Mercurial > sdl-ios-xcode
view src/haptic/SDL_syshaptic.h @ 3099:82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
From: "Mike Gorchak"
Subject: New QNX patches
Please apply patch qnx4.diff, which is attached. What has been done:
1)Added back OpenGL ES renderer for QNX target. Added few corrections to
OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
support textures under QNX, so I think some additional work must be done.
2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
required by OpenGL ES 1.1 specification.
3) Added attribute clearing at the entrance of function
SDL_GL_GetAttribure(). Added error checking into the function
SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
ES 1.0.
4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
glColor4f() functions, but 1.0 has glColor4f() only).
5) Added error checking after obtaining attributes using
SDL_GL_GetAttribute() function to the testgl2 and testgles.
6) Small correction to testmultiaudio with printing errors.
7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
driver.
Please remove ./src/audio/nto directory - it will not be used anymore.
Please create ./src/audio/qsa directory and add content of the archive
qsa.tar.gz into this directory. I rewrote some sound code, added support for
multiple audio cards, enumeration, etc. Added initial support for capture.
As far as I can understand SDL 1.3 is not supporting audio capture right now
? Sam, Am I right ? Or audio capture must be supported through the
PlayDevice routine ?
And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf
directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
not supported by OpenGL ES 1.0.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:33:12 +0000 |
parents | 0906692aa6a4 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 2008 Edgar Simo This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_haptic.h" /* * Number of haptic devices on the system. */ extern Uint8 SDL_numhaptics; struct haptic_effect { SDL_HapticEffect effect; /* The current event */ struct haptic_hweffect *hweffect; /* The hardware behind the event */ }; /* * The real SDL_Haptic struct. */ struct _SDL_Haptic { Uint8 index; /* Stores index it is attached to */ struct haptic_effect *effects; /* Allocated effects */ int neffects; /* Maximum amount of effects */ int nplaying; /* Maximum amount of effects to play at the same time */ unsigned int supported; /* Supported effects */ int naxes; /* Number of axes on the device. */ struct haptic_hwdata *hwdata; /* Driver dependent */ int ref_count; /* Count for multiple opens */ }; /* * Scans the system for haptic devices. * * Returns 0 on success, -1 on error. */ extern int SDL_SYS_HapticInit(void); /* * Gets the device dependent name of the haptic device */ extern const char *SDL_SYS_HapticName(int index); /* * Opens the haptic device for usage. The haptic device should have * the index value set previously. * * Returns 0 on success, -1 on error. */ extern int SDL_SYS_HapticOpen(SDL_Haptic * haptic); /* * Returns the index of the haptic core pointer or -1 if none is found. */ int SDL_SYS_HapticMouse(void); /* * Checks to see if the joystick has haptic capabilities. * * Returns >0 if haptic capabilities are detected, 0 if haptic * capabilities aren't detected and -1 on error. */ extern int SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick); /* * Opens the haptic device for usage using the same device as * the joystick. * * Returns 0 on success, -1 on error. */ extern int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick); /* * Checks to see if haptic device and joystick device are the same. * * Returns 1 if they are the same, 0 if they aren't. */ extern int SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick); /* * Closes a haptic device after usage. */ extern void SDL_SYS_HapticClose(SDL_Haptic * haptic); /* * Performs a cleanup on the haptic subsystem. */ extern void SDL_SYS_HapticQuit(void); /* * Creates a new haptic effect on the haptic device using base * as a template for the effect. * * Returns 0 on success, -1 on error. */ extern int SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base); /* * Updates the haptic effect on the haptic device using data * as a template. * * Returns 0 on success, -1 on error. */ extern int SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data); /* * Runs the effect on the haptic device. * * Returns 0 on success, -1 on error. */ extern int SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations); /* * Stops the effect on the haptic device. * * Returns 0 on success, -1 on error. */ extern int SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect); /* * Cleanups up the effect on the haptic device. */ extern void SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect); /* * Queries the device for the status of effect. * * Returns 0 if device is stopped, >0 if device is playing and * -1 on error. */ extern int SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect); /* * Sets the global gain of the haptic device. * * Returns 0 on success, -1 on error. */ extern int SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain); /* * Sets the autocenter feature of the haptic device. * * Returns 0 on success, -1 on error. */ extern int SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter); /* * Pauses the haptic device. * * Returns 0 on success, -1 on error. */ extern int SDL_SYS_HapticPause(SDL_Haptic * haptic); /* * Unpauses the haptic device. * * Returns 0 on success, -1 on error. */ extern int SDL_SYS_HapticUnpause(SDL_Haptic * haptic); /* * Stops all the currently playing haptic effects on the device. * * Returns 0 on success, -1 on error. */ extern int SDL_SYS_HapticStopAll(SDL_Haptic * haptic);