.1 specification. 3) Added attribute clearing at the entrance of function SDL_GL_GetAttribure(). Added error checking into the function SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL ES 1.0. 4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and glColor4f() functions, but 1.0 has glColor4f() only). 5) Added error checking after obtaining attributes using SDL_GL_GetAttribute() function to the testgl2 and testgles. 6) Small correction to testmultiaudio with printing errors. 7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF driver. Please remove ./src/audio/nto directory - it will not be used anymore. Please create ./src/audio/qsa directory and add content of the archive qsa.tar.gz into this directory. I rewrote some sound code, added support for multiple audio cards, enumeration, etc. Added initial support for capture. As far as I can understand SDL 1.3 is not supporting audio capture right now ? Sam, Am I right ? Or audio capture must be supported through the PlayDevice routine ? And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf directory. It is OpenGL ES 1.1 emulation layer for some functions, which are not supported by OpenGL ES 1.0.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Mar 2009 10:33:12 +0000
parents 99210400e8b9
children da6cbfa5b5f2 2dcfb4e07a57
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_cocoavideo.h"

#include "../../events/SDL_keyboard_c.h"
#include "../../events/scancodes_darwin.h"

#include <Carbon/Carbon.h>


#ifndef NX_DEVICERCTLKEYMASK
    #define NX_DEVICELCTLKEYMASK    0x00000001
#endif
#ifndef NX_DEVICELSHIFTKEYMASK
    #define NX_DEVICELSHIFTKEYMASK  0x00000002
#endif
#ifndef NX_DEVICERSHIFTKEYMASK
    #define NX_DEVICERSHIFTKEYMASK  0x00000004
#endif
#ifndef NX_DEVICELCMDKEYMASK
    #define NX_DEVICELCMDKEYMASK    0x00000008
#endif
#ifndef NX_DEVICERCMDKEYMASK
    #define NX_DEVICERCMDKEYMASK    0x00000010
#endif
#ifndef NX_DEVICELALTKEYMASK
    #define NX_DEVICELALTKEYMASK    0x00000020
#endif
#ifndef NX_DEVICERALTKEYMASK
    #define NX_DEVICERALTKEYMASK    0x00000040
#endif
#ifndef NX_DEVICERCTLKEYMASK
    #define NX_DEVICERCTLKEYMASK    0x00002000
#endif

@interface SDLTranslatorResponder : NSTextView
{
}
- (void) doCommandBySelector:(SEL)myselector;
@end

@implementation SDLTranslatorResponder
- (void) doCommandBySelector:(SEL) myselector {}
@end

/* This is the original behavior, before support was added for 
 * differentiating between left and right versions of the keys.
 */
static void
DoUnsidedModifiers(int keyboard, unsigned short scancode,
                   unsigned int oldMods, unsigned int newMods)
{
    const int mapping[] = {
        SDL_SCANCODE_CAPSLOCK,
        SDL_SCANCODE_LSHIFT,
        SDL_SCANCODE_LCTRL,
        SDL_SCANCODE_LALT,
        SDL_SCANCODE_LGUI
    };
    unsigned int i, bit;

    /* Iterate through the bits, testing each against the current modifiers */
    for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
        unsigned int oldMask, newMask;

        oldMask = oldMods & bit;
        newMask = newMods & bit;

        if (oldMask && oldMask != newMask) {        /* modifier up event */
            /* If this was Caps Lock, we need some additional voodoo to make SDL happy */
            if (bit == NSAlphaShiftKeyMask) {
                SDL_SendKeyboardKey(keyboard, SDL_PRESSED, mapping[i]);
            }
            SDL_SendKeyboardKey(keyboard, SDL_RELEASED, mapping[i]);
        } else if (newMask && oldMask != newMask) { /* modifier down event */
            SDL_SendKeyboardKey(keyboard, SDL_PRESSED, mapping[i]);
            /* If this was Caps Lock, we need some additional voodoo to make SDL happy */
            if (bit == NSAlphaShiftKeyMask) {
                SDL_SendKeyboardKey(keyboard, SDL_RELEASED, mapping[i]);
            }
        }
    }
}

/* This is a helper function for HandleModifierSide. This 
 * function reverts back to behavior before the distinction between
 * sides was made.
 */
static void
HandleNonDeviceModifier(int keyboard,
                        unsigned int device_independent_mask,
                        unsigned int oldMods,
                        unsigned int newMods,
                        SDL_scancode scancode)
{
    unsigned int oldMask, newMask;
    
    /* Isolate just the bits we care about in the depedent bits so we can 
     * figure out what changed
     */ 
    oldMask = oldMods & device_independent_mask;
    newMask = newMods & device_independent_mask;
    
    if (oldMask && oldMask != newMask) {
        SDL_SendKeyboardKey(keyboard, SDL_RELEASED, scancode);
    } else if (newMask && oldMask != newMask) {
        SDL_SendKeyboardKey(keyboard, SDL_PRESSED, scancode);
    }
}

/* This is a helper function for HandleModifierSide. 
 * This function sets the actual SDL_PrivateKeyboard event.
 */
static void
HandleModifierOneSide(int keyboard,
                      unsigned int oldMods, unsigned int newMods,
                      SDL_scancode scancode, 
                      unsigned int sided_device_dependent_mask)
{
    unsigned int old_dep_mask, new_dep_mask;

    /* Isolate just the bits we care about in the depedent bits so we can 
     * figure out what changed
     */ 
    old_dep_mask = oldMods & sided_device_dependent_mask;
    new_dep_mask = newMods & sided_device_dependent_mask;

    /* We now know that this side bit flipped. But we don't know if
     * it went pressed to released or released to pressed, so we must 
     * find out which it is.
     */
    if (new_dep_mask && old_dep_mask != new_dep_mask) {
        SDL_SendKeyboardKey(keyboard, SDL_PRESSED, scancode);
    } else {
        SDL_SendKeyboardKey(keyboard, SDL_RELEASED, scancode);
    }
}

/* This is a helper function for DoSidedModifiers.
 * This function will figure out if the modifier key is the left or right side, 
 * e.g. left-shift vs right-shift. 
 */
static void
HandleModifierSide(int keyboard,
                   int device_independent_mask, 
                   unsigned int oldMods, unsigned int newMods, 
                   SDL_scancode left_scancode, 
                   SDL_scancode right_scancode,
                   unsigned int left_device_dependent_mask, 
                   unsigned int right_device_dependent_mask)
{
    unsigned int device_dependent_mask = (left_device_dependent_mask |
                                         right_device_dependent_mask);
    unsigned int diff_mod;
    
    /* On the basis that the device independent mask is set, but there are 
     * no device dependent flags set, we'll assume that we can't detect this 
     * keyboard and revert to the unsided behavior.
     */
    if ((device_dependent_mask & newMods) == 0) {
        /* Revert to the old behavior */
        HandleNonDeviceModifier(keyboard, device_independent_mask, oldMods, newMods, left_scancode);
        return;
    }

    /* XOR the previous state against the new state to see if there's a change */
    diff_mod = (device_dependent_mask & oldMods) ^
               (device_dependent_mask & newMods);
    if (diff_mod) {
        /* A change in state was found. Isolate the left and right bits 
         * to handle them separately just in case the values can simulataneously
         * change or if the bits don't both exist.
         */
        if (left_device_dependent_mask & diff_mod) {
            HandleModifierOneSide(keyboard, oldMods, newMods, left_scancode, left_device_dependent_mask);
        }
        if (right_device_dependent_mask & diff_mod) {
            HandleModifierOneSide(keyboard, oldMods, newMods, right_scancode, right_device_dependent_mask);
        }
    }
}
   
/* This is a helper function for DoSidedModifiers.
 * This function will release a key press in the case that 
 * it is clear that the modifier has been released (i.e. one side 
 * can't still be down).
 */
static void
ReleaseModifierSide(int keyboard,
                    unsigned int device_independent_mask, 
                    unsigned int oldMods, unsigned int newMods,
                    SDL_scancode left_scancode, 
                    SDL_scancode right_scancode,
                    unsigned int left_device_dependent_mask, 
                    unsigned int right_device_dependent_mask)
{
    unsigned int device_dependent_mask = (left_device_dependent_mask |
                                          right_device_dependent_mask);

    /* On the basis that the device independent mask is set, but there are 
     * no device dependent flags set, we'll assume that we can't detect this 
     * keyboard and revert to the unsided behavior.
     */
    if ((device_dependent_mask & oldMods) == 0) {
        /* In this case, we can't detect the keyboard, so use the left side 
         * to represent both, and release it. 
         */
        SDL_SendKeyboardKey(keyboard, SDL_RELEASED, left_scancode);
        return;
    }

    /* 
     * This could have been done in an if-else case because at this point,
     * we know that all keys have been released when calling this function. 
     * But I'm being paranoid so I want to handle each separately,
     * so I hope this doesn't cause other problems.
     */
    if ( left_device_dependent_mask & oldMods ) {
        SDL_SendKeyboardKey(keyboard, SDL_RELEASED, left_scancode);
    }
    if ( right_device_dependent_mask & oldMods ) {
        SDL_SendKeyboardKey(keyboard, SDL_RELEASED, right_scancode);
    }
}

/* This is a helper function for DoSidedModifiers.
 * This function handles the CapsLock case.
 */
static void
HandleCapsLock(int keyboard, unsigned short scancode,
               unsigned int oldMods, unsigned int newMods)
{
    unsigned int oldMask, newMask;
    
    oldMask = oldMods & NSAlphaShiftKeyMask;
    newMask = newMods & NSAlphaShiftKeyMask;

    if (oldMask != newMask) {
        SDL_SendKeyboardKey(keyboard, SDL_PRESSED, SDL_SCANCODE_CAPSLOCK);
        SDL_SendKeyboardKey(keyboard, SDL_RELEASED, SDL_SCANCODE_CAPSLOCK);
    }

    oldMask = oldMods & NSNumericPadKeyMask;
    newMask = newMods & NSNumericPadKeyMask;

    if (oldMask != newMask) {
        SDL_SendKeyboardKey(keyboard, SDL_PRESSED, SDL_SCANCODE_NUMLOCKCLEAR);
        SDL_SendKeyboardKey(keyboard, SDL_RELEASED, SDL_SCANCODE_NUMLOCKCLEAR);
    }
}

/* This function will handle the modifier keys and also determine the 
 * correct side of the key.
 */
static void
DoSidedModifiers(int keyboard, unsigned short scancode,
                 unsigned int oldMods, unsigned int newMods)
{
	/* Set up arrays for the key syms for the left and right side. */
    const SDL_scancode left_mapping[]  = {
        SDL_SCANCODE_LSHIFT,
        SDL_SCANCODE_LCTRL,
        SDL_SCANCODE_LALT,
        SDL_SCANCODE_LGUI
    };
    const SDL_scancode right_mapping[] = {
        SDL_SCANCODE_RSHIFT,
        SDL_SCANCODE_RCTRL,
        SDL_SCANCODE_RALT,
        SDL_SCANCODE_RGUI
    };
	/* Set up arrays for the device dependent masks with indices that 
     * correspond to the _mapping arrays 
     */
    const unsigned int left_device_mapping[]  = { NX_DEVICELSHIFTKEYMASK, NX_DEVICELCTLKEYMASK, NX_DEVICELALTKEYMASK, NX_DEVICELCMDKEYMASK };
    const unsigned int right_device_mapping[] = { NX_DEVICERSHIFTKEYMASK, NX_DEVICERCTLKEYMASK, NX_DEVICERALTKEYMASK, NX_DEVICERCMDKEYMASK };

    unsigned int i, bit;

    /* Handle CAPSLOCK separately because it doesn't have a left/right side */
    HandleCapsLock(keyboard, scancode, oldMods, newMods);

    /* Iterate through the bits, testing each against the old modifiers */
    for (i = 0, bit = NSShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
        unsigned int oldMask, newMask;
		
        oldMask = oldMods & bit;
        newMask = newMods & bit;
		
        /* If the bit is set, we must always examine it because the left
         * and right side keys may alternate or both may be pressed.
         */
        if (newMask) {
            HandleModifierSide(keyboard, bit, oldMods, newMods,
                               left_mapping[i], right_mapping[i],
                               left_device_mapping[i], right_device_mapping[i]);
        }
        /* If the state changed from pressed to unpressed, we must examine
            * the device dependent bits to release the correct keys.
            */
        else if (oldMask && oldMask != newMask) {
            ReleaseModifierSide(keyboard, bit, oldMods, newMods,
                              left_mapping[i], right_mapping[i],
                              left_device_mapping[i], right_device_mapping[i]);
        }
    }
}

static void
HandleModifiers(_THIS, unsigned short scancode, unsigned int modifierFlags)
{
    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;

    if (modifierFlags == data->modifierFlags) {
    	return;
    }

    /* 
     * Starting with Panther (10.3.0), the ability to distinguish between 
     * left side and right side modifiers is available.
     */
    if (data->osversion >= 0x1030) {
        DoSidedModifiers(data->keyboard, scancode, data->modifierFlags, modifierFlags);
    } else {
        DoUnsidedModifiers(data->keyboard, scancode, data->modifierFlags, modifierFlags);
    }
    data->modifierFlags = modifierFlags;
}

static void
UpdateKeymap(SDL_VideoData *data)
{
    KeyboardLayoutRef key_layout;
    const void *chr_data;
    int i;
    SDL_scancode scancode;
    SDLKey keymap[SDL_NUM_SCANCODES];

    /* See if the keymap needs to be updated */
    KLGetCurrentKeyboardLayout(&key_layout);
    if (key_layout == data->key_layout) {
        return;
    }
    data->key_layout = key_layout;

    SDL_GetDefaultKeymap(keymap);

    /* Try Unicode data first (preferred as of Mac OS X 10.5) */
    KLGetKeyboardLayoutProperty(key_layout, kKLuchrData, &chr_data);
    if (chr_data) {
        UInt32 keyboard_type = LMGetKbdType();
        OSStatus err;

        for (i = 0; i < SDL_arraysize(darwin_scancode_table); i++) {
            UniChar s[8];
            UniCharCount len;
            UInt32 dead_key_state;

            /* Make sure this scancode is a valid character scancode */
            scancode = darwin_scancode_table[i];
            if (scancode == SDL_SCANCODE_UNKNOWN ||
                (keymap[scancode] & SDLK_SCANCODE_MASK)) {
                continue;
            }

            dead_key_state = 0;
            err = UCKeyTranslate (chr_data, i, kUCKeyActionDown,
                                  0, keyboard_type,
                                  kUCKeyTranslateNoDeadKeysMask,
                                  &dead_key_state, 8, &len, s);
            if (err != noErr)
                continue;

            if (len > 0 && s[0] != 0x10) {
                keymap[scancode] = s[0];
            }
        }
        SDL_SetKeymap(data->keyboard, 0, keymap, SDL_NUM_SCANCODES);
        return;
    }

    /* Fall back to older style key map data */
    KLGetKeyboardLayoutProperty(key_layout, kKLKCHRData, &chr_data);
    if (chr_data) {
        for (i = 0; i < 128; i++) {
            UInt32 c, state = 0;

            /* Make sure this scancode is a valid character scancode */
            scancode = darwin_scancode_table[i];
            if (scancode == SDL_SCANCODE_UNKNOWN ||
                (keymap[scancode] & SDLK_SCANCODE_MASK)) {
                continue;
            }

            c = KeyTranslate (chr_data, i, &state) & 255;
            if (state) {
                /* Dead key, process key up */
                c = KeyTranslate (chr_data, i | 128, &state) & 255;
            }

            if (c != 0 && c != 0x10) {
                /* MacRoman to Unicode table, taken from X.org sources */
                static const unsigned short macroman_table[128] = {
                    0xc4, 0xc5, 0xc7, 0xc9, 0xd1, 0xd6, 0xdc, 0xe1,
                    0xe0, 0xe2, 0xe4, 0xe3, 0xe5, 0xe7, 0xe9, 0xe8,
                    0xea, 0xeb, 0xed, 0xec, 0xee, 0xef, 0xf1, 0xf3,
                    0xf2, 0xf4, 0xf6, 0xf5, 0xfa, 0xf9, 0xfb, 0xfc,
                    0x2020, 0xb0, 0xa2, 0xa3, 0xa7, 0x2022, 0xb6, 0xdf,
                    0xae, 0xa9, 0x2122, 0xb4, 0xa8, 0x2260, 0xc6, 0xd8,
                    0x221e, 0xb1, 0x2264, 0x2265, 0xa5, 0xb5, 0x2202, 0x2211,
                    0x220f, 0x3c0, 0x222b, 0xaa, 0xba, 0x3a9, 0xe6, 0xf8,
                    0xbf, 0xa1, 0xac, 0x221a, 0x192, 0x2248, 0x2206, 0xab,
                    0xbb, 0x2026, 0xa0, 0xc0, 0xc3, 0xd5, 0x152, 0x153,
                    0x2013, 0x2014, 0x201c, 0x201d, 0x2018, 0x2019, 0xf7, 0x25ca,
                    0xff, 0x178, 0x2044, 0x20ac, 0x2039, 0x203a, 0xfb01, 0xfb02,
                    0x2021, 0xb7, 0x201a, 0x201e, 0x2030, 0xc2, 0xca, 0xc1,
                    0xcb, 0xc8, 0xcd, 0xce, 0xcf, 0xcc, 0xd3, 0xd4,
                    0xf8ff, 0xd2, 0xda, 0xdb, 0xd9, 0x131, 0x2c6, 0x2dc,
                    0xaf, 0x2d8, 0x2d9, 0x2da, 0xb8, 0x2dd, 0x2db, 0x2c7,
                };

                if (c >= 128) {
                    c = macroman_table[c - 128];
                }
                keymap[scancode] = c;
            }
        }
        SDL_SetKeymap(data->keyboard, 0, keymap, SDL_NUM_SCANCODES);
        return;
    }
}

void
Cocoa_InitKeyboard(_THIS)
{
    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
    SDL_Keyboard keyboard;
    NSAutoreleasePool *pool;

    pool = [[NSAutoreleasePool alloc] init];
    data->fieldEdit = [[SDLTranslatorResponder alloc] initWithFrame:NSMakeRect(0.0, 0.0, 0.0, 0.0)];
    [pool release];
    
    SDL_zero(keyboard);
    data->keyboard = SDL_AddKeyboard(&keyboard, -1);
    UpdateKeymap(data);
    
    /* Set our own names for the platform-dependent but layout-independent keys */
    /* This key is NumLock on the MacBook keyboard. :) */
    /*SDL_SetScancodeName(SDL_SCANCODE_NUMLOCKCLEAR, "Clear");*/
    SDL_SetScancodeName(SDL_SCANCODE_LALT, "Left Option");
    SDL_SetScancodeName(SDL_SCANCODE_LGUI, "Left Command");
    SDL_SetScancodeName(SDL_SCANCODE_RALT, "Right Option");
    SDL_SetScancodeName(SDL_SCANCODE_RGUI, "Right Command");
}

void
Cocoa_HandleKeyEvent(_THIS, NSEvent *event)
{
    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
    unsigned short scancode = [event keyCode];
    SDL_scancode code;
    const char *text;

    if ((scancode == 10 || scancode == 50) && KBGetLayoutType(LMGetKbdType()) == kKeyboardISO) {
        /* see comments in SDL_cocoakeys.h */
        scancode = 60 - scancode;
    }
    if (scancode < SDL_arraysize(darwin_scancode_table)) {
        code = darwin_scancode_table[scancode];
    }
    else {
        /* Hmm, does this ever happen?  If so, need to extend the keymap... */
        code = SDL_SCANCODE_UNKNOWN;
    }

    switch ([event type]) {
    case NSKeyDown:
        if (![event isARepeat]) {
            /* See if we need to rebuild the keyboard layout */
            UpdateKeymap(data);

            SDL_SendKeyboardKey(data->keyboard, SDL_PRESSED, code);
#if 1
            if (code == SDL_SCANCODE_UNKNOWN) {
                fprintf(stderr, "The key you just pressed is not recognized by SDL. To help get this fixed, report this to the SDL mailing list <sdl@libsdl.org> or to Christian Walther <cwalther@gmx.ch>. Mac virtual key code is %d.\n", scancode);
            }
#endif
        }
        if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {
            /* FIXME CW 2007-08-16: only send those events to the field editor for which we actually want text events, not e.g. esc or function keys. Arrow keys in particular seem to produce crashes sometimes. */
            [data->fieldEdit interpretKeyEvents:[NSArray arrayWithObject:event]];
            text = [[event characters] UTF8String];
            if(text && *text) {
                SDL_SendKeyboardText(data->keyboard, text);
                [data->fieldEdit setString:@""];
            }
        }
        break;
    case NSKeyUp:
        SDL_SendKeyboardKey(data->keyboard, SDL_RELEASED, code);
        break;
    case NSFlagsChanged:
        /* FIXME CW 2007-08-14: check if this whole mess that takes up half of this file is really necessary */
        HandleModifiers(_this, scancode, [event modifierFlags]);
        break;
    default: /* just to avoid compiler warnings */
        break;
    }
}

void
Cocoa_QuitKeyboard(_THIS)
{
    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
    NSAutoreleasePool *pool;

    SDL_DelKeyboard(data->keyboard);

    pool = [[NSAutoreleasePool alloc] init];
    [data->fieldEdit release];
    [pool release];
}

/* vi: set ts=4 sw=4 expandtab: */