Mercurial > sdl-ios-xcode
view src/video/SDL_pixels.c @ 3099:82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
From: "Mike Gorchak"
Subject: New QNX patches
Please apply patch qnx4.diff, which is attached. What has been done:
1)Added back OpenGL ES renderer for QNX target. Added few corrections to
OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
support textures under QNX, so I think some additional work must be done.
2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
required by OpenGL ES 1.1 specification.
3) Added attribute clearing at the entrance of function
SDL_GL_GetAttribure(). Added error checking into the function
SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
ES 1.0.
4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
glColor4f() functions, but 1.0 has glColor4f() only).
5) Added error checking after obtaining attributes using
SDL_GL_GetAttribute() function to the testgl2 and testgles.
6) Small correction to testmultiaudio with printing errors.
7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
driver.
Please remove ./src/audio/nto directory - it will not be used anymore.
Please create ./src/audio/qsa directory and add content of the archive
qsa.tar.gz into this directory. I rewrote some sound code, added support for
multiple audio cards, enumeration, etc. Added initial support for capture.
As far as I can understand SDL 1.3 is not supporting audio capture right now
? Sam, Am I right ? Or audio capture must be supported through the
PlayDevice routine ?
And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf
directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
not supported by OpenGL ES 1.0.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:33:12 +0000 |
parents | 502adab079a4 |
children | a252014ce27d |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* General (mostly internal) pixel/color manipulation routines for SDL */ #include "SDL_endian.h" #include "SDL_video.h" #include "SDL_sysvideo.h" #include "SDL_blit.h" #include "SDL_pixels_c.h" #include "SDL_RLEaccel_c.h" /* Helper functions */ SDL_bool SDL_PixelFormatEnumToMasks(Uint32 format, int *bpp, Uint32 * Rmask, Uint32 * Gmask, Uint32 * Bmask, Uint32 * Amask) { Uint32 masks[4]; /* Initialize the values here */ if (SDL_BITSPERPIXEL(format) == 24) { *bpp = SDL_BYTESPERPIXEL(format) * 8; } else { *bpp = SDL_BITSPERPIXEL(format); } *Rmask = *Gmask = *Bmask = *Amask = 0; if (SDL_PIXELTYPE(format) != SDL_PIXELTYPE_PACKED8 && SDL_PIXELTYPE(format) != SDL_PIXELTYPE_PACKED16 && SDL_PIXELTYPE(format) != SDL_PIXELTYPE_PACKED32) { /* Not a format that uses masks */ return SDL_TRUE; } switch (SDL_PIXELLAYOUT(format)) { case SDL_PACKEDLAYOUT_332: masks[0] = 0x00000000; masks[1] = 0x000000E0; masks[2] = 0x0000001C; masks[3] = 0x00000003; break; case SDL_PACKEDLAYOUT_4444: masks[0] = 0x0000F000; masks[1] = 0x00000F00; masks[2] = 0x000000F0; masks[3] = 0x0000000F; break; case SDL_PACKEDLAYOUT_1555: masks[0] = 0x00008000; masks[1] = 0x00007C00; masks[2] = 0x000003E0; masks[3] = 0x0000001F; break; case SDL_PACKEDLAYOUT_565: masks[0] = 0x00000000; masks[1] = 0x0000F800; masks[2] = 0x000007E0; masks[3] = 0x0000001F; break; case SDL_PACKEDLAYOUT_8888: masks[0] = 0xFF000000; masks[1] = 0x00FF0000; masks[2] = 0x0000FF00; masks[3] = 0x000000FF; break; case SDL_PACKEDLAYOUT_2101010: masks[0] = 0xC0000000; masks[1] = 0x3FF00000; masks[2] = 0x000FFC00; masks[3] = 0x000003FF; break; default: /* Unknown layout */ return SDL_FALSE; } switch (SDL_PIXELORDER(format)) { case SDL_PACKEDORDER_XRGB: *Rmask = masks[1]; *Gmask = masks[2]; *Bmask = masks[3]; break; case SDL_PACKEDORDER_RGBX: *Rmask = masks[0]; *Gmask = masks[1]; *Bmask = masks[2]; break; case SDL_PACKEDORDER_ARGB: *Amask = masks[0]; *Rmask = masks[1]; *Gmask = masks[2]; *Bmask = masks[3]; break; case SDL_PACKEDORDER_RGBA: *Rmask = masks[0]; *Gmask = masks[1]; *Bmask = masks[2]; *Amask = masks[3]; break; case SDL_PACKEDORDER_XBGR: *Bmask = masks[1]; *Gmask = masks[2]; *Rmask = masks[3]; break; case SDL_PACKEDORDER_BGRX: *Bmask = masks[0]; *Gmask = masks[1]; *Rmask = masks[2]; break; case SDL_PACKEDORDER_BGRA: *Bmask = masks[0]; *Gmask = masks[1]; *Rmask = masks[2]; *Amask = masks[3]; break; case SDL_PACKEDORDER_ABGR: *Amask = masks[0]; *Bmask = masks[1]; *Gmask = masks[2]; *Rmask = masks[3]; break; default: /* Unknown order */ return SDL_FALSE; } return SDL_TRUE; } Uint32 SDL_MasksToPixelFormatEnum(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) { switch (bpp) { case 8: switch (Rmask) { case 0: return SDL_PIXELFORMAT_INDEX8; case 0xE0: return SDL_PIXELFORMAT_RGB332; } break; case 12: switch (Rmask) { case 0x0F00: return SDL_PIXELFORMAT_RGB444; } break; case 15: switch (Rmask) { case 0x001F: return SDL_PIXELFORMAT_BGR555; case 0x7C00: return SDL_PIXELFORMAT_RGB555; } break; case 16: switch (Rmask) { case 0x001F: return SDL_PIXELFORMAT_ABGR1555; case 0x0F00: return SDL_PIXELFORMAT_ARGB4444; case 0x7C00: return SDL_PIXELFORMAT_ARGB1555; case 0xF800: return SDL_PIXELFORMAT_RGB565; } break; case 32: switch (Rmask) { case 0xFF000000: if (Amask == 0x000000FF) { return SDL_PIXELFORMAT_RGBA8888; } break; case 0x00FF0000: if (Amask == 0xFF000000) { return SDL_PIXELFORMAT_ARGB8888; } else { return SDL_PIXELFORMAT_RGB888; } break; case 0x0000FF00: if (Amask == 0x000000FF) { return SDL_PIXELFORMAT_BGRA8888; } break; case 0x000000FF: if (Amask == 0xFF000000) { return SDL_PIXELFORMAT_ABGR8888; } else { return SDL_PIXELFORMAT_BGR888; } break; case 0x3FF00000: return SDL_PIXELFORMAT_ARGB2101010; } } return SDL_PIXELFORMAT_UNKNOWN; } SDL_Palette * SDL_AllocPalette(int ncolors) { SDL_Palette *palette; palette = (SDL_Palette *) SDL_malloc(sizeof(*palette)); if (!palette) { SDL_OutOfMemory(); return NULL; } palette->colors = (SDL_Color *) SDL_malloc(ncolors * sizeof(*palette->colors)); if (!palette->colors) { SDL_free(palette); return NULL; } palette->ncolors = ncolors; palette->watch = NULL; palette->refcount = 1; SDL_memset(palette->colors, 0xFF, ncolors * sizeof(*palette->colors)); return palette; } int SDL_AddPaletteWatch(SDL_Palette * palette, SDL_PaletteChangedFunc callback, void *userdata) { SDL_PaletteWatch *watch; if (!palette) { return -1; } watch = (SDL_PaletteWatch *) SDL_malloc(sizeof(*watch)); if (!watch) { SDL_OutOfMemory(); return -1; } watch->callback = callback; watch->userdata = userdata; watch->next = palette->watch; palette->watch = watch; ++palette->refcount; return 0; } void SDL_DelPaletteWatch(SDL_Palette * palette, SDL_PaletteChangedFunc callback, void *userdata) { SDL_PaletteWatch *prev, *watch; if (!palette) { return; } for (prev = NULL, watch = palette->watch; watch; prev = watch, watch = watch->next) { if (watch->callback == callback && watch->userdata == userdata) { if (prev) { prev->next = watch->next; } else { palette->watch = watch->next; } SDL_free(watch); SDL_FreePalette(palette); return; } } } int SDL_SetPaletteColors(SDL_Palette * palette, const SDL_Color * colors, int firstcolor, int ncolors) { SDL_PaletteWatch *watch; int status = 0; /* Verify the parameters */ if (!palette) { return -1; } if (ncolors > (palette->ncolors - firstcolor)) { ncolors = (palette->ncolors - firstcolor); status = -1; } if (colors != (palette->colors + firstcolor)) { SDL_memcpy(palette->colors + firstcolor, colors, ncolors * sizeof(*colors)); } for (watch = palette->watch; watch; watch = watch->next) { if (watch->callback(watch->userdata, palette) < 0) { status = -1; } } return status; } void SDL_FreePalette(SDL_Palette * palette) { if (!palette) { return; } if (--palette->refcount > 0) { return; } if (palette->colors) { SDL_free(palette->colors); } SDL_free(palette); } /* * Allocate a pixel format structure and fill it according to the given info. */ SDL_PixelFormat * SDL_AllocFormat(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) { SDL_PixelFormat *format; /* Allocate an empty pixel format structure */ format = SDL_malloc(sizeof(*format)); if (format == NULL) { SDL_OutOfMemory(); return (NULL); } /* Set up the format */ return SDL_InitFormat(format, bpp, Rmask, Gmask, Bmask, Amask); } SDL_PixelFormat * SDL_InitFormat(SDL_PixelFormat * format, int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) { Uint32 mask; /* Set up the format */ SDL_zerop(format); format->BitsPerPixel = bpp; format->BytesPerPixel = (bpp + 7) / 8; if (Rmask || Bmask || Gmask) { /* Packed pixels with custom mask */ format->Rshift = 0; format->Rloss = 8; if (Rmask) { for (mask = Rmask; !(mask & 0x01); mask >>= 1) ++format->Rshift; for (; (mask & 0x01); mask >>= 1) --format->Rloss; } format->Gshift = 0; format->Gloss = 8; if (Gmask) { for (mask = Gmask; !(mask & 0x01); mask >>= 1) ++format->Gshift; for (; (mask & 0x01); mask >>= 1) --format->Gloss; } format->Bshift = 0; format->Bloss = 8; if (Bmask) { for (mask = Bmask; !(mask & 0x01); mask >>= 1) ++format->Bshift; for (; (mask & 0x01); mask >>= 1) --format->Bloss; } format->Ashift = 0; format->Aloss = 8; if (Amask) { for (mask = Amask; !(mask & 0x01); mask >>= 1) ++format->Ashift; for (; (mask & 0x01); mask >>= 1) --format->Aloss; } format->Rmask = Rmask; format->Gmask = Gmask; format->Bmask = Bmask; format->Amask = Amask; } else if (bpp > 8) { /* Packed pixels with standard mask */ /* R-G-B */ if (bpp > 24) bpp = 24; format->Rloss = 8 - (bpp / 3); format->Gloss = 8 - (bpp / 3) - (bpp % 3); format->Bloss = 8 - (bpp / 3); format->Rshift = ((bpp / 3) + (bpp % 3)) + (bpp / 3); format->Gshift = (bpp / 3); format->Bshift = 0; format->Rmask = ((0xFF >> format->Rloss) << format->Rshift); format->Gmask = ((0xFF >> format->Gloss) << format->Gshift); format->Bmask = ((0xFF >> format->Bloss) << format->Bshift); } else { /* Palettized formats have no mask info */ format->Rloss = 8; format->Gloss = 8; format->Bloss = 8; format->Aloss = 8; format->Rshift = 0; format->Gshift = 0; format->Bshift = 0; format->Ashift = 0; format->Rmask = 0; format->Gmask = 0; format->Bmask = 0; format->Amask = 0; } format->palette = NULL; return format; } /* * Change any previous mappings from/to the new surface format */ void SDL_FormatChanged(SDL_Surface * surface) { static int format_version = 0; ++format_version; if (format_version < 0) { /* It wrapped... */ format_version = 1; } surface->format_version = format_version; SDL_InvalidateMap(surface->map); } /* * Free a previously allocated format structure */ void SDL_FreeFormat(SDL_PixelFormat * format) { if (!format) { return; } SDL_free(format); } /* * Calculate an 8-bit (3 red, 3 green, 2 blue) dithered palette of colors */ void SDL_DitherColors(SDL_Color * colors, int bpp) { int i; if (bpp != 8) return; /* only 8bpp supported right now */ for (i = 0; i < 256; i++) { int r, g, b; /* map each bit field to the full [0, 255] interval, so 0 is mapped to (0, 0, 0) and 255 to (255, 255, 255) */ r = i & 0xe0; r |= r >> 3 | r >> 6; colors[i].r = r; g = (i << 3) & 0xe0; g |= g >> 3 | g >> 6; colors[i].g = g; b = i & 0x3; b |= b << 2; b |= b << 4; colors[i].b = b; colors[i].unused = SDL_ALPHA_OPAQUE; } } /* * Calculate the pad-aligned scanline width of a surface */ int SDL_CalculatePitch(SDL_Surface * surface) { int pitch; /* Surface should be 4-byte aligned for speed */ pitch = surface->w * surface->format->BytesPerPixel; switch (surface->format->BitsPerPixel) { case 1: pitch = (pitch + 7) / 8; break; case 4: pitch = (pitch + 1) / 2; break; default: break; } pitch = (pitch + 3) & ~3; /* 4-byte aligning */ return (pitch); } /* * Match an RGB value to a particular palette index */ Uint8 SDL_FindColor(SDL_Palette * pal, Uint8 r, Uint8 g, Uint8 b) { /* Do colorspace distance matching */ unsigned int smallest; unsigned int distance; int rd, gd, bd; int i; Uint8 pixel = 0; smallest = ~0; for (i = 0; i < pal->ncolors; ++i) { rd = pal->colors[i].r - r; gd = pal->colors[i].g - g; bd = pal->colors[i].b - b; distance = (rd * rd) + (gd * gd) + (bd * bd); if (distance < smallest) { pixel = i; if (distance == 0) { /* Perfect match! */ break; } smallest = distance; } } return (pixel); } /* Find the opaque pixel value corresponding to an RGB triple */ Uint32 SDL_MapRGB(const SDL_PixelFormat * format, Uint8 r, Uint8 g, Uint8 b) { if (format->palette == NULL) { return (r >> format->Rloss) << format->Rshift | (g >> format->Gloss) << format->Gshift | (b >> format->Bloss) << format->Bshift | format->Amask; } else { return SDL_FindColor(format->palette, r, g, b); } } /* Find the pixel value corresponding to an RGBA quadruple */ Uint32 SDL_MapRGBA(const SDL_PixelFormat * format, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { if (format->palette == NULL) { return (r >> format->Rloss) << format->Rshift | (g >> format->Gloss) << format->Gshift | (b >> format->Bloss) << format->Bshift | ((a >> format->Aloss) << format->Ashift & format->Amask); } else { return SDL_FindColor(format->palette, r, g, b); } } void SDL_GetRGB(Uint32 pixel, const SDL_PixelFormat * format, Uint8 * r, Uint8 * g, Uint8 * b) { if (format->palette == NULL) { /* * This makes sure that the result is mapped to the * interval [0..255], and the maximum value for each * component is 255. This is important to make sure * that white is indeed reported as (255, 255, 255). * This only works for RGB bit fields at least 4 bit * wide, which is almost always the case. */ unsigned v; v = (pixel & format->Rmask) >> format->Rshift; *r = (v << format->Rloss) + (v >> (8 - (format->Rloss << 1))); v = (pixel & format->Gmask) >> format->Gshift; *g = (v << format->Gloss) + (v >> (8 - (format->Gloss << 1))); v = (pixel & format->Bmask) >> format->Bshift; *b = (v << format->Bloss) + (v >> (8 - (format->Bloss << 1))); } else { *r = format->palette->colors[pixel].r; *g = format->palette->colors[pixel].g; *b = format->palette->colors[pixel].b; } } void SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormat * format, Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a) { if (format->palette == NULL) { /* * This makes sure that the result is mapped to the * interval [0..255], and the maximum value for each * component is 255. This is important to make sure * that white is indeed reported as (255, 255, 255), * and that opaque alpha is 255. * This only works for RGB bit fields at least 4 bit * wide, which is almost always the case. */ unsigned v; v = (pixel & format->Rmask) >> format->Rshift; *r = (v << format->Rloss) + (v >> (8 - (format->Rloss << 1))); v = (pixel & format->Gmask) >> format->Gshift; *g = (v << format->Gloss) + (v >> (8 - (format->Gloss << 1))); v = (pixel & format->Bmask) >> format->Bshift; *b = (v << format->Bloss) + (v >> (8 - (format->Bloss << 1))); if (format->Amask) { v = (pixel & format->Amask) >> format->Ashift; *a = (v << format->Aloss) + (v >> (8 - (format->Aloss << 1))); } else { *a = SDL_ALPHA_OPAQUE; } } else { *r = format->palette->colors[pixel].r; *g = format->palette->colors[pixel].g; *b = format->palette->colors[pixel].b; *a = SDL_ALPHA_OPAQUE; } } /* Apply gamma to a set of colors - this is easy. :) */ void SDL_ApplyGamma(Uint16 * gamma, SDL_Color * colors, SDL_Color * output, int ncolors) { int i; for (i = 0; i < ncolors; ++i) { output[i].r = gamma[0 * 256 + colors[i].r] >> 8; output[i].g = gamma[1 * 256 + colors[i].g] >> 8; output[i].b = gamma[2 * 256 + colors[i].b] >> 8; } } /* Map from Palette to Palette */ static Uint8 * Map1to1(SDL_Palette * src, SDL_Palette * dst, int *identical) { Uint8 *map; int i; if (identical) { if (src->ncolors <= dst->ncolors) { /* If an identical palette, no need to map */ if (src == dst || (SDL_memcmp (src->colors, dst->colors, src->ncolors * sizeof(SDL_Color)) == 0)) { *identical = 1; return (NULL); } } *identical = 0; } map = (Uint8 *) SDL_malloc(src->ncolors); if (map == NULL) { SDL_OutOfMemory(); return (NULL); } for (i = 0; i < src->ncolors; ++i) { map[i] = SDL_FindColor(dst, src->colors[i].r, src->colors[i].g, src->colors[i].b); } return (map); } /* Map from Palette to BitField */ static Uint8 * Map1toN(SDL_PixelFormat * src, Uint8 Rmod, Uint8 Gmod, Uint8 Bmod, Uint8 Amod, SDL_PixelFormat * dst) { Uint8 *map; int i; int bpp; SDL_Palette *pal = src->palette; bpp = ((dst->BytesPerPixel == 3) ? 4 : dst->BytesPerPixel); map = (Uint8 *) SDL_malloc(pal->ncolors * bpp); if (map == NULL) { SDL_OutOfMemory(); return (NULL); } /* We memory copy to the pixel map so the endianness is preserved */ for (i = 0; i < pal->ncolors; ++i) { Uint8 A = Amod; Uint8 R = (Uint8) ((pal->colors[i].r * Rmod) / 255); Uint8 G = (Uint8) ((pal->colors[i].g * Gmod) / 255); Uint8 B = (Uint8) ((pal->colors[i].b * Bmod) / 255); ASSEMBLE_RGBA(&map[i * bpp], dst->BytesPerPixel, dst, R, G, B, A); } return (map); } /* Map from BitField to Dithered-Palette to Palette */ static Uint8 * MapNto1(SDL_PixelFormat * src, SDL_PixelFormat * dst, int *identical) { /* Generate a 256 color dither palette */ SDL_Palette dithered; SDL_Color colors[256]; SDL_Palette *pal = dst->palette; dithered.ncolors = 256; SDL_DitherColors(colors, 8); dithered.colors = colors; return (Map1to1(&dithered, pal, identical)); } SDL_BlitMap * SDL_AllocBlitMap(void) { SDL_BlitMap *map; /* Allocate the empty map */ map = (SDL_BlitMap *) SDL_calloc(1, sizeof(*map)); if (map == NULL) { SDL_OutOfMemory(); return (NULL); } map->info.r = 0xFF; map->info.g = 0xFF; map->info.b = 0xFF; map->info.a = 0xFF; /* It's ready to go */ return (map); } void SDL_InvalidateMap(SDL_BlitMap * map) { if (!map) { return; } map->dst = NULL; map->format_version = (unsigned int) -1; if (map->info.table) { SDL_free(map->info.table); map->info.table = NULL; } } int SDL_MapSurface(SDL_Surface * src, SDL_Surface * dst) { SDL_PixelFormat *srcfmt; SDL_PixelFormat *dstfmt; SDL_BlitMap *map; /* Clear out any previous mapping */ map = src->map; if ((src->flags & SDL_RLEACCEL) == SDL_RLEACCEL) { SDL_UnRLESurface(src, 1); } SDL_InvalidateMap(map); /* Figure out what kind of mapping we're doing */ map->identity = 0; srcfmt = src->format; dstfmt = dst->format; switch (srcfmt->BytesPerPixel) { case 1: switch (dstfmt->BytesPerPixel) { case 1: /* Palette --> Palette */ map->info.table = Map1to1(srcfmt->palette, dstfmt->palette, &map->identity); if (!map->identity) { if (map->info.table == NULL) { return (-1); } } if (srcfmt->BitsPerPixel != dstfmt->BitsPerPixel) map->identity = 0; break; default: /* Palette --> BitField */ map->info.table = Map1toN(srcfmt, src->map->info.r, src->map->info.g, src->map->info.b, src->map->info.a, dstfmt); if (map->info.table == NULL) { return (-1); } break; } break; default: switch (dstfmt->BytesPerPixel) { case 1: /* BitField --> Palette */ map->info.table = MapNto1(srcfmt, dstfmt, &map->identity); if (!map->identity) { if (map->info.table == NULL) { return (-1); } } map->identity = 0; /* Don't optimize to copy */ break; default: /* BitField --> BitField */ if (FORMAT_EQUAL(srcfmt, dstfmt)) map->identity = 1; break; } break; } map->dst = dst; map->format_version = dst->format_version; /* Choose your blitters wisely */ return (SDL_CalculateBlit(src)); } void SDL_FreeBlitMap(SDL_BlitMap * map) { if (map) { SDL_InvalidateMap(map); SDL_free(map); } } /* vi: set ts=4 sw=4 expandtab: */