view src/timer/wince/SDL_systimer.c @ 3099:82e60908fab1

Date: Mon, 23 Mar 2009 09:17:24 +0200 From: "Mike Gorchak" Subject: New QNX patches Please apply patch qnx4.diff, which is attached. What has been done: 1)Added back OpenGL ES renderer for QNX target. Added few corrections to OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not support textures under QNX, so I think some additional work must be done. 2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which required by OpenGL ES 1.1 specification. 3) Added attribute clearing at the entrance of function SDL_GL_GetAttribure(). Added error checking into the function SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL ES 1.0. 4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and glColor4f() functions, but 1.0 has glColor4f() only). 5) Added error checking after obtaining attributes using SDL_GL_GetAttribute() function to the testgl2 and testgles. 6) Small correction to testmultiaudio with printing errors. 7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF driver. Please remove ./src/audio/nto directory - it will not be used anymore. Please create ./src/audio/qsa directory and add content of the archive qsa.tar.gz into this directory. I rewrote some sound code, added support for multiple audio cards, enumeration, etc. Added initial support for capture. As far as I can understand SDL 1.3 is not supporting audio capture right now ? Sam, Am I right ? Or audio capture must be supported through the PlayDevice routine ? And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf directory. It is OpenGL ES 1.1 emulation layer for some functions, which are not supported by OpenGL ES 1.0.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Mar 2009 10:33:12 +0000
parents 99210400e8b9
children f7b03b6838cb
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifdef SDL_TIMER_WINCE

#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>

#include "SDL_thread.h"
#include "SDL_timer.h"
#include "../SDL_timer_c.h"

static Uint64 start_date;
static Uint64 start_ticks;

static Uint64
wce_ticks(void)
{
    return ((Uint64) GetTickCount());
}

static Uint64
wce_date(void)
{
    union
    {
        FILETIME ftime;
        Uint64 itime;
    } ftime;
    SYSTEMTIME stime;

    GetSystemTime(&stime);
    SystemTimeToFileTime(&stime, &ftime.ftime);
    ftime.itime /= 10000;       // Convert 100ns intervals to 1ms intervals
    // Remove ms portion, which can't be relied on
    ftime.itime -= (ftime.itime % 1000);
    return (ftime.itime);
}

static Sint32
wce_rel_ticks(void)
{
    return ((Sint32) (wce_ticks() - start_ticks));
}

static Sint32
wce_rel_date(void)
{
    return ((Sint32) (wce_date() - start_date));
}

/* Return time in ms relative to when SDL was started */
Uint32
SDL_GetTicks()
{
    Sint32 offset = wce_rel_date() - wce_rel_ticks();
    if ((offset < -1000) || (offset > 1000)) {
//    fprintf(stderr,"Time desync(%+d), resyncing\n",offset/1000);
        start_ticks -= offset;
    }

    return ((Uint32) wce_rel_ticks());
}

/* Give up approx. givem milliseconds to the OS. */
void
SDL_Delay(Uint32 ms)
{
    Sleep(ms);
}

/* Recard start-time of application for reference */
void
SDL_StartTicks(void)
{
    start_date = wce_date();
    start_ticks = wce_ticks();
}

static UINT WIN_timer;

#if ( _WIN32_WCE <= 420 )

static HANDLE timersThread = 0;
static HANDLE timersQuitEvent = 0;

DWORD
TimersThreadProc(void *data)
{
    while (WaitForSingleObject(timersQuitEvent, 10) == WAIT_TIMEOUT) {
        SDL_ThreadedTimerCheck();
    }
    return 0;
}

int
SDL_SYS_TimerInit(void)
{
    // create a thread to process a threaded timers
    // SetTimer does not suit the needs because 
    // TimerCallbackProc will be called only when WM_TIMER occured

    timersQuitEvent = CreateEvent(0, TRUE, FALSE, 0);
    if (!timersQuitEvent) {
        SDL_SetError("Cannot create event for timers thread");
        return -1;
    }
    timersThread = CreateThread(NULL, 0, TimersThreadProc, 0, 0, 0);
    if (!timersThread) {
        SDL_SetError
            ("Cannot create timers thread, check amount of RAM available");
        return -1;
    }
    SetThreadPriority(timersThread, THREAD_PRIORITY_HIGHEST);

    return (SDL_SetTimerThreaded(1));
}

void
SDL_SYS_TimerQuit(void)
{
    SetEvent(timersQuitEvent);
    if (WaitForSingleObject(timersThread, 2000) == WAIT_TIMEOUT)
        TerminateThread(timersThread, 0);
    CloseHandle(timersThread);
    CloseHandle(timersQuitEvent);
    return;
}

#else

#pragma comment(lib, "mmtimer.lib")

/* Data to handle a single periodic alarm */
static UINT timerID = 0;

static void CALLBACK
HandleAlarm(UINT uID, UINT uMsg, DWORD dwUser, DWORD dw1, DWORD dw2)
{
    SDL_ThreadedTimerCheck();
}


int
SDL_SYS_TimerInit(void)
{
    MMRESULT result;

    /* Set timer resolution */
    result = timeBeginPeriod(TIMER_RESOLUTION);
    if (result != TIMERR_NOERROR) {
        SDL_SetError("Warning: Can't set %d ms timer resolution",
                     TIMER_RESOLUTION);
    }
    /* Allow 10 ms of drift so we don't chew on CPU */
    timerID =
        timeSetEvent(TIMER_RESOLUTION, 1, HandleAlarm, 0, TIME_PERIODIC);
    if (!timerID) {
        SDL_SetError("timeSetEvent() failed");
        return (-1);
    }
    return (SDL_SetTimerThreaded(1));
}

void
SDL_SYS_TimerQuit(void)
{
    if (timerID) {
        timeKillEvent(timerID);
    }
    timeEndPeriod(TIMER_RESOLUTION);
}

#endif

int
SDL_SYS_StartTimer(void)
{
    SDL_SetError("Internal logic error: WinCE uses threaded timer");
    return (-1);
}

void
SDL_SYS_StopTimer(void)
{
    return;
}

#endif /* SDL_TIMER_WINCE */
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