view src/audio/mme/SDL_mmeaudio.c @ 3099:82e60908fab1

Date: Mon, 23 Mar 2009 09:17:24 +0200 From: "Mike Gorchak" Subject: New QNX patches Please apply patch qnx4.diff, which is attached. What has been done: 1)Added back OpenGL ES renderer for QNX target. Added few corrections to OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not support textures under QNX, so I think some additional work must be done. 2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which required by OpenGL ES 1.1 specification. 3) Added attribute clearing at the entrance of function SDL_GL_GetAttribure(). Added error checking into the function SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL ES 1.0. 4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and glColor4f() functions, but 1.0 has glColor4f() only). 5) Added error checking after obtaining attributes using SDL_GL_GetAttribute() function to the testgl2 and testgles. 6) Small correction to testmultiaudio with printing errors. 7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF driver. Please remove ./src/audio/nto directory - it will not be used anymore. Please create ./src/audio/qsa directory and add content of the archive qsa.tar.gz into this directory. I rewrote some sound code, added support for multiple audio cards, enumeration, etc. Added initial support for capture. As far as I can understand SDL 1.3 is not supporting audio capture right now ? Sam, Am I right ? Or audio capture must be supported through the PlayDevice routine ? And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf directory. It is OpenGL ES 1.1 emulation layer for some functions, which are not supported by OpenGL ES 1.0.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Mar 2009 10:33:12 +0000
parents 99210400e8b9
children f7b03b6838cb
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Tru64 UNIX MME support */
#include <mme_api.h>

#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_mmeaudio.h"

static BOOL inUse[NUM_BUFFERS];

static void
SetMMerror(char *function, MMRESULT code)
{
    int len;
    char errbuf[MAXERRORLENGTH];

    SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: ", function);
    len = SDL_strlen(errbuf);
    waveOutGetErrorText(code, errbuf + len, MAXERRORLENGTH - len);
    SDL_SetError("%s", errbuf);
}

static void CALLBACK
MME_Callback(HWAVEOUT hwo,
             UINT uMsg, DWORD dwInstance, LPARAM dwParam1, LPARAM dwParam2)
{
    WAVEHDR *wp = (WAVEHDR *) dwParam1;

    if (uMsg == WOM_DONE)
        inUse[wp->dwUser] = FALSE;
}

static int
MME_OpenDevice(_THIS, const char *devname, int iscapture)
{
    int valid_format = 0;
    MMRESULT result;
    Uint8 *mixbuf = NULL;
    int i;

    /* Initialize all variables that we clean on shutdown */
    this->hidden = (struct SDL_PrivateAudioData *)
        SDL_malloc((sizeof *this->hidden));
    if (this->hidden == NULL) {
        SDL_OutOfMemory();
        return 0;
    }
    SDL_memset(this->hidden, 0, (sizeof *this->hidden));

    /* Set basic WAVE format parameters */
    this->hidden->shm = mmeAllocMem(sizeof(*this->hidden->shm));
    if (this->hidden->shm == NULL) {
        MME_CloseDevice(this);
        SDL_OutOfMemory();
        return 0;
    }

    SDL_memset(this->hidden->shm, '\0', sizeof(*this->hidden->shm));
    this->hidden->shm->sound = 0;
    this->hidden->shm->wFmt.wf.wFormatTag = WAVE_FORMAT_PCM;

    /* Determine the audio parameters from the AudioSpec */
    /* Try for a closest match on audio format */
    for (test_format = SDL_FirstAudioFormat(this->spec.format);
         !valid_format && test_format;) {
        valid_format = 1;
        switch (test_format) {
        case AUDIO_U8:
        case AUDIO_S16:
        case AUDIO_S32:
            break;
        default:
            valid_format = 0;
            test_format = SDL_NextAudioFormat();
        }
    }

    if (!valid_format) {
        MME_CloseDevice(this);
        SDL_SetError("Unsupported audio format");
        return 0;
    }

    this->spec.format = test_format;
    this->hidden->shm->wFmt.wBitsPerSample = SDL_AUDIO_BITSIZE(test_format);

    /* !!! FIXME: Can this handle more than stereo? */
    this->hidden->shm->wFmt.wf.nChannels = this->spec.channels;
    this->hidden->shm->wFmt.wf.nSamplesPerSec = this->spec.freq;
    this->hidden->shm->wFmt.wf.nBlockAlign =
        this->hidden->shm->wFmt.wf.nChannels *
        this->hidden->shm->wFmt.wBitsPerSample / 8;
    this->hidden->shm->wFmt.wf.nAvgBytesPerSec =
        this->hidden->shm->wFmt.wf.nSamplesPerSec *
        this->hidden->shm->wFmt.wf.nBlockAlign;

    /* Check the buffer size -- minimum of 1/4 second (word aligned) */
    if (this->spec.samples < (this->spec.freq / 4))
        this->spec.samples = ((this->spec.freq / 4) + 3) & ~3;

    /* Update the fragment size as size in bytes */
    SDL_CalculateAudioSpec(&this->spec);

    /* Open the audio device */
    result = waveOutOpen(&(this->hidden->shm->sound),
                         WAVE_MAPPER,
                         &(this->hidden->shm->wFmt.wf),
                         MME_Callback,
                         NULL, (CALLBACK_FUNCTION | WAVE_OPEN_SHAREABLE));
    if (result != MMSYSERR_NOERROR) {
        MME_CloseDevice(this);
        SetMMerror("waveOutOpen()", result);
        return 0;
    }

    /* Create the sound buffers */
    mixbuf = (Uint8 *) mmeAllocBuffer(NUM_BUFFERS * (this->spec.size));
    if (mixbuf == NULL) {
        MME_CloseDevice(this);
        SDL_OutOfMemory();
        return 0;
    }
    this->hidden->mixbuf = mixbuf;

    for (i = 0; i < NUM_BUFFERS; i++) {
        this->hidden->shm->wHdr[i].lpData = &mixbuf[i * (this->spec.size)];
        this->hidden->shm->wHdr[i].dwBufferLength = this->spec.size;
        this->hidden->shm->wHdr[i].dwFlags = 0;
        this->hidden->shm->wHdr[i].dwUser = i;
        this->hidden->shm->wHdr[i].dwLoops = 0; /* loop control counter */
        this->hidden->shm->wHdr[i].lpNext = NULL;       /* reserved for driver */
        this->hidden->shm->wHdr[i].reserved = 0;
        inUse[i] = FALSE;
    }
    this->hidden->next_buffer = 0;

    return 1;
}

static void
MME_WaitDevice(_THIS)
{
    while (inUse[this->hidden->next_buffer]) {
        mmeWaitForCallbacks();
        mmeProcessCallbacks();
    }
}

static Uint8 *
MME_GetDeviceBuf(_THIS)
{
    void *retval = this->hidden->shm->wHdr[this->hidden->next_buffer].lpData;
    inUse[this->hidden->next_buffer] = TRUE;
    return (Uint8 *) retval;
}

static void
MME_PlayDevice(_THIS)
{
    /* Queue it up */
    waveOutWrite(this->hidden->shm->sound,
                 &(this->hidden->shm->wHdr[this->hidden->next_buffer]),
                 sizeof(WAVEHDR));
    this->hidden->next_buffer = (this->hidden->next_buffer + 1) % NUM_BUFFERS;
}

static void
MME_WaitDone(_THIS)
{
    MMRESULT result;
    int i;

    if (this->hidden->shm->sound) {
        for (i = 0; i < NUM_BUFFERS; i++)
            while (inUse[i]) {
                mmeWaitForCallbacks();
                mmeProcessCallbacks();
            }
        result = waveOutReset(this->hidden->shm->sound);
        if (result != MMSYSERR_NOERROR)
            SetMMerror("waveOutReset()", result);
        mmeProcessCallbacks();
    }
}

static void
MME_CloseDevice(_THIS)
{
    if (this->hidden != NULL) {
        MMRESULT result;

        if (this->hidden->mixbuf) {
            result = mmeFreeBuffer(this->hidden->mixbuf);
            if (result != MMSYSERR_NOERROR)
                SetMMerror("mmeFreeBuffer", result);
            this->hidden->mixbuf = NULL;
        }

        if (this->hidden->shm) {
            if (this->hidden->shm->sound) {
                result = waveOutClose(this->hidden->shm->sound);
                if (result != MMSYSERR_NOERROR)
                    SetMMerror("waveOutClose()", result);
                mmeProcessCallbacks();
            }
            result = mmeFreeMem(this->hidden->shm);
            if (result != MMSYSERR_NOERROR)
                SetMMerror("mmeFreeMem()", result);
            this->hidden->shm = NULL;
        }

        SDL_free(this->hidden);
        this->hidden = NULL;
    }
}

static int
MME_Init(SDL_AudioDriverImpl * impl)
{
    /* Set the function pointers */
    impl->OpenDevice = MME_OpenDevice;
    impl->WaitDevice = MME_WaitDevice;
    impl->WaitDone = MME_WaitDone;
    impl->PlayDevice = MME_PlayDevice;
    impl->GetDeviceBuf = MME_GetDeviceBuf;
    impl->CloseDevice = MME_CloseDevice;
    impl->OnlyHasDefaultOutputDevice = 1;

    return 1;
}

/* !!! FIXME: Windows "windib" driver is called waveout, too */
AudioBootStrap MMEAUDIO_bootstrap = {
    "waveout", "Tru64 MME WaveOut", MME_Init, 0
};

/* vi: set ts=4 sw=4 expandtab: */