view src/joystick/nds/SDL_sysjoystick.c @ 3099:82e60908fab1

Date: Mon, 23 Mar 2009 09:17:24 +0200 From: "Mike Gorchak" Subject: New QNX patches Please apply patch qnx4.diff, which is attached. What has been done: 1)Added back OpenGL ES renderer for QNX target. Added few corrections to OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not support textures under QNX, so I think some additional work must be done. 2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which required by OpenGL ES 1.1 specification. 3) Added attribute clearing at the entrance of function SDL_GL_GetAttribure(). Added error checking into the function SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL ES 1.0. 4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and glColor4f() functions, but 1.0 has glColor4f() only). 5) Added error checking after obtaining attributes using SDL_GL_GetAttribute() function to the testgl2 and testgles. 6) Small correction to testmultiaudio with printing errors. 7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF driver. Please remove ./src/audio/nto directory - it will not be used anymore. Please create ./src/audio/qsa directory and add content of the archive qsa.tar.gz into this directory. I rewrote some sound code, added support for multiple audio cards, enumeration, etc. Added initial support for capture. As far as I can understand SDL 1.3 is not supporting audio capture right now ? Sam, Am I right ? Or audio capture must be supported through the PlayDevice routine ? And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf directory. It is OpenGL ES 1.1 emulation layer for some functions, which are not supported by OpenGL ES 1.0.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Mar 2009 10:33:12 +0000
parents 99210400e8b9
children f7b03b6838cb
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@devolution.com
*/

#include "SDL_config.h"

#ifdef SDL_JOYSTICK_NDS

/* This is the system specific header for the SDL joystick API */
#include <nds.h>
#include <stdio.h>              /* For the definition of NULL */

#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_joystick.h"
#include "SDL_sysjoystick.h"
#include "SDL_joystick_c.h"

#include "../../video/nds/SDL_ndsevents_c.h"

/* Function to scan the system for joysticks.
 * This function should set SDL_numjoysticks to the number of available
 * joysticks.  Joystick 0 should be the system default joystick.
 * It should return 0, or -1 on an unrecoverable fatal error.
 */
int
SDL_SYS_JoystickInit(void)
{
    SDL_numjoysticks = 1;
    
return (1);
}

/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickName(int index)
{
    if (!index)
        return "NDS builtin joypad";
    SDL_SetError("No joystick available with that index");
    return (NULL);
}

/* Function to open a joystick for use.
   The joystick to open is specified by the index field of the joystick.
   This should fill the nbuttons and naxes fields of the joystick structure.
   It returns 0, or -1 if there is an error.
 */
int
SDL_SYS_JoystickOpen(SDL_Joystick * joystick)
{
    joystick->nbuttons = 8;
    joystick->nhats = 0;
    joystick->nballs = 0;
    joystick->naxes = 2;
    return 0;
}


/* Function to update the state of a joystick - called as a device poll.
 * This function shouldn't update the joystick structure directly,
 * but instead should call SDL_PrivateJoystick*() to deliver events
 * and update joystick device state.
 */
    void
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
{
    u32 keysd, keysu;
    int magnitude = 16384;
    
        /*scanKeys(); - this is done in PumpEvents, because touch uses it too */ 
        keysd = keysDown();
    keysu = keysUp();

    if ((keysd & KEY_UP)) {
        SDL_PrivateJoystickAxis(joystick, 1, -magnitude);
    }
    if ((keysd & KEY_DOWN)) {
        SDL_PrivateJoystickAxis(joystick, 1, magnitude);
    }
    if ((keysd & KEY_LEFT)) {
        SDL_PrivateJoystickAxis(joystick, 0, -magnitude);
    }
    if ((keysd & KEY_RIGHT)) {
        SDL_PrivateJoystickAxis(joystick, 0, magnitude);
    }
    
if ((keysu & (KEY_UP | KEY_DOWN))) {
        SDL_PrivateJoystickAxis(joystick, 1, 0);
    }
    
if ((keysu & (KEY_LEFT | KEY_RIGHT))) {
        SDL_PrivateJoystickAxis(joystick, 0, 0);
    }
    
if ((keysd & KEY_A)) {
        SDL_PrivateJoystickButton(joystick, 0, SDL_PRESSED);
    }
    
if ((keysd & KEY_B)) {
        SDL_PrivateJoystickButton(joystick, 1, SDL_PRESSED);
    }
    
if ((keysd & KEY_X)) {
        SDL_PrivateJoystickButton(joystick, 2, SDL_PRESSED);
    }
    
if ((keysd & KEY_Y)) {
        SDL_PrivateJoystickButton(joystick, 3, SDL_PRESSED);
    }
    
if ((keysd & KEY_L)) {
        SDL_PrivateJoystickButton(joystick, 4, SDL_PRESSED);
    }
    
if ((keysd & KEY_R)) {
        SDL_PrivateJoystickButton(joystick, 5, SDL_PRESSED);
    }
    
if ((keysd & KEY_SELECT)) {
        SDL_PrivateJoystickButton(joystick, 6, SDL_PRESSED);
    }
    
if ((keysd & KEY_START)) {
        SDL_PrivateJoystickButton(joystick, 7, SDL_PRESSED);
    }
    
if ((keysu & KEY_A)) {
        SDL_PrivateJoystickButton(joystick, 0, SDL_RELEASED);
    }
    
if ((keysu & KEY_B)) {
        SDL_PrivateJoystickButton(joystick, 1, SDL_RELEASED);
    }
    
if ((keysu & KEY_X)) {
        SDL_PrivateJoystickButton(joystick, 2, SDL_RELEASED);
    }
    
if ((keysu & KEY_Y)) {
        SDL_PrivateJoystickButton(joystick, 3, SDL_RELEASED);
    }
    
if ((keysu & KEY_L)) {
        SDL_PrivateJoystickButton(joystick, 4, SDL_RELEASED);
    }
    
if ((keysu & KEY_R)) {
        SDL_PrivateJoystickButton(joystick, 5, SDL_RELEASED);
    }
    
if ((keysu & KEY_SELECT)) {
        SDL_PrivateJoystickButton(joystick, 6, SDL_RELEASED);
    }
    
if ((keysu & KEY_START)) {
        SDL_PrivateJoystickButton(joystick, 7, SDL_RELEASED);
    }

}

/* Function to close a joystick after use */
void
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
{
}

/* Function to perform any system-specific joystick related cleanup */
void
SDL_SYS_JoystickQuit(void)
{
}

#endif /* SDL_JOYSTICK_NDS */