view src/audio/ums/SDL_umsaudio.c @ 3099:82e60908fab1

Date: Mon, 23 Mar 2009 09:17:24 +0200 From: "Mike Gorchak" Subject: New QNX patches Please apply patch qnx4.diff, which is attached. What has been done: 1)Added back OpenGL ES renderer for QNX target. Added few corrections to OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not support textures under QNX, so I think some additional work must be done. 2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which required by OpenGL ES 1.1 specification. 3) Added attribute clearing at the entrance of function SDL_GL_GetAttribure(). Added error checking into the function SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL ES 1.0. 4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and glColor4f() functions, but 1.0 has glColor4f() only). 5) Added error checking after obtaining attributes using SDL_GL_GetAttribute() function to the testgl2 and testgles. 6) Small correction to testmultiaudio with printing errors. 7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF driver. Please remove ./src/audio/nto directory - it will not be used anymore. Please create ./src/audio/qsa directory and add content of the archive qsa.tar.gz into this directory. I rewrote some sound code, added support for multiple audio cards, enumeration, etc. Added initial support for capture. As far as I can understand SDL 1.3 is not supporting audio capture right now ? Sam, Am I right ? Or audio capture must be supported through the PlayDevice routine ? And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf directory. It is OpenGL ES 1.1 emulation layer for some functions, which are not supported by OpenGL ES 1.0.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Mar 2009 10:33:12 +0000
parents 99210400e8b9
children f7b03b6838cb
line wrap: on
line source

/* I'm gambling no one uses this audio backend...we'll see who emails.  :)  */
#error this code has not been updated for SDL 1.3.
#error if no one emails icculus at icculus.org and tells him that this
#error  code is needed, this audio backend will eventually be removed from SDL.

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Carsten Griwodz
    griff@kom.tu-darmstadt.de

    based on linux/SDL_dspaudio.c by Sam Lantinga
*/
#include "SDL_config.h"

/* Allow access to a raw mixing buffer */

#include <errno.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/types.h>
#include <sys/time.h>
#include <sys/ioctl.h>
#include <sys/stat.h>
#include <sys/mman.h>

#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_umsaudio.h"

/* The tag name used by UMS audio */
#define UMS_DRIVER_NAME         "ums"

#define DEBUG_AUDIO 1

/* Audio driver functions */
static int UMS_OpenAudio(_THIS, SDL_AudioSpec * spec);
static void UMS_PlayAudio(_THIS);
static Uint8 *UMS_GetAudioBuf(_THIS);
static void UMS_CloseAudio(_THIS);

static UMSAudioDevice_ReturnCode UADOpen(_THIS, string device, string mode,
                                         long flags);
static UMSAudioDevice_ReturnCode UADClose(_THIS);
static UMSAudioDevice_ReturnCode UADGetBitsPerSample(_THIS, long *bits);
static UMSAudioDevice_ReturnCode UADSetBitsPerSample(_THIS, long bits);
static UMSAudioDevice_ReturnCode UADSetSampleRate(_THIS, long rate,
                                                  long *set_rate);
static UMSAudioDevice_ReturnCode UADSetByteOrder(_THIS, string byte_order);
static UMSAudioDevice_ReturnCode UADSetAudioFormatType(_THIS, string fmt);
static UMSAudioDevice_ReturnCode UADSetNumberFormat(_THIS, string fmt);
static UMSAudioDevice_ReturnCode UADInitialize(_THIS);
static UMSAudioDevice_ReturnCode UADStart(_THIS);
static UMSAudioDevice_ReturnCode UADStop(_THIS);
static UMSAudioDevice_ReturnCode UADSetTimeFormat(_THIS,
                                                  UMSAudioTypes_TimeFormat
                                                  fmt);
static UMSAudioDevice_ReturnCode UADWriteBuffSize(_THIS, long *buff_size);
static UMSAudioDevice_ReturnCode UADWriteBuffRemain(_THIS, long *buff_size);
static UMSAudioDevice_ReturnCode UADWriteBuffUsed(_THIS, long *buff_size);
static UMSAudioDevice_ReturnCode UADSetDMABufferSize(_THIS, long bytes,
                                                     long *bytes_ret);
static UMSAudioDevice_ReturnCode UADSetVolume(_THIS, long volume);
static UMSAudioDevice_ReturnCode UADSetBalance(_THIS, long balance);
static UMSAudioDevice_ReturnCode UADSetChannels(_THIS, long channels);
static UMSAudioDevice_ReturnCode UADPlayRemainingData(_THIS, boolean block);
static UMSAudioDevice_ReturnCode UADEnableOutput(_THIS, string output,
                                                 long *left_gain,
                                                 long *right_gain);
static UMSAudioDevice_ReturnCode UADWrite(_THIS, UMSAudioTypes_Buffer * buff,
                                          long samples,
                                          long *samples_written);

/* Audio driver bootstrap functions */
static int
Audio_Available(void)
{
    return 1;
}

static void
Audio_DeleteDevice(_THIS)
{
    if (this->hidden->playbuf._buffer)
        SDL_free(this->hidden->playbuf._buffer);
    if (this->hidden->fillbuf._buffer)
        SDL_free(this->hidden->fillbuf._buffer);
    _somFree(this->hidden->umsdev);
    SDL_free(this->hidden);
    SDL_free(this);
}

static SDL_AudioDevice *
Audio_CreateDevice(int devindex)
{
    SDL_AudioDevice *this;

    /*
     * Allocate and initialize management storage and private management
     * storage for this SDL-using library.
     */
    this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice));
    if (this) {
        SDL_memset(this, 0, (sizeof *this));
        this->hidden = (struct SDL_PrivateAudioData *)
            SDL_malloc((sizeof *this->hidden));
    }
    if ((this == NULL) || (this->hidden == NULL)) {
        SDL_OutOfMemory();
        if (this) {
            SDL_free(this);
        }
        return (0);
    }
    SDL_memset(this->hidden, 0, (sizeof *this->hidden));
#ifdef DEBUG_AUDIO
    fprintf(stderr, "Creating UMS Audio device\n");
#endif

    /*
     * Calls for UMS env initialization and audio object construction.
     */
    this->hidden->ev = somGetGlobalEnvironment();
    this->hidden->umsdev = UMSAudioDeviceNew();

    /*
     * Set the function pointers.
     */
    this->OpenAudio = UMS_OpenAudio;
    this->WaitAudio = NULL;     /* we do blocking output */
    this->PlayAudio = UMS_PlayAudio;
    this->GetAudioBuf = UMS_GetAudioBuf;
    this->CloseAudio = UMS_CloseAudio;
    this->free = Audio_DeleteDevice;

#ifdef DEBUG_AUDIO
    fprintf(stderr, "done\n");
#endif
    return this;
}

AudioBootStrap UMS_bootstrap = {
    UMS_DRIVER_NAME, "AIX UMS audio",
    Audio_Available, Audio_CreateDevice, 0
};

static Uint8 *
UMS_GetAudioBuf(_THIS)
{
#ifdef DEBUG_AUDIO
    fprintf(stderr, "enter UMS_GetAudioBuf\n");
#endif
    return this->hidden->fillbuf._buffer;
/*
    long                      bufSize;
    UMSAudioDevice_ReturnCode rc;

    rc = UADSetTimeFormat(this, UMSAudioTypes_Bytes );
    rc = UADWriteBuffSize(this,  bufSize );
*/
}

static void
UMS_CloseAudio(_THIS)
{
    UMSAudioDevice_ReturnCode rc;

#ifdef DEBUG_AUDIO
    fprintf(stderr, "enter UMS_CloseAudio\n");
#endif
    rc = UADPlayRemainingData(this, TRUE);
    rc = UADStop(this);
    rc = UADClose(this);
}

static void
UMS_PlayAudio(_THIS)
{
    UMSAudioDevice_ReturnCode rc;
    long samplesToWrite;
    long samplesWritten;
    UMSAudioTypes_Buffer swpbuf;

#ifdef DEBUG_AUDIO
    fprintf(stderr, "enter UMS_PlayAudio\n");
#endif
    samplesToWrite =
        this->hidden->playbuf._length / this->hidden->bytesPerSample;
    do {
        rc = UADWrite(this, &this->hidden->playbuf,
                      samplesToWrite, &samplesWritten);
        samplesToWrite -= samplesWritten;

        /* rc values: UMSAudioDevice_Success
         *            UMSAudioDevice_Failure
         *            UMSAudioDevice_Preempted
         *            UMSAudioDevice_Interrupted
         *            UMSAudioDevice_DeviceError
         */
        if (rc == UMSAudioDevice_DeviceError) {
#ifdef DEBUG_AUDIO
            fprintf(stderr, "Returning from PlayAudio with devices error\n");
#endif
            return;
        }
    } while (samplesToWrite > 0);

    SDL_LockAudio();
    SDL_memcpy(&swpbuf, &this->hidden->playbuf, sizeof(UMSAudioTypes_Buffer));
    SDL_memcpy(&this->hidden->playbuf, &this->hidden->fillbuf,
               sizeof(UMSAudioTypes_Buffer));
    SDL_memcpy(&this->hidden->fillbuf, &swpbuf, sizeof(UMSAudioTypes_Buffer));
    SDL_UnlockAudio();

#ifdef DEBUG_AUDIO
    fprintf(stderr, "Wrote audio data and swapped buffer\n");
#endif
}

#if 0
//      /* Set the DSP frequency */
//      value = spec->freq;
//      if ( ioctl(this->hidden->audio_fd, SOUND_PCM_WRITE_RATE, &value) < 0 ) {
//              SDL_SetError("Couldn't set audio frequency");
//              return(-1);
//      }
//      spec->freq = value;
#endif

static int
UMS_OpenAudio(_THIS, SDL_AudioSpec * spec)
{
    char *audiodev = "/dev/paud0";
    long lgain;
    long rgain;
    long outRate;
    long outBufSize;
    long bitsPerSample;
    long samplesPerSec;
    long success;
    SDL_AudioFormat test_format;
    int frag_spec;
    UMSAudioDevice_ReturnCode rc;

#ifdef DEBUG_AUDIO
    fprintf(stderr, "enter UMS_OpenAudio\n");
#endif
    rc = UADOpen(this, audiodev, "PLAY", UMSAudioDevice_BlockingIO);
    if (rc != UMSAudioDevice_Success) {
        SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
        return -1;
    }

    rc = UADSetAudioFormatType(this, "PCM");

    success = 0;
    test_format = SDL_FirstAudioFormat(spec->format);
    do {
#ifdef DEBUG_AUDIO
        fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
#endif
        switch (test_format) {
        case AUDIO_U8:
/* from the mac code: better ? */
/* sample_bits = spec->size / spec->samples / spec->channels * 8; */
            success = 1;
            bitsPerSample = 8;
            rc = UADSetSampleRate(this, spec->freq << 16, &outRate);
            rc = UADSetByteOrder(this, "MSB");  /* irrelevant */
            rc = UADSetNumberFormat(this, "UNSIGNED");
            break;
        case AUDIO_S8:
            success = 1;
            bitsPerSample = 8;
            rc = UADSetSampleRate(this, spec->freq << 16, &outRate);
            rc = UADSetByteOrder(this, "MSB");  /* irrelevant */
            rc = UADSetNumberFormat(this, "SIGNED");
            break;
        case AUDIO_S16LSB:
            success = 1;
            bitsPerSample = 16;
            rc = UADSetSampleRate(this, spec->freq << 16, &outRate);
            rc = UADSetByteOrder(this, "LSB");
            rc = UADSetNumberFormat(this, "SIGNED");
            break;
        case AUDIO_S16MSB:
            success = 1;
            bitsPerSample = 16;
            rc = UADSetSampleRate(this, spec->freq << 16, &outRate);
            rc = UADSetByteOrder(this, "MSB");
            rc = UADSetNumberFormat(this, "SIGNED");
            break;
        case AUDIO_U16LSB:
            success = 1;
            bitsPerSample = 16;
            rc = UADSetSampleRate(this, spec->freq << 16, &outRate);
            rc = UADSetByteOrder(this, "LSB");
            rc = UADSetNumberFormat(this, "UNSIGNED");
            break;
        case AUDIO_U16MSB:
            success = 1;
            bitsPerSample = 16;
            rc = UADSetSampleRate(this, spec->freq << 16, &outRate);
            rc = UADSetByteOrder(this, "MSB");
            rc = UADSetNumberFormat(this, "UNSIGNED");
            break;
        default:
            break;
        }
        if (!success) {
            test_format = SDL_NextAudioFormat();
        }
    } while (!success && test_format);

    if (success == 0) {
        SDL_SetError("Couldn't find any hardware audio formats");
        return -1;
    }

    spec->format = test_format;

    for (frag_spec = 0; (0x01 << frag_spec) < spec->size; ++frag_spec);
    if ((0x01 << frag_spec) != spec->size) {
        SDL_SetError("Fragment size must be a power of two");
        return -1;
    }
    if (frag_spec > 2048)
        frag_spec = 2048;

    this->hidden->bytesPerSample = (bitsPerSample / 8) * spec->channels;
    samplesPerSec = this->hidden->bytesPerSample * outRate;

    this->hidden->playbuf._length = 0;
    this->hidden->playbuf._maximum = spec->size;
    this->hidden->playbuf._buffer = (unsigned char *) SDL_malloc(spec->size);
    this->hidden->fillbuf._length = 0;
    this->hidden->fillbuf._maximum = spec->size;
    this->hidden->fillbuf._buffer = (unsigned char *) SDL_malloc(spec->size);

    rc = UADSetBitsPerSample(this, bitsPerSample);
    rc = UADSetDMABufferSize(this, frag_spec, &outBufSize);
    rc = UADSetChannels(this, spec->channels);  /* functions reduces to mono or stereo */

    lgain = 100;                /*maximum left input gain */
    rgain = 100;                /*maimum right input gain */
    rc = UADEnableOutput(this, "LINE_OUT", &lgain, &rgain);
    rc = UADInitialize(this);
    rc = UADStart(this);
    rc = UADSetVolume(this, 100);
    rc = UADSetBalance(this, 0);

    /* We're ready to rock and roll. :-) */
    return 0;
}


static UMSAudioDevice_ReturnCode
UADGetBitsPerSample(_THIS, long *bits)
{
    return UMSAudioDevice_get_bits_per_sample(this->hidden->umsdev,
                                              this->hidden->ev, bits);
}

static UMSAudioDevice_ReturnCode
UADSetBitsPerSample(_THIS, long bits)
{
    return UMSAudioDevice_set_bits_per_sample(this->hidden->umsdev,
                                              this->hidden->ev, bits);
}

static UMSAudioDevice_ReturnCode
UADSetSampleRate(_THIS, long rate, long *set_rate)
{
    /* from the mac code: sample rate = spec->freq << 16; */
    return UMSAudioDevice_set_sample_rate(this->hidden->umsdev,
                                          this->hidden->ev, rate, set_rate);
}

static UMSAudioDevice_ReturnCode
UADSetByteOrder(_THIS, string byte_order)
{
    return UMSAudioDevice_set_byte_order(this->hidden->umsdev,
                                         this->hidden->ev, byte_order);
}

static UMSAudioDevice_ReturnCode
UADSetAudioFormatType(_THIS, string fmt)
{
    /* possible PCM, A_LAW or MU_LAW */
    return UMSAudioDevice_set_audio_format_type(this->hidden->umsdev,
                                                this->hidden->ev, fmt);
}

static UMSAudioDevice_ReturnCode
UADSetNumberFormat(_THIS, string fmt)
{
    /* possible SIGNED, UNSIGNED, or TWOS_COMPLEMENT */
    return UMSAudioDevice_set_number_format(this->hidden->umsdev,
                                            this->hidden->ev, fmt);
}

static UMSAudioDevice_ReturnCode
UADInitialize(_THIS)
{
    return UMSAudioDevice_initialize(this->hidden->umsdev, this->hidden->ev);
}

static UMSAudioDevice_ReturnCode
UADStart(_THIS)
{
    return UMSAudioDevice_start(this->hidden->umsdev, this->hidden->ev);
}

static UMSAudioDevice_ReturnCode
UADSetTimeFormat(_THIS, UMSAudioTypes_TimeFormat fmt)
{
    /*
     * Switches the time format to the new format, immediately.
     * possible UMSAudioTypes_Msecs, UMSAudioTypes_Bytes or UMSAudioTypes_Samples
     */
    return UMSAudioDevice_set_time_format(this->hidden->umsdev,
                                          this->hidden->ev, fmt);
}

static UMSAudioDevice_ReturnCode
UADWriteBuffSize(_THIS, long *buff_size)
{
    /*
     * returns write buffer size in the current time format
     */
    return UMSAudioDevice_write_buff_size(this->hidden->umsdev,
                                          this->hidden->ev, buff_size);
}

static UMSAudioDevice_ReturnCode
UADWriteBuffRemain(_THIS, long *buff_size)
{
    /*
     * returns amount of available space in the write buffer
     * in the current time format
     */
    return UMSAudioDevice_write_buff_remain(this->hidden->umsdev,
                                            this->hidden->ev, buff_size);
}

static UMSAudioDevice_ReturnCode
UADWriteBuffUsed(_THIS, long *buff_size)
{
    /*
     * returns amount of filled space in the write buffer
     * in the current time format
     */
    return UMSAudioDevice_write_buff_used(this->hidden->umsdev,
                                          this->hidden->ev, buff_size);
}

static UMSAudioDevice_ReturnCode
UADSetDMABufferSize(_THIS, long bytes, long *bytes_ret)
{
    /*
     * Request a new DMA buffer size, maximum requested size 2048.
     * Takes effect with next initialize() call.
     * Devices may or may not support DMA.
     */
    return UMSAudioDevice_set_DMA_buffer_size(this->hidden->umsdev,
                                              this->hidden->ev,
                                              bytes, bytes_ret);
}

static UMSAudioDevice_ReturnCode
UADSetVolume(_THIS, long volume)
{
    /*
     * Set the volume.
     * Takes effect immediately.
     */
    return UMSAudioDevice_set_volume(this->hidden->umsdev,
                                     this->hidden->ev, volume);
}

static UMSAudioDevice_ReturnCode
UADSetBalance(_THIS, long balance)
{
    /*
     * Set the balance.
     * Takes effect immediately.
     */
    return UMSAudioDevice_set_balance(this->hidden->umsdev,
                                      this->hidden->ev, balance);
}

static UMSAudioDevice_ReturnCode
UADSetChannels(_THIS, long channels)
{
    /*
     * Set mono or stereo.
     * Takes effect with next initialize() call.
     */
    if (channels != 1)
        channels = 2;
    return UMSAudioDevice_set_number_of_channels(this->hidden->umsdev,
                                                 this->hidden->ev, channels);
}

static UMSAudioDevice_ReturnCode
UADOpen(_THIS, string device, string mode, long flags)
{
    return UMSAudioDevice_open(this->hidden->umsdev,
                               this->hidden->ev, device, mode, flags);
}

static UMSAudioDevice_ReturnCode
UADWrite(_THIS, UMSAudioTypes_Buffer * buff,
         long samples, long *samples_written)
{
    return UMSAudioDevice_write(this->hidden->umsdev,
                                this->hidden->ev,
                                buff, samples, samples_written);
}

static UMSAudioDevice_ReturnCode
UADPlayRemainingData(_THIS, boolean block)
{
    return UMSAudioDevice_play_remaining_data(this->hidden->umsdev,
                                              this->hidden->ev, block);
}

static UMSAudioDevice_ReturnCode
UADStop(_THIS)
{
    return UMSAudioDevice_stop(this->hidden->umsdev, this->hidden->ev);
}

static UMSAudioDevice_ReturnCode
UADClose(_THIS)
{
    return UMSAudioDevice_close(this->hidden->umsdev, this->hidden->ev);
}

static UMSAudioDevice_ReturnCode
UADEnableOutput(_THIS, string output, long *left_gain, long *right_gain)
{
    return UMSAudioDevice_enable_output(this->hidden->umsdev,
                                        this->hidden->ev,
                                        output, left_gain, right_gain);
}

/* vi: set ts=4 sw=4 expandtab: */