Mercurial > sdl-ios-xcode
view src/video/cocoa/SDL_cocoaevents.m @ 3099:82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
From: "Mike Gorchak"
Subject: New QNX patches
Please apply patch qnx4.diff, which is attached. What has been done:
1)Added back OpenGL ES renderer for QNX target. Added few corrections to
OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
support textures under QNX, so I think some additional work must be done.
2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
required by OpenGL ES 1.1 specification.
3) Added attribute clearing at the entrance of function
SDL_GL_GetAttribure(). Added error checking into the function
SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
ES 1.0.
4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
glColor4f() functions, but 1.0 has glColor4f() only).
5) Added error checking after obtaining attributes using
SDL_GL_GetAttribute() function to the testgl2 and testgles.
6) Small correction to testmultiaudio with printing errors.
7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
driver.
Please remove ./src/audio/nto directory - it will not be used anymore.
Please create ./src/audio/qsa directory and add content of the archive
qsa.tar.gz into this directory. I rewrote some sound code, added support for
multiple audio cards, enumeration, etc. Added initial support for capture.
As far as I can understand SDL 1.3 is not supporting audio capture right now
? Sam, Am I right ? Or audio capture must be supported through the
PlayDevice routine ?
And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf
directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
not supported by OpenGL ES 1.0.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:33:12 +0000 |
parents | 54fac87e1f34 |
children | 1282a042d530 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_cocoavideo.h" #include "../../events/SDL_events_c.h" /* setAppleMenu disappeared from the headers in 10.4 */ #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4 @interface NSApplication(NSAppleMenu) - (void)setAppleMenu:(NSMenu *)menu; @end #endif @implementation NSApplication(SDL) - (void)setRunning { _running = 1; } @end @interface SDLAppDelegate : NSObject - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender; @end @implementation SDLAppDelegate : NSObject - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender { SDL_SendQuit(); return NSTerminateCancel; } @end static NSString * GetApplicationName(void) { NSDictionary *dict; NSString *appName = 0; /* Determine the application name */ dict = (NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle()); if (dict) appName = [dict objectForKey: @"CFBundleName"]; if (![appName length]) appName = [[NSProcessInfo processInfo] processName]; return appName; } static void CreateApplicationMenus(void) { NSString *appName; NSString *title; NSMenu *appleMenu; NSMenu *windowMenu; NSMenuItem *menuItem; /* Create the main menu bar */ [NSApp setMainMenu:[[NSMenu alloc] init]]; /* Create the application menu */ appName = GetApplicationName(); appleMenu = [[NSMenu alloc] initWithTitle:@""]; /* Add menu items */ title = [@"About " stringByAppendingString:appName]; [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; [appleMenu addItem:[NSMenuItem separatorItem]]; title = [@"Hide " stringByAppendingString:appName]; [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@/*"h"*/""]; menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@/*"h"*/""]; [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)]; [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""]; [appleMenu addItem:[NSMenuItem separatorItem]]; title = [@"Quit " stringByAppendingString:appName]; [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@/*"q"*/""]; /* Put menu into the menubar */ menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""]; [menuItem setSubmenu:appleMenu]; [[NSApp mainMenu] addItem:menuItem]; [menuItem release]; /* Tell the application object that this is now the application menu */ [NSApp setAppleMenu:appleMenu]; [appleMenu release]; /* Create the window menu */ windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; /* "Minimize" item */ menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@/*"m"*/""]; [windowMenu addItem:menuItem]; [menuItem release]; /* Put menu into the menubar */ menuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""]; [menuItem setSubmenu:windowMenu]; [[NSApp mainMenu] addItem:menuItem]; [menuItem release]; /* Tell the application object that this is now the window menu */ [NSApp setWindowsMenu:windowMenu]; [windowMenu release]; } void Cocoa_RegisterApp(void) { ProcessSerialNumber psn; NSAutoreleasePool *pool; if (!GetCurrentProcess(&psn)) { TransformProcessType(&psn, kProcessTransformToForegroundApplication); SetFrontProcess(&psn); } pool = [[NSAutoreleasePool alloc] init]; if (NSApp == nil) { [NSApplication sharedApplication]; if ([NSApp mainMenu] == nil) { CreateApplicationMenus(); } [NSApp finishLaunching]; } if ([NSApp delegate] == nil) { [NSApp setDelegate:[[SDLAppDelegate alloc] init]]; } [NSApp setRunning]; [pool release]; } void Cocoa_PumpEvents(_THIS) { NSAutoreleasePool *pool; /* Update activity every 30 seconds to prevent screensaver */ if (_this->suspend_screensaver) { SDL_VideoData *data = (SDL_VideoData *)_this->driverdata; Uint32 now = SDL_GetTicks(); if (!data->screensaver_activity || (int)(now-data->screensaver_activity) >= 30000) { UpdateSystemActivity(UsrActivity); data->screensaver_activity = now; } } pool = [[NSAutoreleasePool alloc] init]; while ([NSApp isRunning]) { NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:YES ]; if ( event == nil ) { break; } switch ([event type]) { case NSKeyDown: case NSKeyUp: case NSFlagsChanged: Cocoa_HandleKeyEvent(_this, event); /* Fall through to pass event to NSApp; er, nevermind... */ /* FIXME: Find a way to stop the beeping, using delegate */ break; default: [NSApp sendEvent:event]; break; } } [pool release]; } /* vi: set ts=4 sw=4 expandtab: */