Mercurial > sdl-ios-xcode
view src/video/ataricommon/SDL_atarigl_c.h @ 3099:82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
From: "Mike Gorchak"
Subject: New QNX patches
Please apply patch qnx4.diff, which is attached. What has been done:
1)Added back OpenGL ES renderer for QNX target. Added few corrections to
OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
support textures under QNX, so I think some additional work must be done.
2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
required by OpenGL ES 1.1 specification.
3) Added attribute clearing at the entrance of function
SDL_GL_GetAttribure(). Added error checking into the function
SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
ES 1.0.
4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
glColor4f() functions, but 1.0 has glColor4f() only).
5) Added error checking after obtaining attributes using
SDL_GL_GetAttribute() function to the testgl2 and testgles.
6) Small correction to testmultiaudio with printing errors.
7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
driver.
Please remove ./src/audio/nto directory - it will not be used anymore.
Please create ./src/audio/qsa directory and add content of the archive
qsa.tar.gz into this directory. I rewrote some sound code, added support for
multiple audio cards, enumeration, etc. Added initial support for capture.
As far as I can understand SDL 1.3 is not supporting audio capture right now
? Sam, Am I right ? Or audio capture must be supported through the
PlayDevice routine ?
And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf
directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
not supported by OpenGL ES 1.0.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:33:12 +0000 |
parents | 99210400e8b9 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Atari OSMesa.ldg implementation of SDL OpenGL support */ #ifndef _SDL_ATARIGL_H_ #define _SDL_ATARIGL_H_ #if SDL_VIDEO_OPENGL #include <GL/osmesa.h> #endif #include "../SDL_sysvideo.h" struct SDL_GLDriverData { int gl_active; /* to stop switching drivers while we have a valid context */ int gl_oldmesa; /* Old OpenGL support ? */ int gl_pixelsize; /* for CopyShadow functions */ SDL_bool gl_upsidedown; /* Some implementations draw upside down */ Uint8 *gl_shadow; /* Shadow buffer for old implementations */ /* for unsupported OSMesa buffer formats */ void (*ConvertSurface) (_THIS, SDL_Surface * surface); /* to convert the shadow buffer to the screen format */ void (*CopyShadow) (_THIS, SDL_Surface * surface); #if SDL_VIDEO_OPENGL OSMesaContext ctx; /* OpenGL functions */ void (*glGetIntegerv) (GLenum pname, GLint * value); void (*glFinish) (void); void (*glFlush) (void); /* osmesa.ldg */ OSMesaContext(*OSMesaCreateContextExt) (GLenum format, GLint depthBits, GLint stencilBits, GLint accumBits, OSMesaContext sharelist); void (*OSMesaDestroyContext) (OSMesaContext ctx); GLboolean(*OSMesaMakeCurrent) (OSMesaContext ctx, void *buffer, GLenum type, GLsizei width, GLsizei height); void (*OSMesaPixelStore) (GLint pname, GLint value); void *(*OSMesaGetProcAddress) (const char *funcName); /* mesa_gl.ldg, tiny_gl.ldg */ void *(*OSMesaCreateLDG) (long format, long type, long width, long height); void (*OSMesaDestroyLDG) (void); /* Info needed to compare existing context with new asked one */ int width, height; GLenum format; GLint depth, stencil, accum; #endif }; /* Variable names */ #define gl_active (_this->gl_data->gl_active) #define gl_ctx (_this->gl_data->ctx) #define gl_oldmesa (_this->gl_data->gl_oldmesa) #define gl_pixelsize (_this->gl_data->gl_pixelsize) #define gl_upsidedown (_this->gl_data->gl_upsidedown) #define gl_shadow (_this->gl_data->gl_shadow) #define gl_convert (_this->gl_data->ConvertSurface) #define gl_copyshadow (_this->gl_data->CopyShadow) #define gl_curformat (_this->gl_data->format) #define gl_curdepth (_this->gl_data->depth) #define gl_curstencil (_this->gl_data->stencil) #define gl_curaccum (_this->gl_data->accum) #define gl_curwidth (_this->gl_data->width) #define gl_curheight (_this->gl_data->height) /* OpenGL functions */ extern int SDL_AtariGL_Init(_THIS, SDL_Surface * current); extern void SDL_AtariGL_Quit(_THIS, SDL_bool unload); extern void SDL_AtariGL_InitPointers(_THIS); extern int SDL_AtariGL_LoadLibrary(_THIS, const char *path); extern void *SDL_AtariGL_GetProcAddress(_THIS, const char *proc); extern int SDL_AtariGL_GetAttribute(_THIS, SDL_GLattr attrib, int *value); extern int SDL_AtariGL_MakeCurrent(_THIS); extern void SDL_AtariGL_SwapBuffers(_THIS); #endif /* _SDL_ATARIGL_H_ */ /* vi: set ts=4 sw=4 expandtab: */