Mercurial > sdl-ios-xcode
view src/video/SDL_draw.h @ 3099:82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
From: "Mike Gorchak"
Subject: New QNX patches
Please apply patch qnx4.diff, which is attached. What has been done:
1)Added back OpenGL ES renderer for QNX target. Added few corrections to
OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
support textures under QNX, so I think some additional work must be done.
2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
required by OpenGL ES 1.1 specification.
3) Added attribute clearing at the entrance of function
SDL_GL_GetAttribure(). Added error checking into the function
SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
ES 1.0.
4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
glColor4f() functions, but 1.0 has glColor4f() only).
5) Added error checking after obtaining attributes using
SDL_GL_GetAttribute() function to the testgl2 and testgles.
6) Small correction to testmultiaudio with printing errors.
7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
driver.
Please remove ./src/audio/nto directory - it will not be used anymore.
Please create ./src/audio/qsa directory and add content of the archive
qsa.tar.gz into this directory. I rewrote some sound code, added support for
multiple audio cards, enumeration, etc. Added initial support for capture.
As far as I can understand SDL 1.3 is not supporting audio capture right now
? Sam, Am I right ? Or audio capture must be supported through the
PlayDevice routine ?
And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf
directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
not supported by OpenGL ES 1.0.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:33:12 +0000 |
parents | 9f2482d6662c |
children | 0267b8b1595c |
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line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_blit.h" /* This code assumes that r, g, b, a are the source color, * and in the blend and add case, the RGB values are premultiplied by a. */ #define DRAW_MUL(_a, _b) (((unsigned)(_a)*(_b))/255) #define DRAW_FASTSETPIXEL(x, y, type, bpp, color) \ *(type *)((Uint8 *)dst->pixels + y * dst->pitch + x * bpp) = (type) color #define DRAW_FASTSETPIXEL1(x, y) DRAW_FASTSETPIXEL(x, y, Uint8, 1, color); #define DRAW_FASTSETPIXEL2(x, y) DRAW_FASTSETPIXEL(x, y, Uint16, 2, color); #define DRAW_FASTSETPIXEL4(x, y) DRAW_FASTSETPIXEL(x, y, Uint32, 4, color); #define DRAW_SETPIXEL(setpixel) \ do { \ unsigned sr = r, sg = g, sb = b, sa = a; \ setpixel; \ } while (0) #define DRAW_SETPIXEL_BLEND(getpixel, setpixel) \ do { \ unsigned sr, sg, sb, sa; sa; \ getpixel; \ sr = DRAW_MUL(inva, sr) + r; \ sg = DRAW_MUL(inva, sg) + g; \ sb = DRAW_MUL(inva, sb) + b; \ setpixel; \ } while (0) #define DRAW_SETPIXEL_ADD(getpixel, setpixel) \ do { \ unsigned sr, sg, sb, sa; sa; \ getpixel; \ sr += r; if (sr > 0xff) sr = 0xff; \ sg += g; if (sg > 0xff) sg = 0xff; \ sb += b; if (sb > 0xff) sb = 0xff; \ setpixel; \ } while (0) #define DRAW_SETPIXEL_MOD(getpixel, setpixel) \ do { \ unsigned sr, sg, sb, sa; sa; \ getpixel; \ sr = DRAW_MUL(sr, r); \ sg = DRAW_MUL(sg, g); \ sb = DRAW_MUL(sb, b); \ setpixel; \ } while (0) #define DRAW_SETPIXELXY(x, y, type, bpp, op) \ do { \ type *pixel = (type *)((Uint8 *)dst->pixels + y * dst->pitch + x * bpp); \ op; \ } while (0) /* * Define draw operators for RGB555 */ #define DRAW_SETPIXEL_RGB555 \ DRAW_SETPIXEL(RGB555_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_BLEND_RGB555 \ DRAW_SETPIXEL_BLEND(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ RGB555_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_ADD_RGB555 \ DRAW_SETPIXEL_ADD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ RGB555_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_MOD_RGB555 \ DRAW_SETPIXEL_MOD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ RGB555_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXELXY_RGB555(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB555) #define DRAW_SETPIXELXY_BLEND_RGB555(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB555) #define DRAW_SETPIXELXY_ADD_RGB555(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB555) #define DRAW_SETPIXELXY_MOD_RGB555(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB555) /* * Define draw operators for RGB565 */ #define DRAW_SETPIXEL_RGB565 \ DRAW_SETPIXEL(RGB565_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_BLEND_RGB565 \ DRAW_SETPIXEL_BLEND(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ RGB565_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_ADD_RGB565 \ DRAW_SETPIXEL_ADD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ RGB565_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_MOD_RGB565 \ DRAW_SETPIXEL_MOD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ RGB565_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXELXY_RGB565(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB565) #define DRAW_SETPIXELXY_BLEND_RGB565(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB565) #define DRAW_SETPIXELXY_ADD_RGB565(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB565) #define DRAW_SETPIXELXY_MOD_RGB565(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB565) /* * Define draw operators for RGB888 */ #define DRAW_SETPIXEL_RGB888 \ DRAW_SETPIXEL(RGB888_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_BLEND_RGB888 \ DRAW_SETPIXEL_BLEND(RGB_FROM_RGB888(*pixel, sr, sg, sb), \ RGB888_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_ADD_RGB888 \ DRAW_SETPIXEL_ADD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \ RGB888_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_MOD_RGB888 \ DRAW_SETPIXEL_MOD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \ RGB888_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXELXY_RGB888(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB888) #define DRAW_SETPIXELXY_BLEND_RGB888(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB888) #define DRAW_SETPIXELXY_ADD_RGB888(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB888) #define DRAW_SETPIXELXY_MOD_RGB888(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB888) /* * Define draw operators for ARGB8888 */ #define DRAW_SETPIXEL_ARGB8888 \ DRAW_SETPIXEL(ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) #define DRAW_SETPIXEL_BLEND_ARGB8888 \ DRAW_SETPIXEL_BLEND(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \ ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) #define DRAW_SETPIXEL_ADD_ARGB8888 \ DRAW_SETPIXEL_ADD(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \ ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) #define DRAW_SETPIXEL_MOD_ARGB8888 \ DRAW_SETPIXEL_MOD(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \ ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) #define DRAW_SETPIXELXY_ARGB8888(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ARGB8888) #define DRAW_SETPIXELXY_BLEND_ARGB8888(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_ARGB8888) #define DRAW_SETPIXELXY_ADD_ARGB8888(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_ARGB8888) #define DRAW_SETPIXELXY_MOD_ARGB8888(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_ARGB8888) /* * Define draw operators for general RGB */ #define DRAW_SETPIXEL_RGB \ DRAW_SETPIXEL(PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) #define DRAW_SETPIXEL_BLEND_RGB \ DRAW_SETPIXEL_BLEND(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) #define DRAW_SETPIXEL_ADD_RGB \ DRAW_SETPIXEL_ADD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) #define DRAW_SETPIXEL_MOD_RGB \ DRAW_SETPIXEL_MOD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) #define DRAW_SETPIXELXY2_RGB(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB) #define DRAW_SETPIXELXY4_RGB(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB) #define DRAW_SETPIXELXY2_BLEND_RGB(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB) #define DRAW_SETPIXELXY4_BLEND_RGB(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB) #define DRAW_SETPIXELXY2_ADD_RGB(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB) #define DRAW_SETPIXELXY4_ADD_RGB(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB) #define DRAW_SETPIXELXY2_MOD_RGB(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB) #define DRAW_SETPIXELXY4_MOD_RGB(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB) /* * Define draw operators for general RGBA */ #define DRAW_SETPIXEL_RGBA \ DRAW_SETPIXEL(PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) #define DRAW_SETPIXEL_BLEND_RGBA \ DRAW_SETPIXEL_BLEND(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) #define DRAW_SETPIXEL_ADD_RGBA \ DRAW_SETPIXEL_ADD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) #define DRAW_SETPIXEL_MOD_RGBA \ DRAW_SETPIXEL_MOD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) #define DRAW_SETPIXELXY4_RGBA(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGBA) #define DRAW_SETPIXELXY4_BLEND_RGBA(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGBA) #define DRAW_SETPIXELXY4_ADD_RGBA(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGBA) #define DRAW_SETPIXELXY4_MOD_RGBA(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGBA) /* * Define line drawing macro */ #define ABS(_x) ((_x) < 0 ? -(_x) : (_x)) #define BRESENHAM(x1, y1, x2, y2, op) \ { \ int i, deltax, deltay, numpixels; \ int d, dinc1, dinc2; \ int x, xinc1, xinc2; \ int y, yinc1, yinc2; \ \ deltax = ABS(x2 - x1); \ deltay = ABS(y2 - y1); \ \ if (deltax >= deltay) { \ numpixels = deltax + 1; \ d = (2 * deltay) - deltax; \ dinc1 = deltay * 2; \ dinc2 = (deltay - deltax) * 2; \ xinc1 = 1; \ xinc2 = 1; \ yinc1 = 0; \ yinc2 = 1; \ } else { \ numpixels = deltay + 1; \ d = (2 * deltax) - deltay; \ dinc1 = deltax * 2; \ dinc2 = (deltax - deltay) * 2; \ xinc1 = 0; \ xinc2 = 1; \ yinc1 = 1; \ yinc2 = 1; \ } \ \ if (x1 > x2) { \ xinc1 = -xinc1; \ xinc2 = -xinc2; \ } \ if (y1 > y2) { \ yinc1 = -yinc1; \ yinc2 = -yinc2; \ } \ \ x = x1; \ y = y1; \ \ for (i = 0; i < numpixels; ++i) { \ op(x, y); \ if (d < 0) { \ d += dinc1; \ x += xinc1; \ y += yinc1; \ } else { \ d += dinc2; \ x += xinc2; \ y += yinc2; \ } \ } \ } #define DRAWLINE(x0, y0, x1, y1, op) BRESENHAM(x0, y0, x1, y1, op) /* * Define blend fill macro */ #define FILLRECT(type, op) \ do { \ int width = dstrect->w; \ int height = dstrect->h; \ int pitch = (dst->pitch / dst->format->BytesPerPixel); \ int skip = pitch - width; \ type *pixel = (type *)dst->pixels + dstrect->y * pitch + dstrect->x; \ while (height--) { \ { int n = (width+3)/4; \ switch (width & 3) { \ case 0: do { op; pixel++; \ case 3: op; pixel++; \ case 2: op; pixel++; \ case 1: op; pixel++; \ } while ( --n > 0 ); \ } \ } \ pixel += skip; \ } \ } while (0) /* * Define blend line macro */ /* vi: set ts=4 sw=4 expandtab: */