Mercurial > sdl-ios-xcode
view src/joystick/riscos/SDL_sysjoystick.c @ 3099:82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
From: "Mike Gorchak"
Subject: New QNX patches
Please apply patch qnx4.diff, which is attached. What has been done:
1)Added back OpenGL ES renderer for QNX target. Added few corrections to
OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
support textures under QNX, so I think some additional work must be done.
2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
required by OpenGL ES 1.1 specification.
3) Added attribute clearing at the entrance of function
SDL_GL_GetAttribure(). Added error checking into the function
SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
ES 1.0.
4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
glColor4f() functions, but 1.0 has glColor4f() only).
5) Added error checking after obtaining attributes using
SDL_GL_GetAttribute() function to the testgl2 and testgles.
6) Small correction to testmultiaudio with printing errors.
7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
driver.
Please remove ./src/audio/nto directory - it will not be used anymore.
Please create ./src/audio/qsa directory and add content of the archive
qsa.tar.gz into this directory. I rewrote some sound code, added support for
multiple audio cards, enumeration, etc. Added initial support for capture.
As far as I can understand SDL 1.3 is not supporting audio capture right now
? Sam, Am I right ? Or audio capture must be supported through the
PlayDevice routine ?
And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf
directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
not supported by OpenGL ES 1.0.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:33:12 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifdef SDL_JOYSTICK_RISCOS /* RISC OS - Joystick support by Alan Buckley (alan_baa@hotmail.com) - 10 April 2003 Note: Currently assumes joystick is present if joystick module is loaded and that there is one joystick with four buttons. */ /* This is the system specific header for the SDL joystick API */ #include "SDL_events.h" #include "SDL_joystick.h" #include "../SDL_sysjoystick.h" #include "../SDL_joystick_c.h" #include "kernel.h" #define JOYSTICK_READ 0x43F40 struct joystick_hwdata { int joystate; }; /* Function to scan the system for joysticks. * This function should set SDL_numjoysticks to the number of available * joysticks. Joystick 0 should be the system default joystick. * It should return number of joysticks, or -1 on an unrecoverable fatal error. */ int SDL_SYS_JoystickInit(void) { _kernel_swi_regs regs; /* Try to read joystick 0 */ regs.r[0] = 0; if (_kernel_swi(JOYSTICK_READ, ®s, ®s) == NULL) { /* Switch works so assume we've got a joystick */ return 1; } /* Switch fails so it looks like there's no joystick here */ return (0); } /* Function to get the device-dependent name of a joystick */ const char * SDL_SYS_JoystickName(int index) { if (index == 0) { return "RISC OS Joystick 0"; } SDL_SetError("No joystick available with that index"); return (NULL); } /* Function to open a joystick for use. The joystick to open is specified by the index field of the joystick. This should fill the nbuttons and naxes fields of the joystick structure. It returns 0, or -1 if there is an error. */ int SDL_SYS_JoystickOpen(SDL_Joystick * joystick) { _kernel_swi_regs regs; if (!(joystick->hwdata = SDL_malloc(sizeof(struct joystick_hwdata)))) return -1; regs.r[0] = joystick->index; /* Don't know how to get exact count of buttons so assume max of 4 for now */ joystick->nbuttons = 4; joystick->nhats = 0; joystick->nballs = 0; joystick->naxes = 2; joystick->hwdata->joystate = 0; return 0; } /* Function to update the state of a joystick - called as a device poll. * This function shouldn't update the joystick structure directly, * but instead should call SDL_PrivateJoystick*() to deliver events * and update joystick device state. */ void SDL_SYS_JoystickUpdate(SDL_Joystick * joystick) { _kernel_swi_regs regs; regs.r[0] = joystick->index; if (_kernel_swi(JOYSTICK_READ, ®s, ®s) == NULL) { int newstate = regs.r[0]; int oldstate = joystick->hwdata->joystate; if (newstate != oldstate) { if ((newstate & 0xFF) != (oldstate & 0xFF)) { int y = regs.r[0] & 0xFF; /* Convert to signed values */ if (y >= 128) y -= 256; SDL_PrivateJoystickAxis(joystick, 1, -y * 256); /* Up and down opposite to result in SDL */ } if ((newstate & 0xFF00) != (oldstate & 0xFF00)) { int x = (regs.r[0] & 0xFF00) >> 8; if (x >= 128) x -= 256; SDL_PrivateJoystickAxis(joystick, 0, x * 256); } if ((newstate & 0xFF0000) != (oldstate & 0xFF0000)) { int buttons = (regs.r[0] & 0xFF0000) >> 16; int oldbuttons = (oldstate & 0xFF0000) >> 16; int i; for (i = 0; i < joystick->nbuttons; i++) { if ((buttons & (1 << i)) != (oldbuttons & (1 << i))) { if (buttons & (1 << i)) SDL_PrivateJoystickButton(joystick, i, SDL_PRESSED); else SDL_PrivateJoystickButton(joystick, i, SDL_RELEASED); } } } joystick->hwdata->joystate = newstate; } } return; } /* Function to close a joystick after use */ void SDL_SYS_JoystickClose(SDL_Joystick * joystick) { if (joystick->hwdata) SDL_free(joystick->hwdata); return; } /* Function to perform any system-specific joystick related cleanup */ void SDL_SYS_JoystickQuit(void) { SDL_numjoysticks = 0; return; } #endif /* SDL_JOYSTICK_RISCOS */ /* vi: set ts=4 sw=4 expandtab: */