view src/joystick/SDL_joystick.c @ 3099:82e60908fab1

Date: Mon, 23 Mar 2009 09:17:24 +0200 From: "Mike Gorchak" Subject: New QNX patches Please apply patch qnx4.diff, which is attached. What has been done: 1)Added back OpenGL ES renderer for QNX target. Added few corrections to OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not support textures under QNX, so I think some additional work must be done. 2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which required by OpenGL ES 1.1 specification. 3) Added attribute clearing at the entrance of function SDL_GL_GetAttribure(). Added error checking into the function SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL ES 1.0. 4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and glColor4f() functions, but 1.0 has glColor4f() only). 5) Added error checking after obtaining attributes using SDL_GL_GetAttribute() function to the testgl2 and testgles. 6) Small correction to testmultiaudio with printing errors. 7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF driver. Please remove ./src/audio/nto directory - it will not be used anymore. Please create ./src/audio/qsa directory and add content of the archive qsa.tar.gz into this directory. I rewrote some sound code, added support for multiple audio cards, enumeration, etc. Added initial support for capture. As far as I can understand SDL 1.3 is not supporting audio capture right now ? Sam, Am I right ? Or audio capture must be supported through the PlayDevice routine ? And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf directory. It is OpenGL ES 1.1 emulation layer for some functions, which are not supported by OpenGL ES 1.0.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Mar 2009 10:33:12 +0000
parents 99210400e8b9
children 71bb88152e3f
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* This is the joystick API for Simple DirectMedia Layer */

#include "SDL_events.h"
#include "SDL_sysjoystick.h"
#include "SDL_joystick_c.h"
#if !SDL_EVENTS_DISABLED
#include "../events/SDL_events_c.h"
#endif

/* This is used for Quake III Arena */
#if SDL_EVENTS_DISABLED
#define SDL_Lock_EventThread()
#define SDL_Unlock_EventThread()
#endif

Uint8 SDL_numjoysticks = 0;
SDL_Joystick **SDL_joysticks = NULL;
static SDL_Joystick *default_joystick = NULL;

int
SDL_JoystickInit(void)
{
    int arraylen;
    int status;

    SDL_numjoysticks = 0;
    status = SDL_SYS_JoystickInit();
    if (status >= 0) {
        arraylen = (status + 1) * sizeof(*SDL_joysticks);
        SDL_joysticks = (SDL_Joystick **) SDL_malloc(arraylen);
        if (SDL_joysticks == NULL) {
            SDL_numjoysticks = 0;
        } else {
            SDL_memset(SDL_joysticks, 0, arraylen);
            SDL_numjoysticks = status;
        }
        status = 0;
    }
    default_joystick = NULL;
    return (status);
}

/*
 * Count the number of joysticks attached to the system
 */
int
SDL_NumJoysticks(void)
{
    return SDL_numjoysticks;
}

/*
 * Get the implementation dependent name of a joystick
 */
const char *
SDL_JoystickName(int device_index)
{
    if ((device_index < 0) || (device_index >= SDL_numjoysticks)) {
        SDL_SetError("There are %d joysticks available", SDL_numjoysticks);
        return (NULL);
    }
    return (SDL_SYS_JoystickName(device_index));
}

/*
 * Open a joystick for use - the index passed as an argument refers to
 * the N'th joystick on the system.  This index is the value which will
 * identify this joystick in future joystick events.
 *
 * This function returns a joystick identifier, or NULL if an error occurred.
 */
SDL_Joystick *
SDL_JoystickOpen(int device_index)
{
    int i;
    SDL_Joystick *joystick;

    if ((device_index < 0) || (device_index >= SDL_numjoysticks)) {
        SDL_SetError("There are %d joysticks available", SDL_numjoysticks);
        return (NULL);
    }

    /* If the joystick is already open, return it */
    for (i = 0; SDL_joysticks[i]; ++i) {
        if (device_index == SDL_joysticks[i]->index) {
            joystick = SDL_joysticks[i];
            ++joystick->ref_count;
            return (joystick);
        }
    }

    /* Create and initialize the joystick */
    joystick = (SDL_Joystick *) SDL_malloc((sizeof *joystick));
    if (joystick != NULL) {
        SDL_memset(joystick, 0, (sizeof *joystick));
        joystick->index = device_index;
        if (SDL_SYS_JoystickOpen(joystick) < 0) {
            SDL_free(joystick);
            joystick = NULL;
        } else {
            if (joystick->naxes > 0) {
                joystick->axes = (Sint16 *) SDL_malloc
                    (joystick->naxes * sizeof(Sint16));
            }
            if (joystick->nhats > 0) {
                joystick->hats = (Uint8 *) SDL_malloc
                    (joystick->nhats * sizeof(Uint8));
            }
            if (joystick->nballs > 0) {
                joystick->balls = (struct balldelta *) SDL_malloc
                    (joystick->nballs * sizeof(*joystick->balls));
            }
            if (joystick->nbuttons > 0) {
                joystick->buttons = (Uint8 *) SDL_malloc
                    (joystick->nbuttons * sizeof(Uint8));
            }
            if (((joystick->naxes > 0) && !joystick->axes)
                || ((joystick->nhats > 0) && !joystick->hats)
                || ((joystick->nballs > 0) && !joystick->balls)
                || ((joystick->nbuttons > 0) && !joystick->buttons)) {
                SDL_OutOfMemory();
                SDL_JoystickClose(joystick);
                joystick = NULL;
            }
            if (joystick->axes) {
                SDL_memset(joystick->axes, 0,
                           joystick->naxes * sizeof(Sint16));
            }
            if (joystick->hats) {
                SDL_memset(joystick->hats, 0,
                           joystick->nhats * sizeof(Uint8));
            }
            if (joystick->balls) {
                SDL_memset(joystick->balls, 0,
                           joystick->nballs * sizeof(*joystick->balls));
            }
            if (joystick->buttons) {
                SDL_memset(joystick->buttons, 0,
                           joystick->nbuttons * sizeof(Uint8));
            }
        }
    }
    if (joystick) {
        /* Add joystick to list */
        ++joystick->ref_count;
        SDL_Lock_EventThread();
        for (i = 0; SDL_joysticks[i]; ++i)
            /* Skip to next joystick */ ;
        SDL_joysticks[i] = joystick;
        SDL_Unlock_EventThread();
    }
    return (joystick);
}

/*
 * Returns 1 if the joystick has been opened, or 0 if it has not.
 */
int
SDL_JoystickOpened(int device_index)
{
    int i, opened;

    opened = 0;
    for (i = 0; SDL_joysticks[i]; ++i) {
        if (SDL_joysticks[i]->index == (Uint8) device_index) {
            opened = 1;
            break;
        }
    }
    return (opened);
}


/*
 * Checks to make sure the joystick is valid.
 */
int
SDL_PrivateJoystickValid(SDL_Joystick ** joystick)
{
    int valid;

    if (*joystick == NULL) {
        *joystick = default_joystick;
    }
    if (*joystick == NULL) {
        SDL_SetError("Joystick hasn't been opened yet");
        valid = 0;
    } else {
        valid = 1;
    }
    return valid;
}

/*
 * Get the device index of an opened joystick.
 */
int
SDL_JoystickIndex(SDL_Joystick * joystick)
{
    if (!SDL_PrivateJoystickValid(&joystick)) {
        return (-1);
    }
    return (joystick->index);
}

/*
 * Get the number of multi-dimensional axis controls on a joystick
 */
int
SDL_JoystickNumAxes(SDL_Joystick * joystick)
{
    if (!SDL_PrivateJoystickValid(&joystick)) {
        return (-1);
    }
    return (joystick->naxes);
}

/*
 * Get the number of hats on a joystick
 */
int
SDL_JoystickNumHats(SDL_Joystick * joystick)
{
    if (!SDL_PrivateJoystickValid(&joystick)) {
        return (-1);
    }
    return (joystick->nhats);
}

/*
 * Get the number of trackballs on a joystick
 */
int
SDL_JoystickNumBalls(SDL_Joystick * joystick)
{
    if (!SDL_PrivateJoystickValid(&joystick)) {
        return (-1);
    }
    return (joystick->nballs);
}

/*
 * Get the number of buttons on a joystick
 */
int
SDL_JoystickNumButtons(SDL_Joystick * joystick)
{
    if (!SDL_PrivateJoystickValid(&joystick)) {
        return (-1);
    }
    return (joystick->nbuttons);
}

/*
 * Get the current state of an axis control on a joystick
 */
Sint16
SDL_JoystickGetAxis(SDL_Joystick * joystick, int axis)
{
    Sint16 state;

    if (!SDL_PrivateJoystickValid(&joystick)) {
        return (0);
    }
    if (axis < joystick->naxes) {
        state = joystick->axes[axis];
    } else {
        SDL_SetError("Joystick only has %d axes", joystick->naxes);
        state = 0;
    }
    return (state);
}

/*
 * Get the current state of a hat on a joystick
 */
Uint8
SDL_JoystickGetHat(SDL_Joystick * joystick, int hat)
{
    Uint8 state;

    if (!SDL_PrivateJoystickValid(&joystick)) {
        return (0);
    }
    if (hat < joystick->nhats) {
        state = joystick->hats[hat];
    } else {
        SDL_SetError("Joystick only has %d hats", joystick->nhats);
        state = 0;
    }
    return (state);
}

/*
 * Get the ball axis change since the last poll
 */
int
SDL_JoystickGetBall(SDL_Joystick * joystick, int ball, int *dx, int *dy)
{
    int retval;

    if (!SDL_PrivateJoystickValid(&joystick)) {
        return (-1);
    }

    retval = 0;
    if (ball < joystick->nballs) {
        if (dx) {
            *dx = joystick->balls[ball].dx;
        }
        if (dy) {
            *dy = joystick->balls[ball].dy;
        }
        joystick->balls[ball].dx = 0;
        joystick->balls[ball].dy = 0;
    } else {
        SDL_SetError("Joystick only has %d balls", joystick->nballs);
        retval = -1;
    }
    return (retval);
}

/*
 * Get the current state of a button on a joystick
 */
Uint8
SDL_JoystickGetButton(SDL_Joystick * joystick, int button)
{
    Uint8 state;

    if (!SDL_PrivateJoystickValid(&joystick)) {
        return (0);
    }
    if (button < joystick->nbuttons) {
        state = joystick->buttons[button];
    } else {
        SDL_SetError("Joystick only has %d buttons", joystick->nbuttons);
        state = 0;
    }
    return (state);
}

/*
 * Close a joystick previously opened with SDL_JoystickOpen()
 */
void
SDL_JoystickClose(SDL_Joystick * joystick)
{
    int i;

    if (!SDL_PrivateJoystickValid(&joystick)) {
        return;
    }

    /* First decrement ref count */
    if (--joystick->ref_count > 0) {
        return;
    }

    /* Lock the event queue - prevent joystick polling */
    SDL_Lock_EventThread();

    if (joystick == default_joystick) {
        default_joystick = NULL;
    }
    SDL_SYS_JoystickClose(joystick);

    /* Remove joystick from list */
    for (i = 0; SDL_joysticks[i]; ++i) {
        if (joystick == SDL_joysticks[i]) {
            SDL_memcpy(&SDL_joysticks[i], &SDL_joysticks[i + 1],
                       (SDL_numjoysticks - i) * sizeof(joystick));
            break;
        }
    }

    /* Let the event thread keep running */
    SDL_Unlock_EventThread();

    /* Free the data associated with this joystick */
    if (joystick->axes) {
        SDL_free(joystick->axes);
    }
    if (joystick->hats) {
        SDL_free(joystick->hats);
    }
    if (joystick->balls) {
        SDL_free(joystick->balls);
    }
    if (joystick->buttons) {
        SDL_free(joystick->buttons);
    }
    SDL_free(joystick);
}

void
SDL_JoystickQuit(void)
{
    /* Stop the event polling */
    SDL_Lock_EventThread();
    SDL_numjoysticks = 0;
    SDL_Unlock_EventThread();

    /* Quit the joystick setup */
    SDL_SYS_JoystickQuit();
    if (SDL_joysticks) {
        SDL_free(SDL_joysticks);
        SDL_joysticks = NULL;
    }
}


/* These are global for SDL_sysjoystick.c and SDL_events.c */

int
SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value)
{
    int posted;

    /* Update internal joystick state */
    joystick->axes[axis] = value;

    /* Post the event, if desired */
    posted = 0;
#if !SDL_EVENTS_DISABLED
    if (SDL_ProcessEvents[SDL_JOYAXISMOTION] == SDL_ENABLE) {
        SDL_Event event;
        event.type = SDL_JOYAXISMOTION;
        event.jaxis.which = joystick->index;
        event.jaxis.axis = axis;
        event.jaxis.value = value;
        if ((SDL_EventOK == NULL)
            || (*SDL_EventOK) (SDL_EventOKParam, &event)) {
            posted = 1;
            SDL_PushEvent(&event);
        }
    }
#endif /* !SDL_EVENTS_DISABLED */
    return (posted);
}

int
SDL_PrivateJoystickHat(SDL_Joystick * joystick, Uint8 hat, Uint8 value)
{
    int posted;

    /* Update internal joystick state */
    joystick->hats[hat] = value;

    /* Post the event, if desired */
    posted = 0;
#if !SDL_EVENTS_DISABLED
    if (SDL_ProcessEvents[SDL_JOYHATMOTION] == SDL_ENABLE) {
        SDL_Event event;
        event.jhat.type = SDL_JOYHATMOTION;
        event.jhat.which = joystick->index;
        event.jhat.hat = hat;
        event.jhat.value = value;
        if ((SDL_EventOK == NULL)
            || (*SDL_EventOK) (SDL_EventOKParam, &event)) {
            posted = 1;
            SDL_PushEvent(&event);
        }
    }
#endif /* !SDL_EVENTS_DISABLED */
    return (posted);
}

int
SDL_PrivateJoystickBall(SDL_Joystick * joystick, Uint8 ball,
                        Sint16 xrel, Sint16 yrel)
{
    int posted;

    /* Update internal mouse state */
    joystick->balls[ball].dx += xrel;
    joystick->balls[ball].dy += yrel;

    /* Post the event, if desired */
    posted = 0;
#if !SDL_EVENTS_DISABLED
    if (SDL_ProcessEvents[SDL_JOYBALLMOTION] == SDL_ENABLE) {
        SDL_Event event;
        event.jball.type = SDL_JOYBALLMOTION;
        event.jball.which = joystick->index;
        event.jball.ball = ball;
        event.jball.xrel = xrel;
        event.jball.yrel = yrel;
        if ((SDL_EventOK == NULL)
            || (*SDL_EventOK) (SDL_EventOKParam, &event)) {
            posted = 1;
            SDL_PushEvent(&event);
        }
    }
#endif /* !SDL_EVENTS_DISABLED */
    return (posted);
}

int
SDL_PrivateJoystickButton(SDL_Joystick * joystick, Uint8 button, Uint8 state)
{
    int posted;
#if !SDL_EVENTS_DISABLED
    SDL_Event event;

    switch (state) {
    case SDL_PRESSED:
        event.type = SDL_JOYBUTTONDOWN;
        break;
    case SDL_RELEASED:
        event.type = SDL_JOYBUTTONUP;
        break;
    default:
        /* Invalid state -- bail */
        return (0);
    }
#endif /* !SDL_EVENTS_DISABLED */

    /* Update internal joystick state */
    joystick->buttons[button] = state;

    /* Post the event, if desired */
    posted = 0;
#if !SDL_EVENTS_DISABLED
    if (SDL_ProcessEvents[event.type] == SDL_ENABLE) {
        event.jbutton.which = joystick->index;
        event.jbutton.button = button;
        event.jbutton.state = state;
        if ((SDL_EventOK == NULL)
            || (*SDL_EventOK) (SDL_EventOKParam, &event)) {
            posted = 1;
            SDL_PushEvent(&event);
        }
    }
#endif /* !SDL_EVENTS_DISABLED */
    return (posted);
}

void
SDL_JoystickUpdate(void)
{
    int i;

    for (i = 0; SDL_joysticks[i]; ++i) {
        SDL_SYS_JoystickUpdate(SDL_joysticks[i]);
    }
}

int
SDL_JoystickEventState(int state)
{
#if SDL_EVENTS_DISABLED
    return SDL_IGNORE;
#else
    const Uint8 event_list[] = {
        SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION,
        SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP,
    };
    unsigned int i;

    switch (state) {
    case SDL_QUERY:
        state = SDL_IGNORE;
        for (i = 0; i < SDL_arraysize(event_list); ++i) {
            state = SDL_EventState(event_list[i], SDL_QUERY);
            if (state == SDL_ENABLE) {
                break;
            }
        }
        break;
    default:
        for (i = 0; i < SDL_arraysize(event_list); ++i) {
            SDL_EventState(event_list[i], state);
        }
        break;
    }
    return (state);
#endif /* SDL_EVENTS_DISABLED */
}

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